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void | PauseConversation () |
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void | ResumeConversation () |
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NwGameObject? | CurrentSpeaker = NWScript.OBJECT_SELF.ToNwObject<NwGameObject>() [get] |
| Gets the creature/object currently speaking.
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NwGameObject? | LastSpeaker = NWScript.GetLastSpeaker().ToNwObject<NwGameObject>() [get] |
| Gets the last creature/object that spoke in this conversation.
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NwPlayer? | PlayerSpeaker = NWScript.GetPCSpeaker().ToNwPlayer() [get] |
| Gets the player speaker in this conversation.
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The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Script/DialogEvents.cs