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Anvil
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This is the complete list of members for Anvil.Native.Functions.CNWSCreatureStats, including all inherited members.
| CanLevelUp(void *pCreatureStats) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| ClearMemorizedSpellSlot(void *pCreatureStats, byte nMultiClass, byte nSpellLevel, byte nSpellSlot) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetAttackModifierVersus(void *pCreatureStats, void *pCreature) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetDamageBonus(void *pCreatureStats, void *pCreature, int bOffHand) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetEffectImmunity(void *pCreatureStats, byte nType, void *pVerses, int bConsiderFeats) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetEpicWeaponDevastatingCritical(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetEpicWeaponFocus(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetEpicWeaponOverwhelmingCritical(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetEpicWeaponSpecialization(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetIsWeaponOfChoice(void *pCreatureStats, uint nBaseItem) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetMeleeAttackBonus(void *pCreatureStats, int bOffHand, int bIncludeBase, int bTouchAttack) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetMeleeDamageBonus(void *pCreatureStats, int bOffHand, byte nCreatureWeaponIndex) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetRangedAttackBonus(void *pCreatureStats, int bIncludeBase, int bTouchAttack) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetRangedDamageBonus(void *pCreatureStats) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetUseMonkAttackTables(void *pCreatureStats, int bForceUnarmed) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetWeaponFinesse(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetWeaponFocus(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetWeaponImprovedCritical(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| GetWeaponSpecialization(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| LevelDown(void *pCreatureStats, void *pLevelUpStats) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| LevelUp(void *pCreatureStats, void *pLevelUpStats, byte nDomain1, byte nDomain2, byte nSchool, int bAddStatsToList) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| LevelUpAutomatic(void *pCreatureStats, byte nClass, int bReadyAllSpells, uint nPackage) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| SetMemorizedSpellSlot(void *pCreatureStats, byte nMultiClass, byte nSpellSlot, uint nSpellId, byte nDomainLevel, byte nMetaType, int bFromClient) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
| ValidateLevelUp(void *pCreatureStats, void *pLevelUpStats, byte nDomain1, byte nDomain2, byte nSchool) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats |