Anvil
Anvil.API.NwPlaceable Member List

This is the complete list of members for Anvil.API.NwPlaceable, including all inherited members.

AcquireItem(NwItem item, bool displayFeedback=true) (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceableinline
ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false)Anvil.API.NwGameObjectinline
ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0)Anvil.API.NwGameObjectinline
ActionJumpToLocation(Location location)Anvil.API.NwGameObjectinline
ActionWait(TimeSpan duration)Anvil.API.NwGameObjectinline
ActiveEffectsAnvil.API.NwGameObject
AddActionToQueue(System.Action action)Anvil.API.NwObjectinline
AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceableinlineprotectedvirtual
AnimationStateAnvil.API.NwGameObject
AppearanceAnvil.API.NwPlaceable
ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default)Anvil.API.NwGameObjectinline
AreaAnvil.API.NwGameObject
AssertObjectValid() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlineprotected
CasterLevelAnvil.API.NwGameObject
ClearActionQueue(bool clearCombatState=false)Anvil.API.NwObjectinline
ClearEventSubscriptions()Anvil.API.NwObjectinline
ClearObjectAnimationOverride(string anim)Anvil.API.NwGameObjectinline
Clone(Location location, string? newTag=null, bool copyLocalState=true)Anvil.API.NwPlaceableinlinevirtual
CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinlineprotected
Create(string template, Location location, bool useAppearAnim=false, string newTag="") (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceableinlinestatic
CreateTrap(TrapBaseType trap, string disarm="", string triggered="")Anvil.API.NwStationaryinline
DescriptionAnvil.API.NwObject
Deserialize(byte[] serialized) (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceableinlinestatic
Destroy()Anvil.API.NwGameObjectinlinevirtual
DialogResRefAnvil.API.NwPlaceable
DisableTrap()Anvil.API.NwTrappableinline
Distance(NwGameObject target)Anvil.API.NwGameObjectinline
DistanceSquared(NwGameObject target)Anvil.API.NwGameObjectinline
EndConversation()Anvil.API.NwGameObjectinline
Equals(NwObject? other) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
Equals(object? obj) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
EventService (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
FaceToObject(NwGameObject target)Anvil.API.NwGameObjectinline
FaceToPoint(Vector3 point)Anvil.API.NwStationaryinlinevirtual
FindObjectsOfType< T >()Anvil.API.NwObjectinlinestatic
FindObjectsWithTag(params string[] tags)Anvil.API.NwObjectinlinestatic
FindObjectsWithTag< T >(params string[] tags)Anvil.API.NwObjectinlinestatic
ForceRefreshUUID() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
GetBaseSavingThrow(SavingThrow savingThrow)Anvil.API.NwPlaceableinline
GetColor(ColorChannel colorChannel)Anvil.API.NwGameObjectinline
GetEventScript(EventScriptType eventType)Anvil.API.NwObjectinline
GetHashCode() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
GetLastDisarmedBy()Anvil.API.NwTrappableinline
GetLastLockedBy()Anvil.API.NwStationaryinline
GetNearestCreatures()Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3)Anvil.API.NwGameObjectinline
GetNearestObjectsByType< T >()Anvil.API.NwGameObjectinline
GetObjectVariable< T >(string name)Anvil.API.NwObjectinline
GetVisualTransform(ObjectVisualTransformDataScope scope)Anvil.API.NwGameObjectinline
GiveItem(NwItem item)Anvil.API.NwPlaceableinline
GiveItem(NwItem item, int amount)Anvil.API.NwPlaceableinline
HardnessAnvil.API.NwStationary
HasInventoryAnvil.API.NwPlaceable
HasLineOfSight(NwGameObject target)Anvil.API.NwGameObjectinline
HasUUIDAnvil.API.NwObject
HighlightColorAnvil.API.NwGameObject
HPAnvil.API.NwGameObject
IlluminationAnvil.API.NwPlaceable
InventoryAnvil.API.NwPlaceable
IsBodyBagAnvil.API.NwPlaceable
IsEventLocked(EventScriptType eventType)Anvil.API.NwObjectinline
IsInConversationAnvil.API.NwGameObject
IsListeningAnvil.API.NwGameObject
IsOpenAnvil.API.NwStationary
IsPlaceableActionPossible(PlaceableAction action)Anvil.API.NwPlaceableinline
IsStatic (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceable
IsTrapDetectedBy(NwCreature creature)Anvil.API.NwTrappableinline
IsTrapFlaggedAnvil.API.NwTrappable
IsTrappedAnvil.API.NwTrappable
IsValidAnvil.API.NwObject
KeyAutoRemoved (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceable
KeyRequiredFeedbackAnvil.API.NwStationary
LocalVariablesAnvil.API.NwObject
Location (defined in Anvil.API.NwStationary)Anvil.API.NwStationary
LockableAnvil.API.NwStationary
LockDCAnvil.API.NwStationary
LockedAnvil.API.NwStationary
LockKeyRequiredAnvil.API.NwStationary
LockKeyTagAnvil.API.NwStationary
MaxHPAnvil.API.NwGameObject
MouseCursorAnvil.API.NwGameObject
NameAnvil.API.NwObject
NwObject(ICGameObject gameObject) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlineprotected
ObjectIdAnvil.API.NwObject
ObjectVisibilityService (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
Occupied (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceable
OnAcquireItemAnvil.API.NwGameObject
OnChatMessageSendAnvil.API.NwGameObject
OnCloseAnvil.API.NwPlaceable
OnConversationAnvil.API.NwPlaceable
OnDamagedAnvil.API.NwPlaceable
OnDeathAnvil.API.NwPlaceable
OnDisarmAnvil.API.NwPlaceable
OnDisarmWeaponAnvil.API.NwGameObject
OnDispelMagicApplyAnvil.API.NwGameObject
OnDisturbedAnvil.API.NwPlaceable
OnEffectApplyAnvil.API.NwGameObject
OnEffectRemoveAnvil.API.NwGameObject
OneShotTrapAnvil.API.NwTrappable
OnHealAnvil.API.NwGameObject
OnHeartbeatAnvil.API.NwPlaceable
OnInventoryItemAddAnvil.API.NwPlaceable
OnInventoryItemRemoveAnvil.API.NwPlaceable
OnLeftClickAnvil.API.NwPlaceable
OnLockAnvil.API.NwPlaceable
OnOpenAnvil.API.NwPlaceable
OnPhysicalAttackedAnvil.API.NwPlaceable
OnSpellBroadcastAnvil.API.NwGameObject
OnSpellCastAnvil.API.NwGameObject
OnSpellCastAtAnvil.API.NwPlaceable
OnSpellInterruptAnvil.API.NwGameObject
OnTrapTriggeredAnvil.API.NwPlaceable
OnUnacquireItemAnvil.API.NwGameObject
OnUnlockAnvil.API.NwPlaceable
OnUsedAnvil.API.NwPlaceable
OnUserDefinedAnvil.API.NwPlaceable
operator CNWSPlaceable?(NwPlaceable? placeable) (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceableinlinestatic
operator uint(NwObject? gameObject) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
operator!=(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
operator==(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
OriginalDescriptionAnvil.API.NwObject
PeekUUID()Anvil.API.NwGameObjectinlinevirtual
PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default)Anvil.API.NwGameObjectinline
PlaySound(string soundName)Anvil.API.NwGameObjectinline
PlaySoundByStrRef(StrRef strRef, bool runAsAction=true)Anvil.API.NwGameObjectinline
PlotFlagAnvil.API.NwGameObject
PortraitIdAnvil.API.NwGameObject
PortraitResRefAnvil.API.NwGameObject
PositionAnvil.API.NwGameObject
RemoveEffect(Effect effect)Anvil.API.NwGameObjectinline
ReplaceObjectAnimation(string anim, string newAnim)Anvil.API.NwGameObjectinline
ReplaceObjectTexture(string texture, string newTexture)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms()Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material, string param)Anvil.API.NwGameObjectinline
ResourceManager (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
ResRefAnvil.API.NwObject
RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null)Anvil.API.NwGameObjectinline
Rotation (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceable
Serialize() (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceableinlinevirtual
SerializeToJson(bool saveObjectState)Anvil.API.NwObjectinline
SetBaseSavingThrow(SavingThrow savingThrow, sbyte newValue)Anvil.API.NwPlaceableinline
SetColor(ColorChannel colorChannel, int newColor)Anvil.API.NwGameObjectinline
SetEventScript(EventScriptType eventType, string? script)Anvil.API.NwObjectinline
SetFacing(float facing)Anvil.API.NwGameObjectinline
SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false)Anvil.API.NwGameObjectinline
SetListenPattern(string pattern, int patternNumber)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, int value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, Vector4 value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, float value)Anvil.API.NwGameObjectinline
SetSavingThrow(SavingThrow savingThrow, int amount)Anvil.API.NwStationaryinline
SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text)Anvil.API.NwGameObjectinline
SetTrapDetectedBy(bool detected, params NwCreature[] creatures)Anvil.API.NwTrappableinline
SittingCreature (defined in Anvil.API.NwPlaceable)Anvil.API.NwPlaceable
SpeakString(string message, TalkVolume talkVolume=TalkVolume.Talk, bool queueAsAction=false)Anvil.API.NwObjectinline
TagAnvil.API.NwObject
ToString()Anvil.API.NwObjectinline
TransitionTargetAnvil.API.NwGameObject
TrapActiveAnvil.API.NwTrappable
TrapBaseTypeAnvil.API.NwTrappable
TrapCreatorAnvil.API.NwTrappable
TrapDetectableAnvil.API.NwTrappable
TrapDetectDCAnvil.API.NwTrappable
TrapDisarmableAnvil.API.NwTrappable
TrapDisarmDCAnvil.API.NwTrappable
TrapKeyTagAnvil.API.NwTrappable
TrapRecoverableAnvil.API.NwTrappable
TryGetUUID(out Guid uid)Anvil.API.NwObjectinline
UiDiscoveryFlagsAnvil.API.NwGameObject
UnlockDCAnvil.API.NwStationary
UseableAnvil.API.NwGameObject
UUIDAnvil.API.NwObject
VirtualMachine (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
VisibilityOverrideAnvil.API.NwGameObject
VisibleDistanceAnvil.API.NwGameObject
VisualTransformAnvil.API.NwGameObject
WaitForObjectContext()Anvil.API.NwObjectinline