Table of Contents

Method Beam

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

Beam(VfxType, NwGameObject, BodyNode, bool)

Creates a visual beam effect.

public static Effect Beam(VfxType fxType, NwGameObject emitter, BodyNode origin, bool missTarget = false)

Parameters

fxType VfxType

The beam effect to render.

emitter NwGameObject

The origin object of this beam .

origin BodyNode

The origin body part of this beam.

missTarget bool

If true, the beam will hit a random position near or past the applied target to indicate a miss.

Returns

Effect