Table of Contents

Method AttachCamera

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

AttachCamera(NwGameObject, bool)

Attaches this player's camera to the specified game object. The object must be in the same area, and within visible distance.

public void AttachCamera(NwGameObject target, bool findCleanView = false)

Parameters

target NwGameObject

The target object.

findCleanView bool

If true, the client will attempt to find a camera position where the target is in view.