Struct HitEffect
Represents an "On Hit" item property effect, for use with OnHitEffect(IPOnHitSaveDC, HitEffect).
public readonly struct HitEffect
- Inherited Members
- Extension Methods
Methods
- AbilityDrain(IPAbility)
Creates a HitEffect property that drains the specified ability score on a successful hit.
- Blindness(IPOnHitDuration)
Creates a HitEffect property that applies a blind effect on a successful hit.
- Confusion(IPOnHitDuration)
Creates a HitEffect property that applies a confusion effect on a successful hit.
- Daze(IPOnHitDuration)
Creates a HitEffect property that applies a daze effect on a successful hit.
- Deafness(IPOnHitDuration)
Creates a HitEffect property that applies a deafness effect on a successful hit.
- Disease(DiseaseType)
Creates a HitEffect property that applies a disease effect on a successful hit.
- DispelMagic()
Creates a HitEffect property that dispels magical effects on a successful hit.
- Doom(IPOnHitDuration)
Creates a HitEffect property that applies a doom effect on a successful hit.
- Fear(IPOnHitDuration)
Creates a HitEffect property that applies a fear effect on a successful hit.
- GreaterDispel()
Creates a HitEffect property that dispels magical effects on a successful hit.
- Hold(IPOnHitDuration)
Creates a HitEffect property that applies a hold effect on a successful hit.
- ItemPoison(IPPoisonDamage)
Creates a HitEffect property that applies a poison effect on a successful hit.
- LesserDispel()
Creates a HitEffect property that dispels magical effects on a successful hit.
- LevelDrain(int)
Creates a HitEffect property that applies a level drain effect on a successful hit.
- MordsDisjunction()
Creates a HitEffect property that dispels magical effects on a successful hit.
- Silence(IPOnHitDuration)
Creates a HitEffect property that applies a silence effect on a successful hit.
- SlayAlignment(IPAlignment)
Creates a HitEffect property that instantly kills a creature of the specified alignment on a successful hit.
- SlayAlignmentGroup(IPAlignmentGroup)
Creates a HitEffect property that instantly kills a creature of the specified alignment group on a successful hit.
- SlayRace(NwRace)
Creates a HitEffect property that instantly kills a creature of the specified race on a successful hit.
- Sleep(IPOnHitDuration)
Creates a HitEffect property that applies a sleep effect on a successful hit.
- Slow(IPOnHitDuration)
Creates a HitEffect property that applies a slow effect on a successful hit.
- Stun(IPOnHitDuration)
Creates a HitEffect property that applies a stun effect on a successful hit.
- Wounding(int)
Creates a HitEffect property that applies a bleeding damage over time effect until the creature is healed.