Anvil
Anvil.API.TileData Class Reference

Represents a tile configuration at a location. More...

Properties

int AnimationLoop1 [get, set]
 The animation state of the new tile (1/0). More...
 
int AnimationLoop2 [get, set]
 The animation state of the new tile (1/0). More...
 
int AnimationLoop3 [get, set]
 The animation state of the new tile (1/0). More...
 
int Height [get, set]
 The height of the new tile. More...
 
int Index [get, set]
 The index of the tile to be changed. More...
 
TileRotation Orientation [get, set]
 The rotation of the new tile. More...
 
int TileId [get, set]
 The new tile ID to assign. More...
 

Detailed Description

Represents a tile configuration at a location.

Property Documentation

◆ AnimationLoop1

int Anvil.API.TileData.AnimationLoop1
getset

The animation state of the new tile (1/0).

◆ AnimationLoop2

int Anvil.API.TileData.AnimationLoop2
getset

The animation state of the new tile (1/0).

◆ AnimationLoop3

int Anvil.API.TileData.AnimationLoop3
getset

The animation state of the new tile (1/0).

◆ Height

int Anvil.API.TileData.Height
getset

The height of the new tile.

◆ Index

int Anvil.API.TileData.Index
getset

The index of the tile to be changed.

For example, a 3x3 area has the following tile indexes:
6 7 8
3 4 5
0 1 2

◆ Orientation

TileRotation Anvil.API.TileData.Orientation
getset

The rotation of the new tile.

◆ TileId

int Anvil.API.TileData.TileId
getset

The new tile ID to assign.


The documentation for this class was generated from the following file: