Anvil
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Triggered by NwCreature when killed by NwGameObject. More...
Properties | |
NwCreature | KilledCreature = NWScript.OBJECT_SELF.ToNwObject<NwCreature>()! [get] |
Gets the NwCreature that is killed. | |
NwObject? | Killer = NWScript.GetLastKiller().ToNwObject() [get] |
Gets the NwGameObject that killed NwCreature. | |
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Triggered by NwCreature when killed by NwGameObject.