| AcquireItem(NwItem item, bool displayFeedback=true) (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | inline |
| ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false) | Anvil.API.NwGameObject | inline |
| ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0) | Anvil.API.NwGameObject | inline |
| ActionJumpToLocation(Location location) | Anvil.API.NwGameObject | inline |
| ActionWait(TimeSpan duration) | Anvil.API.NwGameObject | inline |
| ActiveEffects | Anvil.API.NwGameObject | |
| AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | inlineprotected |
| AnimationState | Anvil.API.NwGameObject | |
| Appearance | Anvil.API.NwPlaceable | |
| ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default) | Anvil.API.NwGameObject | inline |
| Area | Anvil.API.NwGameObject | |
| CasterLevel | Anvil.API.NwGameObject | |
| ClearObjectAnimationOverride(string anim) | Anvil.API.NwGameObject | inline |
| Clone(Location location, string? newTag=null, bool copyLocalState=true) (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | inline |
| CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inlineprotected |
| Create(string template, Location location, bool useAppearAnim=false, string newTag="") (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | inlinestatic |
| CreateTrap(TrapBaseType trap, string disarm="", string triggered="") | Anvil.API.NwStationary | inline |
| Deserialize(byte[] serialized) (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | inlinestatic |
| Destroy() | Anvil.API.NwGameObject | inlinevirtual |
| DialogResRef | Anvil.API.NwPlaceable | |
| DisableTrap() | Anvil.API.NwTrappable | inline |
| Distance(NwGameObject target) | Anvil.API.NwGameObject | inline |
| DistanceSquared(NwGameObject target) | Anvil.API.NwGameObject | inline |
| EndConversation() | Anvil.API.NwGameObject | inline |
| FaceToObject(NwGameObject target) | Anvil.API.NwGameObject | inline |
| FaceToPoint(Vector3 point) | Anvil.API.NwStationary | inlinevirtual |
| FindObjectsOfType< T >() | Anvil.API.NwObject | inlinestatic |
| FindObjectsWithTag(params string[] tags) | Anvil.API.NwObject | inlinestatic |
| FindObjectsWithTag< T >(params string[] tags) | Anvil.API.NwObject | inlinestatic |
| GetBaseSavingThrow(SavingThrow savingThrow) | Anvil.API.NwPlaceable | inline |
| GetColor(ColorChannel colorChannel) | Anvil.API.NwGameObject | inline |
| GetLastDisarmedBy() | Anvil.API.NwTrappable | inline |
| GetLocalizedName(PlayerLanguage language, Gender gender=Gender.Male) | Anvil.API.NwGameObject | inline |
| GetNearestCreatures() | Anvil.API.NwGameObject | inline |
| GetNearestCreatures(CreatureTypeFilter filter1) | Anvil.API.NwGameObject | inline |
| GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2) | Anvil.API.NwGameObject | inline |
| GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3) | Anvil.API.NwGameObject | inline |
| GetNearestObjectsByType< T >() | Anvil.API.NwGameObject | inline |
| GetVisualTransform(ObjectVisualTransformDataScope scope) | Anvil.API.NwGameObject | inline |
| GiveItem(NwItem item) | Anvil.API.NwPlaceable | inline |
| GiveItem(NwItem item, int amount) | Anvil.API.NwPlaceable | inline |
| Hardness | Anvil.API.NwStationary | |
| HasInventory | Anvil.API.NwPlaceable | |
| HasLineOfSight(NwGameObject target) | Anvil.API.NwGameObject | inline |
| HighlightColor | Anvil.API.NwGameObject | |
| HP | Anvil.API.NwGameObject | |
| Illumination | Anvil.API.NwPlaceable | |
| Inventory | Anvil.API.NwPlaceable | |
| IsBodyBag | Anvil.API.NwPlaceable | |
| IsDestroyable | Anvil.API.NwGameObject | |
| IsInConversation | Anvil.API.NwGameObject | |
| IsListening | Anvil.API.NwGameObject | |
| IsOpen | Anvil.API.NwStationary | |
| IsPlaceableActionPossible(PlaceableAction action) | Anvil.API.NwPlaceable | inline |
| IsRaiseable | Anvil.API.NwGameObject | |
| IsSelectableWhenDead | Anvil.API.NwGameObject | |
| IsStatic (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | |
| IsTrapDetectedBy(NwCreature creature) | Anvil.API.NwTrappable | inline |
| IsTrapFlagged | Anvil.API.NwTrappable | |
| IsTrapped | Anvil.API.NwTrappable | |
| IsValid (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | |
| KeyAutoRemoved (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | |
| KeyRequiredFeedback | Anvil.API.NwStationary | |
| Location (defined in Anvil.API.NwStationary) | Anvil.API.NwStationary | |
| Lockable | Anvil.API.NwStationary | |
| LockDC | Anvil.API.NwStationary | |
| Locked | Anvil.API.NwStationary | |
| LockedBy | Anvil.API.NwStationary | |
| LockKeyRequired | Anvil.API.NwStationary | |
| LockKeyTag | Anvil.API.NwStationary | |
| MaxHP | Anvil.API.NwGameObject | |
| MouseCursor | Anvil.API.NwGameObject | |
| Occupied (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | |
| OnAcquireItem | Anvil.API.NwGameObject | |
| OnChatMessageSend | Anvil.API.NwGameObject | |
| OnClose | Anvil.API.NwPlaceable | |
| OnConversation | Anvil.API.NwPlaceable | |
| OnDamaged | Anvil.API.NwPlaceable | |
| OnDeath | Anvil.API.NwPlaceable | |
| OnDisarm | Anvil.API.NwPlaceable | |
| OnDisarmWeapon | Anvil.API.NwGameObject | |
| OnDispelMagicApply | Anvil.API.NwGameObject | |
| OnDisturbed | Anvil.API.NwPlaceable | |
| OnEffectApply | Anvil.API.NwGameObject | |
| OnEffectRemove | Anvil.API.NwGameObject | |
| OneShotTrap | Anvil.API.NwTrappable | |
| OnHeal | Anvil.API.NwGameObject | |
| OnHeartbeat | Anvil.API.NwPlaceable | |
| OnInventoryItemAdd | Anvil.API.NwPlaceable | |
| OnInventoryItemRemove | Anvil.API.NwPlaceable | |
| OnLeftClick | Anvil.API.NwPlaceable | |
| OnLock | Anvil.API.NwPlaceable | |
| OnOpen | Anvil.API.NwPlaceable | |
| OnPhysicalAttacked | Anvil.API.NwPlaceable | |
| OnSpellBroadcast | Anvil.API.NwGameObject | |
| OnSpellCast | Anvil.API.NwGameObject | |
| OnSpellCastAt | Anvil.API.NwPlaceable | |
| OnSpellInterrupt | Anvil.API.NwGameObject | |
| OnTrapTriggered | Anvil.API.NwPlaceable | |
| OnUnacquireItem | Anvil.API.NwGameObject | |
| OnUnlock | Anvil.API.NwPlaceable | |
| OnUsed | Anvil.API.NwPlaceable | |
| OnUserDefined | Anvil.API.NwPlaceable | |
| operator CNWSPlaceable?(NwPlaceable? placeable) (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | inlinestatic |
| PeekUUID() (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inline |
| PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default) | Anvil.API.NwGameObject | inline |
| PlaySound(string soundName) | Anvil.API.NwGameObject | inline |
| PlaySoundByStrRef(StrRef strRef, bool runAsAction=true) | Anvil.API.NwGameObject | inline |
| PlotFlag | Anvil.API.NwGameObject | |
| PortraitId | Anvil.API.NwGameObject | |
| PortraitResRef | Anvil.API.NwGameObject | |
| Position | Anvil.API.NwGameObject | |
| RemoveEffect(Effect effect) | Anvil.API.NwGameObject | inline |
| ReplaceObjectAnimation(string anim, string newAnim) | Anvil.API.NwGameObject | inline |
| ReplaceObjectTexture(string texture, string newTexture) | Anvil.API.NwGameObject | inline |
| ResetMaterialShaderUniforms() | Anvil.API.NwGameObject | inline |
| ResetMaterialShaderUniforms(string material) | Anvil.API.NwGameObject | inline |
| ResetMaterialShaderUniforms(string material, string param) | Anvil.API.NwGameObject | inline |
| RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null) | Anvil.API.NwGameObject | inline |
| Rotation (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | |
| Serialize() (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | inline |
| SetBaseSavingThrow(SavingThrow savingThrow, sbyte newValue) | Anvil.API.NwPlaceable | inline |
| SetColor(ColorChannel colorChannel, int newColor) | Anvil.API.NwGameObject | inline |
| SetFacing(float facing) | Anvil.API.NwGameObject | inline |
| SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false) (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inline |
| SetListenPattern(string pattern, int patternNumber) | Anvil.API.NwGameObject | inline |
| SetLocalizedName(string name, PlayerLanguage language, Gender gender=Gender.Male) | Anvil.API.NwGameObject | inline |
| SetMaterialShaderUniform(string material, string param, int value) | Anvil.API.NwGameObject | inline |
| SetMaterialShaderUniform(string material, string param, Vector4 value) | Anvil.API.NwGameObject | inline |
| SetMaterialShaderUniform(string material, string param, float value) | Anvil.API.NwGameObject | inline |
| SetSavingThrow(SavingThrow savingThrow, int amount) | Anvil.API.NwStationary | inline |
| SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text) | Anvil.API.NwGameObject | inline |
| SetTrapDetectedBy(bool detected, params NwCreature[] creatures) | Anvil.API.NwTrappable | inline |
| SittingCreature (defined in Anvil.API.NwPlaceable) | Anvil.API.NwPlaceable | |
| TransitionTarget | Anvil.API.NwGameObject | |
| TrapActive | Anvil.API.NwTrappable | |
| TrapBaseType | Anvil.API.NwTrappable | |
| TrapCreator | Anvil.API.NwTrappable | |
| TrapDetectable | Anvil.API.NwTrappable | |
| TrapDetectDC | Anvil.API.NwTrappable | |
| TrapDisarmable | Anvil.API.NwTrappable | |
| TrapDisarmDC | Anvil.API.NwTrappable | |
| TrapKeyTag | Anvil.API.NwTrappable | |
| TrapRecoverable | Anvil.API.NwTrappable | |
| UiDiscoveryFlags | Anvil.API.NwGameObject | |
| UnlockDC | Anvil.API.NwStationary | |
| UnlockedBy | Anvil.API.NwStationary | |
| Useable | Anvil.API.NwGameObject | |
| VisibilityOverride | Anvil.API.NwGameObject | |
| VisibleDistance | Anvil.API.NwGameObject | |
| VisualTransform | Anvil.API.NwGameObject | |