◆ Cancel()
void Anvil.Services.ScheduledTask.Cancel |
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inline |
Cancels the execution of this task.
◆ Dispose()
void Anvil.Services.ScheduledTask.Dispose |
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inline |
◆ Repeating
readonly bool Anvil.Services.ScheduledTask.Repeating |
Gets if this is a repeating scheduled task.
◆ Schedule
readonly TimeSpan Anvil.Services.ScheduledTask.Schedule |
Gets the interval for repeating this task if Repeating is set to true.
◆ ExecutionCount
int Anvil.Services.ScheduledTask.ExecutionCount |
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get |
Gets the number of times this task has successfully executed.
◆ ExecutionTime
TimeSpan Anvil.Services.ScheduledTask.ExecutionTime |
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get |
◆ FailedExecutionCount
int Anvil.Services.ScheduledTask.FailedExecutionCount |
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get |
Gets the number of times this task has failed to execute because of an exception.
◆ IsCancelled
bool Anvil.Services.ScheduledTask.IsCancelled |
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get |
Gets if this task has been cancelled for execution.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/Services/Scheduler/ScheduledTask.cs