Table of Contents

Method ApplyInstantVisualEffectToObject

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

ApplyInstantVisualEffectToObject(VfxType, NwGameObject)

Plays the specified "instant" VFX (Com*, FNF*, IMP*) on the target for this player only.

public void ApplyInstantVisualEffectToObject(VfxType visualEffect, NwGameObject target)

Parameters

visualEffect VfxType

The effect to play.

target NwGameObject

The target object to play the effect upon.