Method SerializeGIT
SerializeGIT(ObjectTypes, ICollection<NwGameObject>?, bool, bool, string?)
public byte[]? SerializeGIT(ObjectTypes objectFilter = ObjectTypes.All, ICollection<NwGameObject>? exclusionList = null, bool exportVarTable = true, bool exportUUID = true, string? resRef = null)
Parameters
objectFilterObjectTypesexclusionListICollection<NwGameObject>exportVarTableboolexportUUIDboolresRefstring
Returns
- byte[]