Table of Contents

Method GetObjectsInEffectArea

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

GetObjectsInEffectArea<T>()

Gets all objects of the given type that are currently in this area of effect.

public IEnumerable<T> GetObjectsInEffectArea<T>() where T : NwGameObject

Returns

IEnumerable<T>

An enumerable containing all objects currently in the effect area.

Type Parameters

T

The type of objects to return.

GetObjectsInEffectArea(ObjectTypes)

Gets all objects of the given types that are currently in this area of effect.

public IEnumerable<NwGameObject> GetObjectsInEffectArea(ObjectTypes objectTypes)

Parameters

objectTypes ObjectTypes

The types of object to return.

Returns

IEnumerable<NwGameObject>

An enumerable containing all objects currently in the effect area.