Table of Contents

Property TargetObject

Namespace
Anvil.API.Events
Assembly
NWN.Anvil.dll

TargetObject

Gets the target object for the trap if the trap is set on a door/placeable.

public NwGameObject? TargetObject { get; }

Property Value

NwGameObject

Remarks

This property is null if the trap is set on the ground as a new trigger.