|
Anvil
|
Represents a tile configuration at a location. More...
Properties | |
| int | AnimationLoop1 [get, set] |
| The animation state of the new tile (1/0). | |
| int | AnimationLoop2 [get, set] |
| The animation state of the new tile (1/0). | |
| int | AnimationLoop3 [get, set] |
| The animation state of the new tile (1/0). | |
| int | Height [get, set] |
| The height of the new tile. | |
| int | Index [get, set] |
| The index of the tile to be changed. | |
| TileRotation | Orientation [get, set] |
| The rotation of the new tile. | |
| int | TileId [get, set] |
| The new tile ID to assign. | |
Represents a tile configuration at a location.
|
getset |
The index of the tile to be changed.
For example, a 3x3 area has the following tile indexes:
6 7 8
3 4 5
0 1 2