Anvil
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Called when an object exits the area of effect. More...
Properties | |
NwAreaOfEffect | Effect = NWScript.OBJECT_SELF.ToNwObject<NwAreaOfEffect>()! [get] |
NwGameObject | Exiting = NWScript.GetExitingObject().ToNwObject<NwGameObject>()! [get] |
int | SpellSaveDC = NWScript.GetSpellSaveDC() [get] |
Properties inherited from Anvil.API.Events.IEvent | |
NwObject? | Context [get] |
Called when an object exits the area of effect.