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Anvil.Native.Functions.CNWSCreature Member List

This is the complete list of members for Anvil.Native.Functions.CNWSCreature, including all inherited members.

AddAssociate(void *pCreature, uint oidAssociate, ushort associateType) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
AddCastSpellActions(void *pCreature, uint nSpellId, int nMultiClass, int nDomainLevel, int nMetaType, int bSpontaneousCast, Vector3 vTargetLocation, uint oidTarget, int bAreaTarget, int bAddToFront, int bFake, byte nProjectilePathType, int bInstant, int bAllowPolymorphedCast, int nFeat, byte nCasterLevel) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
AddGold(void *pCreature, int nGold, int bDisplayFeedback) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
AIActionHeal(void *pCreature, void *pNode) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
AIActionRest(void *pCreature, void *pNode) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
BroadcastSpellCast(void *pCreature, uint nSpellId, byte nMultiClass, ushort nFeat) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
CanEquipItem(void *pCreature, void *pItem, uint *pEquipToSLot, int bEquipping, int bLoading, int bDisplayFeedback, void *pFeedbackPlayer) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
CanUseItem(void *pCreature, void *pItem, int bIgnoreIdentifiedFlag) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
CheckProficiencies(void *pCreature, void *pItem, uint nEquipToSlot) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
DoListenDetection(void *pCreature, void *pTarget, int bTargetInvisible) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
DoSpotDetection(void *pCreature, void *pTarget, int bTargetInvisible) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
GetWalkRate(void *pCreature) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
LearnScroll(void *pCreature, uint oidScrollToLearn) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
MaxAttackRange(void *pCreature, uint oidTarget, int bBaseValue, int bPassiveRange) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
PayToIdentifyItem(void *pCreature, uint oidItem, uint oidStore) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
PossessFamiliar(void *pCreature) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
RemoveAssociate(void *pCreature, uint oidAssociate) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
RemoveGold(void *pCreature, int nGold, int bDisplayFeedback) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
RequestBuy(void *pCreature, uint oidItemToBuy, uint oidStore, uint oidDesiredRepository) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
RequestSell(void *pCreature, uint oidItemToBuy, uint oidStore) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
ResolveInitiative(void *pCreature) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
RunEquip(void *pCreature, uint oidItemToEquip, uint nInventorySlot, uint oidFeedbackPlayer) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
RunUnequip(void *pCreature, uint oidItemToUnequip, uint oidTargetRepository, byte x, byte y, int bMergeIntoRepository, uint oidFeedbackPlayer) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
SendFeedbackMessage(void *pCreature, ushort nFeedbackId, void *pMessageData, void *pFeedbackPlayer) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
SetCombatMode(void *pCreature, byte nNewMode, int bForceNewMode) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
SetDetectMode(void *pCreature, byte nDetectMode) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
SetStealthMode(void *pCreature, byte nStealthMode) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
SignalMeleeDamage(void *pCreature, void *pTarget, int nAttacks) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
SignalRangedDamage(void *pCreature, void *pTarget, int nAttacks) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
UnpossessFamiliar(void *pCreature) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
UseFeat(void *pCreature, ushort nFeat, ushort nSubFeat, uint oidTarget, uint oidArea, void *pTargetPos) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
UseItem(void *pCreature, uint oidItem, byte nActivePropertyIndex, byte nSubPropertyIndex, uint oidTarget, Vector3 vTargetPosition, uint oidArea, int bUseCharges) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature
UseSkill(void *pCreature, byte nSkill, byte nSubSkill, uint oidTarget, Vector3 vTargetPosition, uint oidArea, uint oidUsedItem, int nActivePropertyIndex) (defined in Anvil.Native.Functions.CNWSCreature)Anvil.Native.Functions.CNWSCreature