Represents a tile configuration at a location.
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Represents a tile configuration at a location.
◆ AnimationLoop1
int Anvil.API.TileData.AnimationLoop1 |
|
getset |
The animation state of the new tile (1/0).
◆ AnimationLoop2
int Anvil.API.TileData.AnimationLoop2 |
|
getset |
The animation state of the new tile (1/0).
◆ AnimationLoop3
int Anvil.API.TileData.AnimationLoop3 |
|
getset |
The animation state of the new tile (1/0).
◆ Height
int Anvil.API.TileData.Height |
|
getset |
The height of the new tile.
◆ Index
int Anvil.API.TileData.Index |
|
getset |
The index of the tile to be changed.
For example, a 3x3 area has the following tile indexes:
6 7 8
3 4 5
0 1 2
◆ Orientation
TileRotation Anvil.API.TileData.Orientation |
|
getset |
The rotation of the new tile.
◆ TileId
int Anvil.API.TileData.TileId |
|
getset |
The new tile ID to assign.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/EngineStructures/TileData.cs