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Anvil.Native.Functions.CNWSMessage Member List

This is the complete list of members for Anvil.Native.Functions.CNWSMessage, including all inherited members.

ComputeGameObjectUpdateForObject(void *pMessage, void *pPlayer, void *pPlayerGameObject, void *pGameObjectArray, uint oidObjectToUpdate) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
HandlePlayerToServerBarter_StartBarter(void *pMessage, void *pPlayer) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
HandlePlayerToServerCheatMessage(void *pMessage, void *pPlayer, byte nMinor) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
HandlePlayerToServerDungeonMasterMessage(void *pMessage, void *pPlayer, byte nMinor, int bGroup) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
HandlePlayerToServerLevelUpMessage(void *pMessage, void *pPlayer, byte nMinor) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
HandlePlayerToServerMapPinChangePin(void *pMessage, void *pPlayer) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
HandlePlayerToServerMapPinDestroyMapPin(void *pMessage, void *pPlayer) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
HandlePlayerToServerMapPinSetMapPinAt(void *pMessage, void *pPlayer) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
HandlePlayerToServerParty(void *pMessage, void *pPlayer, byte nMinor) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
HandlePlayerToServerQuickChatMessage(void *pMessage, void *pPlayer, byte nMinor) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerAmbientBattleMusicPlay(void *pMessage, uint nPlayer, int bPlay) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerArea_ClientArea(void *pMessage, void *pPlayer, void *pArea, float fX, float fY, float fZ, void *vNewOrientation, int bPlayerIsNewToModule) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerBarterCloseBarter(void *pMessage, uint nInitiatorId, uint nRecipientId, int bAccepted) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerCCMessage(void *pMessage, uint nPlayerId, byte nMinor, void *pMessageData, void *pAttackData) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerCharList(void *pMessage, void *pPlayer) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerChat_Party(void *pMessage, uint nPlayerId, uint oidSpeaker, void *sSpeakerMessage) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerChat_Shout(void *pMessage, uint nPlayerId, uint oidSpeaker, void *sSpeakerMessage) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerChat_Tell(void *pMessage, uint nPlayerId, uint oidSpeaker, void *sSpeakerMessage) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerChatMessage(void *pMessage, ChatChannel nChatMessageType, uint oidSpeaker, void *sSpeakerMessage, uint nTellPlayerId, void *tellName) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerDungeonMasterUpdatePartyList(void *pMessage, uint nPlayerID) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerExamineGui_CreatureData(void *pMessage, void *pPlayer, uint oidCreatureID) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerExamineGui_DoorData(void *pMessage, void *pPlayer, uint oidDoor) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerExamineGui_ItemData(void *pMessage, void *pPlayer, uint oidItem) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerExamineGui_PlaceableData(void *pMessage, void *pPlayer, uint oidPlaceable) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerExamineGui_TrapData(void *pMessage, void *pPlayer, uint oidTrap, void *pCreature, int bSuccess) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerJournalUpdated(void *pMessage, void *pPlayer, int bQuest, int bCompleted, CExoLocStringData cExoLocString) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerPlayerList_Add(void *pMessage, uint nPlayerId, void *pNewPlayer) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerPlayerList_All(void *pMessage, void *pPlayer) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerPlayerList_Delete(void *pMessage, uint nPlayerId, void *pNewPlayer) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
SendServerToPlayerPopUpGUIPanel(void *pMessage, uint observerOid, int nGuiPanel, int bGUIOption1, int bGUIOption2, int nStringReference, void **psStringReference) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
TestObjectVisible(void *pMessage, void *pAreaObject, void *pPlayerGameObject) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage
WriteGameObjUpdate_UpdateObject(void *pMessage, void *pPlayer, void *pAreaObject, void *pLastUpdateObject, uint nObjectUpdatesRequired, uint nObjectAppearanceUpdatesRequired) (defined in Anvil.Native.Functions.CNWSMessage)Anvil.Native.Functions.CNWSMessage