Table of Contents

Class OnClientConnect

Namespace
Anvil.API.Events
Assembly
NWN.Anvil.dll

Triggered when a player attempts to connect to the server (before character select).
This event can be cancelled to prevent a player from connecting to the server.

public sealed class OnClientConnect : IEvent
Inheritance
OnClientConnect
Implements
Inherited Members
Extension Methods

Properties

BlockConnection

Gets or sets a value indicating whether this client connection should be prevented.

CDKey

Gets the public CD Key of the connecting client.

ClientPlatform

Gets the platform of the connecting client.

ClientVersion

Gets the version of the connecting client.

DM

Gets a value indicating whether the client is connecting as a DM (true) or player (false).

IP

Gets the IP address of the connecting client.

KickMessage

Gets or sets the kick message to send to the client if BlockConnection is set to true.

PlayerName

Gets the player name of the connecting client.