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Anvil
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Represents an "On Hit" item property effect, for use with ItemProperty.OnHitEffect. More...
Static Public Member Functions | |
| static HitEffect | AbilityDrain (IPAbility ability) |
| Creates a HitEffect property that drains the specified ability score on a successful hit. | |
| static HitEffect | Blindness (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a blind effect on a successful hit. | |
| static HitEffect | Confusion (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a confusion effect on a successful hit. | |
| static HitEffect | Daze (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a daze effect on a successful hit. | |
| static HitEffect | Deafness (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a deafness effect on a successful hit. | |
| static HitEffect | Disease (DiseaseType diseaseType) |
| Creates a HitEffect property that applies a disease effect on a successful hit. | |
| static HitEffect | DispelMagic () |
| Creates a HitEffect property that dispels magical effects on a successful hit. | |
| static HitEffect | Doom (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a doom effect on a successful hit. | |
| static HitEffect | Fear (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a fear effect on a successful hit. | |
| static HitEffect | GreaterDispel () |
| Creates a HitEffect property that dispels magical effects on a successful hit. | |
| static HitEffect | Hold (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a hold effect on a successful hit. | |
| static HitEffect | ItemPoison (IPPoisonDamage poisonType) |
| Creates a HitEffect property that applies a poison effect on a successful hit. | |
| static HitEffect | Knock () |
| Creates a HitEffect property that applies a knock effect on a successful hit. | |
| static HitEffect | LesserDispel () |
| Creates a HitEffect property that dispels magical effects on a successful hit. | |
| static HitEffect | LevelDrain (int levelDrain=1) |
| Creates a HitEffect property that applies a level drain effect on a successful hit. | |
| static HitEffect | MordsDisjunction () |
| Creates a HitEffect property that dispels magical effects on a successful hit. | |
| static HitEffect | Silence (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a silence effect on a successful hit. | |
| static HitEffect | SlayAlignment (IPAlignment alignment) |
| Creates a HitEffect property that instantly kills a creature of the specified alignment on a successful hit. | |
| static HitEffect | SlayAlignmentGroup (IPAlignmentGroup alignmentGroup) |
| Creates a HitEffect property that instantly kills a creature of the specified alignment group on a successful hit. | |
| static HitEffect | SlayRace (IPRacialType racialType) |
| static HitEffect | SlayRace (NwRace race) |
| Creates a HitEffect property that instantly kills a creature of the specified race on a successful hit. | |
| static HitEffect | Sleep (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a sleep effect on a successful hit. | |
| static HitEffect | Slow (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a slow effect on a successful hit. | |
| static HitEffect | Stun (IPOnHitDuration duration) |
| Creates a HitEffect property that applies a stun effect on a successful hit. | |
| static HitEffect | Vorpal () |
| Creates a HitEffect property that instantly kills a creature on a critical hit. | |
| static HitEffect | Wounding (int bleedDamage) |
| Creates a HitEffect property that applies a bleeding damage over time effect until the creature is healed. | |
Represents an "On Hit" item property effect, for use with ItemProperty.OnHitEffect.
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