Class DoorEvents.OnConversation
Triggered when the door starts dialogue, or hears a listen pattern.
public sealed class DoorEvents.OnConversation : IEvent
- Inheritance
-
DoorEvents.OnConversation
- Implements
- Inherited Members
- Extension Methods
Properties
- Door
Gets the door attached to this conversation.
- LastSpeaker
Gets the last NwGameObject that spoke to this door. Returns null if there is no last speaker.
- ListenPattern
Gets the listen pattern that matched the message sent to this door.
- PlayerSpeaker
Gets the NwPlayer currently speaking, if any. Returns null if the speaker is not a player.
Methods
- PauseConversation()
Pauses the current conversation for this door.
- ResumeConversation()
Resumes a paused conversation for this door.
- Signal(NwDoor)
Signals a conversation event on the specified door.