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Anvil
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This is the complete list of members for Anvil.API.Effect, including all inherited members.
| AbilityDecrease(Ability ability, int amount) | Anvil.API.Effect | inlinestatic |
| AbilityIncrease(Ability ability, int amount) | Anvil.API.Effect | inlinestatic |
| ACDecrease(int amount, ACBonus acType=ACBonus.Dodge) | Anvil.API.Effect | inlinestatic |
| ACIncrease(int amount, ACBonus acType=ACBonus.Dodge) | Anvil.API.Effect | inlinestatic |
| Appear() | Anvil.API.Effect | inlinestatic |
| AreaOfEffect(PersistentVfxTableEntry vfxType, ScriptCallbackHandle? onEnterHandle=null, ScriptCallbackHandle? heartbeatHandle=null, ScriptCallbackHandle? onExitHandle=null) | Anvil.API.Effect | inlinestatic |
| AttackDecrease(int amount, AttackBonus penaltyType=AttackBonus.Misc) | Anvil.API.Effect | inlinestatic |
| AttackIncrease(int amount, AttackBonus bonusType=AttackBonus.Misc) | Anvil.API.Effect | inlinestatic |
| Beam(VfxType fxType, NwGameObject emitter, BodyNode origin, bool missTarget=false) | Anvil.API.Effect | inlinestatic |
| Blindness() | Anvil.API.Effect | inlinestatic |
| BonusFeat(NwFeat feat) | Anvil.API.Effect | inlinestatic |
| CasterLevel | Anvil.API.EffectBase | |
| Charmed() | Anvil.API.Effect | inlinestatic |
| Clone() | Anvil.API.Effect | inline |
| Concealment(int percentage, MissChanceType missChanceType=MissChanceType.Normal) | Anvil.API.Effect | inlinestatic |
| Confused() | Anvil.API.Effect | inlinestatic |
| Creator | Anvil.API.EffectBase | |
| Curse(int strMod=1, int dexMod=1, int conMod=1, int intMod=1, int wisMod=1, int chaMod=1) | Anvil.API.Effect | inlinestatic |
| CutsceneDominated() | Anvil.API.Effect | inlinestatic |
| CutsceneGhost() | Anvil.API.Effect | inlinestatic |
| CutsceneImmobilize() | Anvil.API.Effect | inlinestatic |
| CutsceneParalyze() | Anvil.API.Effect | inlinestatic |
| Damage(int amount, DamageType damageType=DamageType.Magical, DamagePower damagePower=DamagePower.Normal) | Anvil.API.Effect | inlinestatic |
| DamageDecrease(int penalty, DamageType damageType=DamageType.Magical) | Anvil.API.Effect | inlinestatic |
| DamageImmunityDecrease(DamageType damageType, int pctImmunity) | Anvil.API.Effect | inlinestatic |
| DamageImmunityIncrease(DamageType damageType, int pctImmunity) | Anvil.API.Effect | inlinestatic |
| DamageIncrease(int bonus, DamageType damageType=DamageType.Magical) | Anvil.API.Effect | inlinestatic |
| DamageIncrease(DamageBonus bonus, DamageType damageType=DamageType.Magical) | Anvil.API.Effect | inlinestatic |
| DamageReduction(int amount, DamagePower damagePower, int totalAbsorb=0, bool rangedOnly=false) | Anvil.API.Effect | inlinestatic |
| DamageResistance(DamageType damageType, int amount, int totalAbsorb=0, bool rangedOnly=false) | Anvil.API.Effect | inlinestatic |
| DamageShield(int damageAmount, DamageBonus randomAmount, DamageType damageType) | Anvil.API.Effect | inlinestatic |
| Darkness() | Anvil.API.Effect | inlinestatic |
| Dazed() | Anvil.API.Effect | inlinestatic |
| Deaf() | Anvil.API.Effect | inlinestatic |
| Death(bool spectacularDeath=false, bool feedback=true) | Anvil.API.Effect | inlinestatic |
| Disappear() | Anvil.API.Effect | inlinestatic |
| DisappearAppear(Location location, int animationType=1) | Anvil.API.Effect | inlinestatic |
| Disease(DiseaseType diseaseType) | Anvil.API.Effect | inlinestatic |
| DispelMagicAll(int casterLevel) | Anvil.API.Effect | inlinestatic |
| DispelMagicBest(int casterLevel) | Anvil.API.Effect | inlinestatic |
| Dispose() (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inline |
| Dominated() | Anvil.API.Effect | inlinestatic |
| DurationRemaining | Anvil.API.Effect | |
| DurationType | Anvil.API.Effect | |
| Effect (defined in Anvil.API.EffectBase) | Anvil.API.EffectBase | protected |
| EffectBase(CGameEffect effect, bool memoryOwn) (defined in Anvil.API.EffectBase) | Anvil.API.EffectBase | inlineprotected |
| EffectType | Anvil.API.Effect | |
| EnemyAttackBonus(int bonus) | Anvil.API.Effect | inlinestatic |
| EngineStructure(IntPtr handle, bool memoryOwn) (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inlineprotected |
| Entangle() | Anvil.API.Effect | inlinestatic |
| Ethereal() | Anvil.API.Effect | inlinestatic |
| Expose (defined in Anvil.API.EffectBase) | Anvil.API.EffectBase | |
| FloatParams | Anvil.API.EffectBase | |
| ForceWalk() | Anvil.API.Effect | inlinestatic |
| Frightened() | Anvil.API.Effect | inlinestatic |
| Haste() | Anvil.API.Effect | inlinestatic |
| Heal(int damageToHeal) | Anvil.API.Effect | inlinestatic |
| HitPointChangeWhenDying(float hpChangePerRound) | Anvil.API.Effect | inlinestatic |
| Icon(EffectIconTableEntry icon) | Anvil.API.Effect | inlinestatic |
| IgnoreImmunity | Anvil.API.Effect | |
| Immunity(ImmunityType immunityType) | Anvil.API.Effect | inlinestatic |
| IntParams | Anvil.API.EffectBase | |
| Invisibility(InvisibilityType invisibilityType) | Anvil.API.Effect | inlinestatic |
| IsValid | Anvil.API.EngineStructure | |
| Knockdown() | Anvil.API.Effect | inlinestatic |
| LinkEffects(Effect baseEffect, params Effect[] effects) | Anvil.API.Effect | inlinestatic |
| LinkEffects(Effect baseEffect, IEnumerable< Effect > effects) | Anvil.API.Effect | inlinestatic |
| LinkId | Anvil.API.Effect | |
| MissChance(int missPct, MissChanceType missChanceType=MissChanceType.Normal) | Anvil.API.Effect | inlinestatic |
| ModifyAttacks(int numAttacks) | Anvil.API.Effect | inlinestatic |
| MovementSpeedDecrease(int pctChange) | Anvil.API.Effect | inlinestatic |
| MovementSpeedIncrease(int pctChange) | Anvil.API.Effect | inlinestatic |
| NegativeLevel(int numLevels) | Anvil.API.Effect | inlinestatic |
| ObjectParams | Anvil.API.EffectBase | |
| operator CGameEffect(EffectBase effect) (defined in Anvil.API.EffectBase) | Anvil.API.EffectBase | inlinestatic |
| operator Effect?(IntPtr intPtr) (defined in Anvil.API.Effect) | Anvil.API.Effect | inlinestatic |
| operator IntPtr(EngineStructure engineStructure) (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inlinestatic |
| Pacified() | Anvil.API.Effect | inlinestatic |
| Paralyze() | Anvil.API.Effect | inlinestatic |
| Petrify() | Anvil.API.Effect | inlinestatic |
| Poison(PoisonType poisonType) | Anvil.API.Effect | inlinestatic |
| Polymorph(PolymorphTableEntry polymorphType, bool locked=false, VfxType? unPolymorphVfx=VfxType.ImpPolymorph, int spellAbilityModifier=-1, int spellAbilityCasterLevel=0) | Anvil.API.Effect | inlinestatic |
| Regenerate(int amountPerInterval, TimeSpan interval) | Anvil.API.Effect | inlinestatic |
| Resurrection() | Anvil.API.Effect | inlinestatic |
| RunAction(ScriptCallbackHandle? onAppliedHandle=null, ScriptCallbackHandle? onRemovedHandle=null, ScriptCallbackHandle? onIntervalHandle=null, TimeSpan interval=default, string data="") | Anvil.API.Effect | inlinestatic |
| Sanctuary(int difficultyClass) | Anvil.API.Effect | inlinestatic |
| SavingThrowDecrease(SavingThrow savingThrow, int amount, SavingThrowType savingThrowType=SavingThrowType.All) | Anvil.API.Effect | inlinestatic |
| SavingThrowIncrease(SavingThrow savingThrow, int amount, SavingThrowType savingThrowType=SavingThrowType.All) | Anvil.API.Effect | inlinestatic |
| SeeInvisible() | Anvil.API.Effect | inlinestatic |
| ShowIcon | Anvil.API.EffectBase | |
| Silence() | Anvil.API.Effect | inlinestatic |
| SkillDecrease(NwSkill skill, int amount) | Anvil.API.Effect | inlinestatic |
| SkillDecreaseAll(int amount) | Anvil.API.Effect | inlinestatic |
| SkillIncrease(NwSkill skill, int amount) | Anvil.API.Effect | inlinestatic |
| SkillIncreaseAll(int amount) | Anvil.API.Effect | inlinestatic |
| Sleep() | Anvil.API.Effect | inlinestatic |
| Slow() | Anvil.API.Effect | inlinestatic |
| Spell | Anvil.API.EffectBase | |
| SpellFailure(int failPct, SpellSchool spellSchool=SpellSchool.General, SpellFailureType failureType=SpellFailureType.All) | Anvil.API.Effect | inlinestatic |
| SpellImmunity(Spell spell=API.Spell.AllSpells) | Anvil.API.Effect | inlinestatic |
| SpellLevelAbsorption(int maxSpellLevel, int totalSpellsAbsorbed=0, SpellSchool spellSchool=SpellSchool.General) | Anvil.API.Effect | inlinestatic |
| SpellResistanceDecrease(int amount) | Anvil.API.Effect | inlinestatic |
| SpellResistanceIncrease(int amount) | Anvil.API.Effect | inlinestatic |
| StringParams | Anvil.API.EffectBase | |
| StructureId (defined in Anvil.API.Effect) | Anvil.API.Effect | protected |
| Stunned() | Anvil.API.Effect | inlinestatic |
| SubType | Anvil.API.Effect | |
| SummonCreature(string creatureResRef, VisualEffectTableEntry summonVfx, TimeSpan delay=default, int appearType=0, VisualEffectTableEntry? unsummonVfx=default) | Anvil.API.Effect | inlinestatic |
| SummonCreature(NwCreature summonCreature, VisualEffectTableEntry summonVfx, VisualEffectTableEntry? unsummonVfx=default) | Anvil.API.Effect | inlinestatic |
| Swarm(bool loop, string creatureTemplate1, string creatureTemplate2="", string creatureTemplate3="", string creatureTemplate4="") | Anvil.API.Effect | inlinestatic |
| Tag | Anvil.API.Effect | |
| TemporaryHitpoints(int hitPoints) | Anvil.API.Effect | inlinestatic |
| TimeStop() | Anvil.API.Effect | inlinestatic |
| TimeStopImmunity() | Anvil.API.Effect | inlinestatic |
| TotalDuration | Anvil.API.Effect | |
| TrueSeeing() | Anvil.API.Effect | inlinestatic |
| Turned() | Anvil.API.Effect | inlinestatic |
| TurnResistanceDecrease(int hitDiceDecrease) | Anvil.API.Effect | inlinestatic |
| TurnResistanceIncrease(int hitDiceIncrease) | Anvil.API.Effect | inlinestatic |
| Ultravision() | Anvil.API.Effect | inlinestatic |
| VectorParams | Anvil.API.EffectBase | |
| VisualEffect(VfxType visualEffectId, bool missEffect=false, float fScale=1.0f, System.Numerics.Vector3 vTranslate=default, System.Numerics.Vector3 vRotate=default) | Anvil.API.Effect | inlinestatic |
| VisualEffect(VisualEffectTableEntry visualEffect, bool missEffect=false, float fScale=1.0f, System.Numerics.Vector3 vTranslate=default, System.Numerics.Vector3 vRotate=default) | Anvil.API.Effect | inlinestatic |