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delegate void | AddAssociate (void *pCreature, uint oidAssociate, ushort associateType) |
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delegate int | AddCastSpellActions (void *pCreature, uint nSpellId, int nMultiClass, int nDomainLevel, int nMetaType, int bSpontaneousCast, Vector3 vTargetLocation, uint oidTarget, int bAreaTarget, int bAddToFront, int bFake, byte nProjectilePathType, int bInstant, int bAllowPolymorphedCast, int nFeat, byte nCasterLevel) |
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delegate void | AddGold (void *pCreature, int nGold, int bDisplayFeedback) |
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delegate uint | AIActionHeal (void *pCreature, void *pNode) |
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delegate uint | AIActionRest (void *pCreature, void *pNode) |
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delegate void | BroadcastSpellCast (void *pCreature, uint nSpellId, byte nMultiClass, ushort nFeat) |
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delegate int | CanEquipItem (void *pCreature, void *pItem, uint *pEquipToSLot, int bEquipping, int bLoading, int bDisplayFeedback, void *pFeedbackPlayer) |
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delegate int | CanUseItem (void *pCreature, void *pItem, int bIgnoreIdentifiedFlag) |
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delegate int | CheckProficiencies (void *pCreature, void *pItem, uint nEquipToSlot) |
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delegate int | DoListenDetection (void *pCreature, void *pTarget, int bTargetInvisible) |
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delegate int | DoSpotDetection (void *pCreature, void *pTarget, int bTargetInvisible) |
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delegate float | GetWalkRate (void *pCreature) |
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delegate int | LearnScroll (void *pCreature, uint oidScrollToLearn) |
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delegate float | MaxAttackRange (void *pCreature, uint oidTarget, int bBaseValue, int bPassiveRange) |
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delegate void | PayToIdentifyItem (void *pCreature, uint oidItem, uint oidStore) |
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delegate void | PossessFamiliar (void *pCreature) |
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delegate void | RemoveAssociate (void *pCreature, uint oidAssociate) |
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delegate void | RemoveGold (void *pCreature, int nGold, int bDisplayFeedback) |
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delegate int | RequestBuy (void *pCreature, uint oidItemToBuy, uint oidStore, uint oidDesiredRepository) |
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delegate int | RequestSell (void *pCreature, uint oidItemToBuy, uint oidStore) |
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delegate void | ResolveInitiative (void *pCreature) |
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delegate int | RunEquip (void *pCreature, uint oidItemToEquip, uint nInventorySlot, uint oidFeedbackPlayer) |
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delegate int | RunUnequip (void *pCreature, uint oidItemToUnequip, uint oidTargetRepository, byte x, byte y, int bMergeIntoRepository, uint oidFeedbackPlayer) |
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delegate void | SendFeedbackMessage (void *pCreature, ushort nFeedbackId, void *pMessageData, void *pFeedbackPlayer) |
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delegate void | SetCombatMode (void *pCreature, byte nNewMode, int bForceNewMode) |
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delegate void | SetDetectMode (void *pCreature, byte nDetectMode) |
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delegate void | SetStealthMode (void *pCreature, byte nStealthMode) |
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delegate void | SignalMeleeDamage (void *pCreature, void *pTarget, int nAttacks) |
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delegate void | SignalRangedDamage (void *pCreature, void *pTarget, int nAttacks) |
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delegate void | UnpossessFamiliar (void *pCreature) |
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delegate int | UseFeat (void *pCreature, ushort nFeat, ushort nSubFeat, uint oidTarget, uint oidArea, void *pTargetPos) |
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delegate int | UseItem (void *pCreature, uint oidItem, byte nActivePropertyIndex, byte nSubPropertyIndex, uint oidTarget, Vector3 vTargetPosition, uint oidArea, int bUseCharges) |
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delegate int | UseSkill (void *pCreature, byte nSkill, byte nSubSkill, uint oidTarget, Vector3 vTargetPosition, uint oidArea, uint oidUsedItem, int nActivePropertyIndex) |
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