Table of Contents

Method GetReputation

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

GetReputation(NwGameObject)

Gets an integer between 0 and 100 (inclusive) that represents how this faction feels about the specified target.
-> 0-10 means this faction is hostile to the target
-> 11-89 means this faction is neutral to the target
-> 90-100 means this faction is friendly to the target.

public int GetReputation(NwGameObject target)

Parameters

target NwGameObject

The target object.

Returns

int

0-100 (inclusive) based on the standing of the target within this standard faction.