A dynamic NUI element with style support.
More...
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float? | Aspect [get, set] |
| The aspect ratio (x/y) for this element. More...
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NuiProperty< string >? | DisabledTooltip [get, set] |
| Tooltips for disabled elements show on mouse hover. More...
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List< NuiDrawListItem >? | DrawList [get, set] |
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NuiProperty< bool >? | Enabled [get, set] |
| Toggles if this element is active/interactable, or disabled/greyed out. More...
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NuiProperty< bool >? | Encouraged [get, set] |
| Encouraged elements have a breathing animated glow inside of it. More...
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NuiProperty< Color >? | ForegroundColor [get, set] |
| Style the foreground color of this widget.
This is dependent on the widget in question and only supports solid/full colors right now (no texture skinning).
For example, labels would style their text color; progress bars would style the bar. More...
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float? | Height [get, set] |
| The height of this element, in pixels. More...
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string? | Id [get, set] |
| A unique identifier for this element. More...
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float? | Margin [get, set] |
| The margin on the widget. The margin is the spacing outside of the widget. More...
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float? | Padding [get, set] |
| The padding on the widget. The padding is the spacing inside of the widget. More...
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NuiProperty< bool >? | Scissor [get, set] |
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NuiProperty< string >? | Tooltip [get, set] |
| A tooltip to show when hovering over this element. More...
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abstract string | Type [get] |
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NuiProperty< bool >? | Visible [get, set] |
| Toggles if this element should/should not be rendered. Invisible elements still take up layout space, and cannot be clicked through. More...
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float? | Width [get, set] |
| The width of this element, in pixels. More...
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A dynamic NUI element with style support.
◆ Aspect
float? Anvil.API.NuiElement.Aspect |
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getset |
The aspect ratio (x/y) for this element.
◆ DisabledTooltip
NuiProperty<string>? Anvil.API.NuiElement.DisabledTooltip |
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getset |
Tooltips for disabled elements show on mouse hover.
◆ Enabled
Toggles if this element is active/interactable, or disabled/greyed out.
◆ Encouraged
Encouraged elements have a breathing animated glow inside of it.
◆ ForegroundColor
Style the foreground color of this widget.
This is dependent on the widget in question and only supports solid/full colors right now (no texture skinning).
For example, labels would style their text color; progress bars would style the bar.
◆ Height
float? Anvil.API.NuiElement.Height |
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getset |
The height of this element, in pixels.
◆ Id
string? Anvil.API.NuiElement.Id |
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getset |
A unique identifier for this element.
◆ Margin
float? Anvil.API.NuiElement.Margin |
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getset |
The margin on the widget. The margin is the spacing outside of the widget.
◆ Padding
float? Anvil.API.NuiElement.Padding |
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getset |
The padding on the widget. The padding is the spacing inside of the widget.
◆ Tooltip
A tooltip to show when hovering over this element.
◆ Visible
Toggles if this element should/should not be rendered. Invisible elements still take up layout space, and cannot be clicked through.
◆ Width
float? Anvil.API.NuiElement.Width |
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getset |
The width of this element, in pixels.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Nui/NuiElement.cs