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delegate int | OnApplyDamage (void *pEffectListHandler, void *pObject, void *pEffect, int bLoadingGame) |
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delegate int | OnApplyDisarm (void *pEffectListHandler, void *pObject, void *pEffect, int bLoadingGame) |
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delegate int | OnApplyDispelAllMagic (void *pEffectListHandler, void *pObject, void *pEffect, int bLoadingGame) |
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delegate int | OnApplyDispelBestMagic (void *pEffectListHandler, void *pObject, void *pEffect, int bLoadingGame) |
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delegate int | OnApplyHeal (void *pEffectListHandler, void *pObject, void *pGameEffect, int bLoadingGame) |
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delegate int | OnApplyPolymorph (void *pEffectListHandler, void *pObject, void *pEffect, int bLoadingGame) |
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delegate int | OnEffectApplied (void *pEffectListHandler, void *pObject, void *pEffect, int bLoadingGame) |
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delegate int | OnEffectRemoved (void *pEffectListHandler, void *pObject, void *pEffect) |
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delegate int | OnRemoveLimitMovementSpeed (void *pEffectListHandler, void *pObject, void *pEffect) |
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delegate int | OnRemovePolymorph (void *pEffectListHandler, void *pObject, void *pEffect) |
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The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/Native/Functions/Functions.CNWSEffectListHandler.cs