Anvil
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Triggered by NwCreature upon spawning into the game. More...
Properties | |
NwCreature | Creature = NWScript.OBJECT_SELF.ToNwObject<NwCreature>()! [get] |
Gets the NwCreature that has spawned into the game. More... | |
Properties inherited from Anvil.API.Events.IEvent | |
NwObject? | Context [get] |
Triggered by NwCreature upon spawning into the game.
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get |
Gets the NwCreature that has spawned into the game.