Configuration options for target mode. See NwPlayer.EnterTargetMode, NwPlayer.TryEnterTargetMode.
More...
|
MouseCursor | BadCursorType = MouseCursor.NoMagic [get, set] |
| Gets or sets the type of cursor to show if the player is hovering over an invalid target. More...
|
|
MouseCursor | CursorType = MouseCursor.Magic [get, set] |
| Gets or sets the type of cursor to show if the player is hovering over a valid target. More...
|
|
TargetingData? | TargetingData = null [get, set] |
| Gets or sets overlay targeting data used to represent the effect generated by this target. More...
|
|
ObjectTypes | ValidTargets = ObjectTypes.All [get, set] |
| Gets or sets the type of objects that are valid for selection.
ObjectTypes is a flags enum, so multiple types may be specified using the OR operator (ObjectTypes.Creature | ObjectTypes.Placeable). More...
|
|
Configuration options for target mode. See NwPlayer.EnterTargetMode, NwPlayer.TryEnterTargetMode.
◆ BadCursorType
MouseCursor Anvil.Services.TargetModeSettings.BadCursorType = MouseCursor.NoMagic |
|
getset |
Gets or sets the type of cursor to show if the player is hovering over an invalid target.
◆ CursorType
MouseCursor Anvil.Services.TargetModeSettings.CursorType = MouseCursor.Magic |
|
getset |
Gets or sets the type of cursor to show if the player is hovering over a valid target.
◆ TargetingData
TargetingData? Anvil.Services.TargetModeSettings.TargetingData = null |
|
getset |
Gets or sets overlay targeting data used to represent the effect generated by this target.
◆ ValidTargets
ObjectTypes Anvil.Services.TargetModeSettings.ValidTargets = ObjectTypes.All |
|
getset |
Gets or sets the type of objects that are valid for selection.
ObjectTypes is a flags enum, so multiple types may be specified using the OR operator (ObjectTypes.Creature | ObjectTypes.Placeable).
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/Services/CursorTarget/TargetModeSettings.cs