Table of Contents

Method Wounding

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

Wounding(int)

Creates a MonsterHitEffect property that applies a bleeding damage over time effect until the creature is healed.

public static MonsterHitEffect Wounding(int bleedDamage)

Parameters

bleedDamage int

The damage to apply per round.

Returns

MonsterHitEffect

The created monster hit effect.