Table of Contents

Event OnClientConnect

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

Triggered when a player attempts to connect to the server (before character select).
This event can be cancelled to prevent a player from connecting to the server.

public event Action<OnClientConnect> OnClientConnect

Returns

Action<OnClientConnect>
Triggered when a player attempts to connect to the server (before character select). This event can be cancelled to prevent a player from connecting to the server.