Anvil
|
Triggered at the end of the NwCreature combat round. More...
Properties | |
NwCreature | Creature = NWScript.OBJECT_SELF.ToNwObject<NwCreature>()! [get] |
Gets the NwCreature whose combat round is ending. More... | |
Properties inherited from Anvil.API.Events.IEvent | |
NwObject? | Context [get] |
Triggered at the end of the NwCreature combat round.
|
get |
Gets the NwCreature whose combat round is ending.