Struct MonsterHitEffect
Represents a monster "On Hit" item property effect, for use with OnMonsterHitProperties(MonsterHitEffect).
public readonly struct MonsterHitEffect
- Inherited Members
- Extension Methods
Methods
- AbilityDrain(IPAbility)
Creates a MonsterHitEffect property that drains the specified ability score on a successful hit.
- Confusion(IPOnHitDuration)
Creates a MonsterHitEffect property that applies a confusion effect on a successful hit.
- Disease(DiseaseType)
Creates a MonsterHitEffect property that applies a disease effect on a successful hit.
- Doom(IPOnHitDuration)
Creates a MonsterHitEffect property that applies a doom effect on a successful hit.
- Fear(IPOnHitDuration)
Creates a MonsterHitEffect property that applies a fear effect on a successful hit.
- LevelDrain(int)
Creates a MonsterHitEffect property that applies a level drain effect on a successful hit.
- Poison(PoisonType)
Creates a MonsterHitEffect property that applies a poison effect on a successful hit.
- Slow(IPOnHitDuration)
Creates a MonsterHitEffect property that applies a slow effect on a successful hit.
- Stun(IPOnHitDuration)
Creates a MonsterHitEffect property that applies a stun effect on a successful hit.
- Wounding(int)
Creates a MonsterHitEffect property that applies a bleeding damage over time effect until the creature is healed.