| AddEpicWeaponDevastatingCriticalFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
| AddEpicWeaponFocusFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
| AddEpicWeaponOverwhelmingCriticalFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
| AddEpicWeaponSpecializationFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
| AddGreaterWeaponFocusFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
| AddGreaterWeaponSpecializationFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
| AddWeaponFocusFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
| AddWeaponImprovedCriticalFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
| AddWeaponOfChoiceFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
| AddWeaponSpecializationFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
| EnableSlingGoodAimFeat | Anvil.Services.WeaponService | |
| GetWeaponFinesseSize(NwBaseItem baseItem) | Anvil.Services.WeaponService | inline |
| GreaterWeaponFocusAttackBonus | Anvil.Services.WeaponService | |
| GreaterWeaponSpecializationDamageBonus | Anvil.Services.WeaponService | |
| OnDevastatingCriticalHit | Anvil.Services.WeaponService | |
| SetMaxRangedAttackDistanceOverride(NwBaseItem baseItem, float max, float maxPassive, float preferred) | Anvil.Services.WeaponService | inline |
| SetWeaponFinesseSize(NwBaseItem baseItem, CreatureSize size) | Anvil.Services.WeaponService | inline |
| SetWeaponIsMonkWeapon(NwBaseItem baseItem) | Anvil.Services.WeaponService | inline |
| SetWeaponUnarmed(NwBaseItem baseItem) | Anvil.Services.WeaponService | inline |
| WeaponService(HookService hookService, EventService eventService) (defined in Anvil.Services.WeaponService) | Anvil.Services.WeaponService | inline |