Table of Contents

Method Wounding

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

Wounding(int)

Creates a MonsterHitEffect property that applies a bleeding damage over time effect until the creature is healed.

public static MonsterHitEffect Wounding(int bleedDamage)

Parameters

bleedDamage int

The damage to apply per round.

Returns

MonsterHitEffect

The created HitEffect.