Anvil
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Anvil.Native.Functions.CNWSMessage Class Reference

Public Member Functions

delegate void ComputeGameObjectUpdateForObject (void *pMessage, void *pPlayer, void *pPlayerGameObject, void *pGameObjectArray, uint oidObjectToUpdate)
 
delegate int HandlePlayerToServerBarter_StartBarter (void *pMessage, void *pPlayer)
 
delegate int HandlePlayerToServerCheatMessage (void *pMessage, void *pPlayer, byte nMinor)
 
delegate int HandlePlayerToServerDungeonMasterMessage (void *pMessage, void *pPlayer, byte nMinor, int bGroup)
 
delegate int HandlePlayerToServerLevelUpMessage (void *pMessage, void *pPlayer, byte nMinor)
 
delegate int HandlePlayerToServerMapPinChangePin (void *pMessage, void *pPlayer)
 
delegate int HandlePlayerToServerMapPinDestroyMapPin (void *pMessage, void *pPlayer)
 
delegate int HandlePlayerToServerMapPinSetMapPinAt (void *pMessage, void *pPlayer)
 
delegate int HandlePlayerToServerParty (void *pMessage, void *pPlayer, byte nMinor)
 
delegate int HandlePlayerToServerQuickChatMessage (void *pMessage, void *pPlayer, byte nMinor)
 
delegate int SendServerToPlayerAmbientBattleMusicPlay (void *pMessage, uint nPlayer, int bPlay)
 
delegate int SendServerToPlayerArea_ClientArea (void *pMessage, void *pPlayer, void *pArea, float fX, float fY, float fZ, void *vNewOrientation, int bPlayerIsNewToModule)
 
delegate int SendServerToPlayerBarterCloseBarter (void *pMessage, uint nInitiatorId, uint nRecipientId, int bAccepted)
 
delegate int SendServerToPlayerCCMessage (void *pMessage, uint nPlayerId, byte nMinor, void *pMessageData, void *pAttackData)
 
delegate int SendServerToPlayerCharList (void *pMessage, void *pPlayer)
 
delegate int SendServerToPlayerChat_Party (void *pMessage, uint nPlayerId, uint oidSpeaker, void *sSpeakerMessage)
 
delegate int SendServerToPlayerChat_Shout (void *pMessage, uint nPlayerId, uint oidSpeaker, void *sSpeakerMessage)
 
delegate int SendServerToPlayerChat_Tell (void *pMessage, uint nPlayerId, uint oidSpeaker, void *sSpeakerMessage)
 
delegate int SendServerToPlayerChatMessage (void *pMessage, ChatChannel nChatMessageType, uint oidSpeaker, void *sSpeakerMessage, uint nTellPlayerId, void *tellName)
 
delegate int SendServerToPlayerDungeonMasterUpdatePartyList (void *pMessage, uint nPlayerID)
 
delegate int SendServerToPlayerExamineGui_CreatureData (void *pMessage, void *pPlayer, uint oidCreatureID)
 
delegate int SendServerToPlayerExamineGui_DoorData (void *pMessage, void *pPlayer, uint oidDoor)
 
delegate int SendServerToPlayerExamineGui_ItemData (void *pMessage, void *pPlayer, uint oidItem)
 
delegate int SendServerToPlayerExamineGui_PlaceableData (void *pMessage, void *pPlayer, uint oidPlaceable)
 
delegate int SendServerToPlayerExamineGui_TrapData (void *pMessage, void *pPlayer, uint oidTrap, void *pCreature, int bSuccess)
 
delegate int SendServerToPlayerJournalUpdated (void *pMessage, void *pPlayer, int bQuest, int bCompleted, CExoLocStringData cExoLocString)
 
delegate int SendServerToPlayerPlayerList_Add (void *pMessage, uint nPlayerId, void *pNewPlayer)
 
delegate int SendServerToPlayerPlayerList_All (void *pMessage, void *pPlayer)
 
delegate int SendServerToPlayerPlayerList_Delete (void *pMessage, uint nPlayerId, void *pNewPlayer)
 
delegate int SendServerToPlayerPopUpGUIPanel (void *pMessage, uint observerOid, int nGuiPanel, int bGUIOption1, int bGUIOption2, int nStringReference, void **psStringReference)
 
delegate int TestObjectVisible (void *pMessage, void *pAreaObject, void *pPlayerGameObject)
 
delegate void WriteGameObjUpdate_UpdateObject (void *pMessage, void *pPlayer, void *pAreaObject, void *pLastUpdateObject, uint nObjectUpdatesRequired, uint nObjectAppearanceUpdatesRequired)
 

The documentation for this class was generated from the following file: