Method SpeakOneLinerConversation
SpeakOneLinerConversation(string, NwGameObject?)
Instructs this creature to immediately speak the first non-branching conversation line in their dialog.
public Task SpeakOneLinerConversation(string dialogResRef = "", NwGameObject? tokenTarget = null)
Parameters
dialogResRefstringThe dialog resource reference to use.
tokenTargetNwGameObjectThe object to use if there are object-specific tokens in the string.