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void | PauseConversation () |
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void | ResumeConversation () |
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◆ CurrentSpeaker
NwGameObject? Anvil.API.Events.DialogEvents.ActionTaken.CurrentSpeaker = NWScript.OBJECT_SELF.ToNwObject<NwGameObject>() |
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get |
Gets the creature/object currently speaking.
◆ LastSpeaker
NwGameObject? Anvil.API.Events.DialogEvents.ActionTaken.LastSpeaker = NWScript.GetLastSpeaker().ToNwObject<NwGameObject>() |
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get |
Gets the last creature/object that spoke in this conversation.
◆ PlayerSpeaker
NwPlayer? Anvil.API.Events.DialogEvents.ActionTaken.PlayerSpeaker = NWScript.GetPCSpeaker().ToNwPlayer() |
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get |
Gets the player speaker in this conversation.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Script/DialogEvents.cs