Method ActionStartConversation
ActionStartConversation(NwGameObject, string, bool, bool)
Starts a conversation with another object, typically a creature.
public Task ActionStartConversation(NwGameObject converseWith, string dialogResRef = "", bool isPrivate = false, bool playHello = true)
Parameters
converseWithNwGameObjectThe target object to converse with.
dialogResRefstringThe dialogue to start. If ControlledCreature is unset, the target's own dialogue file will be used.
isPrivateboolWhether ControlledCreature dialogue should be visible to all nearby players, or visible to the player only.
playHelloboolWhether the hello/greeting should be played once the dialogue starts.