AddEpicWeaponDevastatingCriticalFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
AddEpicWeaponFocusFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
AddEpicWeaponOverwhelmingCriticalFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
AddEpicWeaponSpecializationFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
AddGreaterWeaponFocusFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
AddGreaterWeaponSpecializationFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
AddWeaponFocusFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
AddWeaponImprovedCriticalFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
AddWeaponOfChoiceFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
AddWeaponSpecializationFeat(NwBaseItem baseItem, NwFeat feat) | Anvil.Services.WeaponService | inline |
EnableSlingGoodAimFeat | Anvil.Services.WeaponService | |
GetWeaponFinesseSize(NwBaseItem baseItem) | Anvil.Services.WeaponService | inline |
GreaterWeaponFocusAttackBonus | Anvil.Services.WeaponService | |
GreaterWeaponSpecializationDamageBonus | Anvil.Services.WeaponService | |
OnDevastatingCriticalHit | Anvil.Services.WeaponService | |
SetMaxRangedAttackDistanceOverride(NwBaseItem baseItem, float max, float maxPassive, float preferred) | Anvil.Services.WeaponService | inline |
SetWeaponFinesseSize(NwBaseItem baseItem, CreatureSize size) | Anvil.Services.WeaponService | inline |
SetWeaponIsMonkWeapon(NwBaseItem baseItem) | Anvil.Services.WeaponService | inline |
SetWeaponUnarmed(NwBaseItem baseItem) | Anvil.Services.WeaponService | inline |
WeaponService(HookService hookService, EventService eventService) (defined in Anvil.Services.WeaponService) | Anvil.Services.WeaponService | inline |