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Anvil.Native.Functions.CNWSCreatureStats Member List

This is the complete list of members for Anvil.Native.Functions.CNWSCreatureStats, including all inherited members.

CanLevelUp(void *pCreatureStats) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
ClearMemorizedSpellSlot(void *pCreatureStats, byte nMultiClass, byte nSpellLevel, byte nSpellSlot) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetAttackModifierVersus(void *pCreatureStats, void *pCreature) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetDamageBonus(void *pCreatureStats, void *pCreature, int bOffHand) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetEffectImmunity(void *pCreatureStats, byte nType, void *pVerses, int bConsiderFeats) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetEpicWeaponDevastatingCritical(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetEpicWeaponFocus(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetEpicWeaponOverwhelmingCritical(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetEpicWeaponSpecialization(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetIsWeaponOfChoice(void *pCreatureStats, uint nBaseItem) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetMeleeAttackBonus(void *pCreatureStats, int bOffHand, int bIncludeBase, int bTouchAttack) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetMeleeDamageBonus(void *pCreatureStats, int bOffHand, byte nCreatureWeaponIndex) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetRangedAttackBonus(void *pCreatureStats, int bIncludeBase, int bTouchAttack) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetRangedDamageBonus(void *pCreatureStats) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetUseMonkAttackTables(void *pCreatureStats, int bForceUnarmed) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetWeaponFinesse(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetWeaponFocus(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetWeaponImprovedCritical(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
GetWeaponSpecialization(void *pCreatureStats, void *pWeapon) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
LevelDown(void *pCreatureStats, void *pLevelUpStats) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
LevelUp(void *pCreatureStats, void *pLevelUpStats, byte nDomain1, byte nDomain2, byte nSchool, int bAddStatsToList) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
LevelUpAutomatic(void *pCreatureStats, byte nClass, int bReadyAllSpells, uint nPackage) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
SetMemorizedSpellSlot(void *pCreatureStats, byte nMultiClass, byte nSpellSlot, uint nSpellId, byte nDomainLevel, byte nMetaType, int bFromClient) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats
ValidateLevelUp(void *pCreatureStats, void *pLevelUpStats, byte nDomain1, byte nDomain2, byte nSchool) (defined in Anvil.Native.Functions.CNWSCreatureStats)Anvil.Native.Functions.CNWSCreatureStats