Anvil
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This is the complete list of members for Anvil.Native.Functions.CNWSCreatureStats, including all inherited members.
CanLevelUp(void *pCreatureStats) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
ClearMemorizedSpellSlot(void *pCreatureStats, byte nMultiClass, byte nSpellLevel, byte nSpellSlot) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetAttackModifierVersus(void *pCreatureStats, void *pCreature) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetDamageBonus(void *pCreatureStats, void *pCreature, int bOffHand) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetEffectImmunity(void *pCreatureStats, byte nType, void *pVerses, int bConsiderFeats) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetEpicWeaponDevastatingCritical(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetEpicWeaponFocus(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetEpicWeaponOverwhelmingCritical(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetEpicWeaponSpecialization(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetIsWeaponOfChoice(void *pCreatureStats, uint nBaseItem) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetMeleeAttackBonus(void *pCreatureStats, int bOffHand, int bIncludeBase, int bTouchAttack) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetMeleeDamageBonus(void *pCreatureStats, int bOffHand, byte nCreatureWeaponIndex) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetRangedAttackBonus(void *pCreatureStats, int bIncludeBase, int bTouchAttack) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetRangedDamageBonus(void *pCreatureStats) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetUseMonkAttackTables(void *pCreatureStats, int bForceUnarmed) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetWeaponFinesse(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetWeaponFocus(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetWeaponImprovedCritical(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
GetWeaponSpecialization(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
LevelDown(void *pCreatureStats, void *pLevelUpStats) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
LevelUp(void *pCreatureStats, void *pLevelUpStats, byte nDomain1, byte nDomain2, byte nSchool, int bAddStatsToList) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
LevelUpAutomatic(void *pCreatureStats, byte nClass, int bReadyAllSpells, uint nPackage) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
SetMemorizedSpellSlot(void *pCreatureStats, byte nMultiClass, byte nSpellSlot, uint nSpellId, byte nDomainLevel, byte nMetaType, int bFromClient) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats | |
ValidateLevelUp(void *pCreatureStats, void *pLevelUpStats, byte nDomain1, byte nDomain2, byte nSchool) (defined in Anvil.Native.Functions.CNWSCreatureStats) | Anvil.Native.Functions.CNWSCreatureStats |