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delegate void | DropTURD (void *pPlayer) |
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delegate void | EatTURD (void *pPlayer, void *pTURD) |
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delegate int | SaveServerCharacter (void *pPlayer, int bBackupPlayer) |
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delegate int | ValidateCharacter (void *pPlayer, int *bFailedServerRestriction) |
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The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/Native/Functions/Functions.CNWSPlayer.cs