Anvil
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This is the complete list of members for Anvil.Native.Functions.CNWSCreature, including all inherited members.
AddAssociate(void *pCreature, uint oidAssociate, ushort associateType) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
AddCastSpellActions(void *pCreature, uint nSpellId, int nMultiClass, int nDomainLevel, int nMetaType, int bSpontaneousCast, Vector3 vTargetLocation, uint oidTarget, int bAreaTarget, int bAddToFront, int bFake, byte nProjectilePathType, int bInstant, int bAllowPolymorphedCast, int nFeat, byte nCasterLevel) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
AddGold(void *pCreature, int nGold, int bDisplayFeedback) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
AIActionHeal(void *pCreature, void *pNode) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
AIActionRest(void *pCreature, void *pNode) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
BroadcastSpellCast(void *pCreature, uint nSpellId, byte nMultiClass, ushort nFeat) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
CanEquipItem(void *pCreature, void *pItem, uint *pEquipToSLot, int bEquipping, int bLoading, int bDisplayFeedback, void *pFeedbackPlayer) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
CanUseItem(void *pCreature, void *pItem, int bIgnoreIdentifiedFlag) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
CheckProficiencies(void *pCreature, void *pItem, uint nEquipToSlot) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
DoListenDetection(void *pCreature, void *pTarget, int bTargetInvisible) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
DoSpotDetection(void *pCreature, void *pTarget, int bTargetInvisible) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
GetWalkRate(void *pCreature) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
LearnScroll(void *pCreature, uint oidScrollToLearn) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
MaxAttackRange(void *pCreature, uint oidTarget, int bBaseValue, int bPassiveRange) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
PayToIdentifyItem(void *pCreature, uint oidItem, uint oidStore) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
PossessFamiliar(void *pCreature) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
RemoveAssociate(void *pCreature, uint oidAssociate) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
RemoveGold(void *pCreature, int nGold, int bDisplayFeedback) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
RequestBuy(void *pCreature, uint oidItemToBuy, uint oidStore, uint oidDesiredRepository) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
RequestSell(void *pCreature, uint oidItemToBuy, uint oidStore) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
ResolveInitiative(void *pCreature) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
RunEquip(void *pCreature, uint oidItemToEquip, uint nInventorySlot, uint oidFeedbackPlayer) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
RunUnequip(void *pCreature, uint oidItemToUnequip, uint oidTargetRepository, byte x, byte y, int bMergeIntoRepository, uint oidFeedbackPlayer) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
SendFeedbackMessage(void *pCreature, ushort nFeedbackId, void *pMessageData, void *pFeedbackPlayer) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
SetCombatMode(void *pCreature, byte nNewMode, int bForceNewMode) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
SetDetectMode(void *pCreature, byte nDetectMode) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
SetStealthMode(void *pCreature, byte nStealthMode) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
SignalMeleeDamage(void *pCreature, void *pTarget, int nAttacks) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
SignalRangedDamage(void *pCreature, void *pTarget, int nAttacks) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
UnpossessFamiliar(void *pCreature) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
UseFeat(void *pCreature, ushort nFeat, ushort nSubFeat, uint oidTarget, uint oidArea, void *pTargetPos) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
UseItem(void *pCreature, uint oidItem, byte nActivePropertyIndex, byte nSubPropertyIndex, uint oidTarget, Vector3 vTargetPosition, uint oidArea, int bUseCharges) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature | |
UseSkill(void *pCreature, byte nSkill, byte nSubSkill, uint oidTarget, Vector3 vTargetPosition, uint oidArea, uint oidUsedItem, int nActivePropertyIndex) (defined in Anvil.Native.Functions.CNWSCreature) | Anvil.Native.Functions.CNWSCreature |