Anvil
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This is the complete list of members for Anvil.API.Effect, including all inherited members.
AbilityDecrease(Ability ability, int amount) | Anvil.API.Effect | inlinestatic |
AbilityIncrease(Ability ability, int amount) | Anvil.API.Effect | inlinestatic |
ACDecrease(int amount, ACBonus acType=ACBonus.Dodge) | Anvil.API.Effect | inlinestatic |
ACIncrease(int amount, ACBonus acType=ACBonus.Dodge) | Anvil.API.Effect | inlinestatic |
Appear() | Anvil.API.Effect | inlinestatic |
AreaOfEffect(PersistentVfxTableEntry vfxType, ScriptCallbackHandle? onEnterHandle=null, ScriptCallbackHandle? heartbeatHandle=null, ScriptCallbackHandle? onExitHandle=null) | Anvil.API.Effect | inlinestatic |
AttackDecrease(int amount, AttackBonus penaltyType=AttackBonus.Misc) | Anvil.API.Effect | inlinestatic |
AttackIncrease(int amount, AttackBonus bonusType=AttackBonus.Misc) | Anvil.API.Effect | inlinestatic |
Beam(VfxType fxType, NwGameObject emitter, BodyNode origin, bool missTarget=false) | Anvil.API.Effect | inlinestatic |
Blindness() | Anvil.API.Effect | inlinestatic |
BonusFeat(NwFeat feat) | Anvil.API.Effect | inlinestatic |
CasterLevel | Anvil.API.EffectBase | |
Charmed() | Anvil.API.Effect | inlinestatic |
Clone() | Anvil.API.Effect | inline |
Concealment(int percentage, MissChanceType missChanceType=MissChanceType.Normal) | Anvil.API.Effect | inlinestatic |
Confused() | Anvil.API.Effect | inlinestatic |
Creator | Anvil.API.EffectBase | |
Curse(int strMod=1, int dexMod=1, int conMod=1, int intMod=1, int wisMod=1, int chaMod=1) | Anvil.API.Effect | inlinestatic |
CutsceneDominated() | Anvil.API.Effect | inlinestatic |
CutsceneGhost() | Anvil.API.Effect | inlinestatic |
CutsceneImmobilize() | Anvil.API.Effect | inlinestatic |
CutsceneParalyze() | Anvil.API.Effect | inlinestatic |
Damage(int amount, DamageType damageType=DamageType.Magical) | Anvil.API.Effect | inlinestatic |
DamageDecrease(int penalty, DamageType damageType=DamageType.Magical) | Anvil.API.Effect | inlinestatic |
DamageImmunityDecrease(DamageType damageType, int pctImmunity) | Anvil.API.Effect | inlinestatic |
DamageImmunityIncrease(DamageType damageType, int pctImmunity) | Anvil.API.Effect | inlinestatic |
DamageIncrease(int bonus, DamageType damageType=DamageType.Magical) | Anvil.API.Effect | inlinestatic |
DamageReduction(int amount, DamagePower damagePower, int totalAbsorb=0, bool rangedOnly=false) | Anvil.API.Effect | inlinestatic |
DamageResistance(DamageType damageType, int amount, int totalAbsorb=0, bool rangedOnly=false) | Anvil.API.Effect | inlinestatic |
DamageShield(int damageAmount, DamageBonus randomAmount, DamageType damageType) | Anvil.API.Effect | inlinestatic |
Darkness() | Anvil.API.Effect | inlinestatic |
Dazed() | Anvil.API.Effect | inlinestatic |
Deaf() | Anvil.API.Effect | inlinestatic |
Death(bool spectacularDeath=false, bool feedback=true) | Anvil.API.Effect | inlinestatic |
Disappear() | Anvil.API.Effect | inlinestatic |
DisappearAppear(Location location, int animationType=1) | Anvil.API.Effect | inlinestatic |
Disease(DiseaseType diseaseType) | Anvil.API.Effect | inlinestatic |
DispelMagicAll(int casterLevel) | Anvil.API.Effect | inlinestatic |
DispelMagicBest(int casterLevel) | Anvil.API.Effect | inlinestatic |
Dispose() (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inline |
Dominated() | Anvil.API.Effect | inlinestatic |
DurationRemaining | Anvil.API.Effect | |
DurationType | Anvil.API.Effect | |
Effect (defined in Anvil.API.EffectBase) | Anvil.API.EffectBase | protected |
EffectBase(CGameEffect effect, bool memoryOwn) (defined in Anvil.API.EffectBase) | Anvil.API.EffectBase | inlineprotected |
EffectType | Anvil.API.Effect | |
EnemyAttackBonus(int bonus) | Anvil.API.Effect | inlinestatic |
EngineStructure(IntPtr handle, bool memoryOwn) (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inlineprotected |
Entangle() | Anvil.API.Effect | inlinestatic |
Ethereal() | Anvil.API.Effect | inlinestatic |
Expose (defined in Anvil.API.EffectBase) | Anvil.API.EffectBase | |
FloatParams | Anvil.API.EffectBase | |
ForceWalk() | Anvil.API.Effect | inlinestatic |
Frightened() | Anvil.API.Effect | inlinestatic |
Haste() | Anvil.API.Effect | inlinestatic |
Heal(int damageToHeal) | Anvil.API.Effect | inlinestatic |
HitPointChangeWhenDying(float hpChangePerRound) | Anvil.API.Effect | inlinestatic |
Icon(EffectIconTableEntry icon) | Anvil.API.Effect | inlinestatic |
IgnoreImmunity | Anvil.API.Effect | |
Immunity(ImmunityType immunityType) | Anvil.API.Effect | inlinestatic |
IntParams | Anvil.API.EffectBase | |
Invisibility(InvisibilityType invisibilityType) | Anvil.API.Effect | inlinestatic |
IsValid | Anvil.API.EngineStructure | |
Knockdown() | Anvil.API.Effect | inlinestatic |
LinkEffects(Effect baseEffect, params Effect[] effects) | Anvil.API.Effect | inlinestatic |
LinkEffects(Effect baseEffect, IEnumerable< Effect > effects) | Anvil.API.Effect | inlinestatic |
LinkId | Anvil.API.Effect | |
MissChance(int missPct, MissChanceType missChanceType=MissChanceType.Normal) | Anvil.API.Effect | inlinestatic |
ModifyAttacks(int numAttacks) | Anvil.API.Effect | inlinestatic |
MovementSpeedDecrease(int pctChange) | Anvil.API.Effect | inlinestatic |
MovementSpeedIncrease(int pctChange) | Anvil.API.Effect | inlinestatic |
NegativeLevel(int numLevels) | Anvil.API.Effect | inlinestatic |
ObjectParams | Anvil.API.EffectBase | |
operator CGameEffect(EffectBase effect) (defined in Anvil.API.EffectBase) | Anvil.API.EffectBase | inlinestatic |
operator Effect?(IntPtr intPtr) (defined in Anvil.API.Effect) | Anvil.API.Effect | inlinestatic |
operator IntPtr(EngineStructure engineStructure) (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inlinestatic |
Pacified() | Anvil.API.Effect | inlinestatic |
Paralyze() | Anvil.API.Effect | inlinestatic |
Petrify() | Anvil.API.Effect | inlinestatic |
Poison(PoisonType poisonType) | Anvil.API.Effect | inlinestatic |
Polymorph(PolymorphTableEntry polymorphType, bool locked=false) | Anvil.API.Effect | inlinestatic |
Regenerate(int amountPerInterval, TimeSpan interval) | Anvil.API.Effect | inlinestatic |
Resurrection() | Anvil.API.Effect | inlinestatic |
RunAction(ScriptCallbackHandle? onAppliedHandle=null, ScriptCallbackHandle? onRemovedHandle=null, ScriptCallbackHandle? onIntervalHandle=null, TimeSpan interval=default, string data="") | Anvil.API.Effect | inlinestatic |
Sanctuary(int difficultyClass) | Anvil.API.Effect | inlinestatic |
SavingThrowDecrease(SavingThrow savingThrow, int amount, SavingThrowType savingThrowType=SavingThrowType.All) | Anvil.API.Effect | inlinestatic |
SavingThrowIncrease(SavingThrow savingThrow, int amount, SavingThrowType savingThrowType=SavingThrowType.All) | Anvil.API.Effect | inlinestatic |
SeeInvisible() | Anvil.API.Effect | inlinestatic |
ShowIcon | Anvil.API.EffectBase | |
Silence() | Anvil.API.Effect | inlinestatic |
SkillDecrease(NwSkill skill, int amount) | Anvil.API.Effect | inlinestatic |
SkillDecreaseAll(int amount) | Anvil.API.Effect | inlinestatic |
SkillIncrease(NwSkill skill, int amount) | Anvil.API.Effect | inlinestatic |
SkillIncreaseAll(int amount) | Anvil.API.Effect | inlinestatic |
Sleep() | Anvil.API.Effect | inlinestatic |
Slow() | Anvil.API.Effect | inlinestatic |
Spell | Anvil.API.EffectBase | |
SpellFailure(int failPct, SpellSchool spellSchool=SpellSchool.General) | Anvil.API.Effect | inlinestatic |
SpellImmunity(Spell spell=API.Spell.AllSpells) | Anvil.API.Effect | inlinestatic |
SpellLevelAbsorption(int maxSpellLevel, int totalSpellsAbsorbed=0, SpellSchool spellSchool=SpellSchool.General) | Anvil.API.Effect | inlinestatic |
SpellResistanceDecrease(int amount) | Anvil.API.Effect | inlinestatic |
SpellResistanceIncrease(int amount) | Anvil.API.Effect | inlinestatic |
StringParams | Anvil.API.EffectBase | |
StructureId (defined in Anvil.API.Effect) | Anvil.API.Effect | protected |
Stunned() | Anvil.API.Effect | inlinestatic |
SubType | Anvil.API.Effect | |
SummonCreature(string creatureResRef, VfxType vfxType, TimeSpan delay=default, int appearType=0) | Anvil.API.Effect | inlinestatic |
Swarm(bool loop, string creatureTemplate1, string creatureTemplate2="", string creatureTemplate3="", string creatureTemplate4="") | Anvil.API.Effect | inlinestatic |
Tag | Anvil.API.Effect | |
TemporaryHitpoints(int hitPoints) | Anvil.API.Effect | inlinestatic |
TimeStop() | Anvil.API.Effect | inlinestatic |
TimeStopImmunity() | Anvil.API.Effect | inlinestatic |
TotalDuration | Anvil.API.Effect | |
TrueSeeing() | Anvil.API.Effect | inlinestatic |
Turned() | Anvil.API.Effect | inlinestatic |
TurnResistanceDecrease(int hitDiceDecrease) | Anvil.API.Effect | inlinestatic |
TurnResistanceIncrease(int hitDiceIncrease) | Anvil.API.Effect | inlinestatic |
Ultravision() | Anvil.API.Effect | inlinestatic |
VectorParams | Anvil.API.EffectBase | |
VisualEffect(VfxType visualEffectId, bool missEffect=false, float fScale=1.0f, System.Numerics.Vector3 vTranslate=default, System.Numerics.Vector3 vRotate=default) | Anvil.API.Effect | inlinestatic |
VisualEffect(VisualEffectTableEntry visualEffect, bool missEffect=false, float fScale=1.0f, System.Numerics.Vector3 vTranslate=default, System.Numerics.Vector3 vRotate=default) | Anvil.API.Effect | inlinestatic |