Anvil
Anvil.API.Events.DialogEvents.ActionTaken Class Reference
+ Inheritance diagram for Anvil.API.Events.DialogEvents.ActionTaken:
+ Collaboration diagram for Anvil.API.Events.DialogEvents.ActionTaken:

Public Member Functions

void PauseConversation ()
 
void ResumeConversation ()
 

Properties

NwGameObjectCurrentSpeaker = NWScript.OBJECT_SELF.ToNwObject<NwGameObject>() [get]
 Gets the creature/object currently speaking. More...
 
NwGameObjectLastSpeaker = NWScript.GetLastSpeaker().ToNwObject<NwGameObject>() [get]
 Gets the last creature/object that spoke in this conversation. More...
 
NwPlayerPlayerSpeaker = NWScript.GetPCSpeaker().ToNwPlayer() [get]
 Gets the player speaker in this conversation. More...
 
- Properties inherited from Anvil.API.Events.IEvent
NwObjectContext [get]
 

Property Documentation

◆ CurrentSpeaker

NwGameObject? Anvil.API.Events.DialogEvents.ActionTaken.CurrentSpeaker = NWScript.OBJECT_SELF.ToNwObject<NwGameObject>()
get

Gets the creature/object currently speaking.

◆ LastSpeaker

NwGameObject? Anvil.API.Events.DialogEvents.ActionTaken.LastSpeaker = NWScript.GetLastSpeaker().ToNwObject<NwGameObject>()
get

Gets the last creature/object that spoke in this conversation.

◆ PlayerSpeaker

NwPlayer? Anvil.API.Events.DialogEvents.ActionTaken.PlayerSpeaker = NWScript.GetPCSpeaker().ToNwPlayer()
get

Gets the player speaker in this conversation.


The documentation for this class was generated from the following file: