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Anvil
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Configuration options for target mode. See NwPlayer.EnterTargetMode, NwPlayer.TryEnterTargetMode. More...
Properties | |
| MouseCursor | BadCursorType = MouseCursor.NoMagic [get, set] |
| Gets or sets the type of cursor to show if the player is hovering over an invalid target. | |
| MouseCursor | CursorType = MouseCursor.Magic [get, set] |
| Gets or sets the type of cursor to show if the player is hovering over a valid target. | |
| TargetingData? | TargetingData = null [get, set] |
| Gets or sets overlay targeting data used to represent the effect generated by this target. | |
| ObjectTypes | ValidTargets = ObjectTypes.All [get, set] |
| Gets or sets the type of objects that are valid for selection. ObjectTypes is a flags enum, so multiple types may be specified using the OR operator (ObjectTypes.Creature | ObjectTypes.Placeable). | |
Configuration options for target mode. See NwPlayer.EnterTargetMode, NwPlayer.TryEnterTargetMode.