Table of Contents

Struct MonsterHitEffect

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

Represents a monster "On Hit" item property effect, for use with OnMonsterHitProperties(MonsterHitEffect).

public readonly struct MonsterHitEffect
Inherited Members
Extension Methods

Methods

AbilityDrain(IPAbility)

Creates a MonsterHitEffect property that drains the specified ability score on a successful hit.

Confusion(IPOnHitDuration)

Creates a MonsterHitEffect property that applies a confusion effect on a successful hit.

Disease(DiseaseType)

Creates a MonsterHitEffect property that applies a disease effect on a successful hit.

Doom(IPOnHitDuration)

Creates a MonsterHitEffect property that applies a doom effect on a successful hit.

Fear(IPOnHitDuration)

Creates a MonsterHitEffect property that applies a fear effect on a successful hit.

LevelDrain(int)

Creates a MonsterHitEffect property that applies a level drain effect on a successful hit.

Poison(PoisonType)

Creates a MonsterHitEffect property that applies a poison effect on a successful hit.

Slow(IPOnHitDuration)

Creates a MonsterHitEffect property that applies a slow effect on a successful hit.

Stun(IPOnHitDuration)

Creates a MonsterHitEffect property that applies a stun effect on a successful hit.

Wounding(int)

Creates a MonsterHitEffect property that applies a bleeding damage over time effect until the creature is healed.