Table of Contents

Class ModuleEvents.OnAcquireItem

Namespace
Anvil.API.Events
Assembly
NWN.Anvil.dll

Triggered whenever an NwItem is added to NwGameObject inventory.

public sealed class ModuleEvents.OnAcquireItem : IEvent
Inheritance
ModuleEvents.OnAcquireItem
Implements
Inherited Members
Extension Methods

Remarks

This event fires for all items when a player connects to the server, in addition to item/inventory interactions while playing.
It will also fire for characters failing ELC. In this case, it is recommended to do an early return in your event handler by checking if Item is null.

Constructors

OnAcquireItem()

Properties

AcquiredBy

Gets the NwGameObject that acquired the NwItem.

AcquiredFrom

Gets the NwGameObject that the NwItem was taken from.

AmountAcquired

Gets the number of items in the item stack that were just acquired.

Item

Gets the NwItem that triggered the event.