Anvil
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Anvil.API.NwTrappable Member List

This is the complete list of members for Anvil.API.NwTrappable, including all inherited members.

ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false)Anvil.API.NwGameObjectinline
ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0)Anvil.API.NwGameObjectinline
ActionJumpToLocation(Location location)Anvil.API.NwGameObjectinline
ActionWait(TimeSpan duration)Anvil.API.NwGameObjectinline
ActiveEffectsAnvil.API.NwGameObject
AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectprotected
AnimationStateAnvil.API.NwGameObject
ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default)Anvil.API.NwGameObjectinline
AreaAnvil.API.NwGameObject
CasterLevelAnvil.API.NwGameObject
ClearObjectAnimationOverride(string anim)Anvil.API.NwGameObjectinline
Clone(Location location, string? newTag=null, bool copyLocalState=true)Anvil.API.NwGameObject
CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinlineprotected
Destroy()Anvil.API.NwGameObjectinlinevirtual
DisableTrap()Anvil.API.NwTrappableinline
Distance(NwGameObject target)Anvil.API.NwGameObjectinline
DistanceSquared(NwGameObject target)Anvil.API.NwGameObjectinline
EndConversation()Anvil.API.NwGameObjectinline
FaceToObject(NwGameObject target)Anvil.API.NwGameObjectinline
FaceToPoint(Vector3 point)Anvil.API.NwGameObjectinlinevirtual
FindObjectsOfType< T >()Anvil.API.NwObjectinlinestatic
FindObjectsWithTag(params string[] tags)Anvil.API.NwObjectinlinestatic
FindObjectsWithTag< T >(params string[] tags)Anvil.API.NwObjectinlinestatic
GetColor(ColorChannel colorChannel)Anvil.API.NwGameObjectinline
GetLastDisarmedBy()Anvil.API.NwTrappableinline
GetNearestCreatures()Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3)Anvil.API.NwGameObjectinline
GetNearestObjectsByType< T >()Anvil.API.NwGameObjectinline
GetVisualTransform(ObjectVisualTransformDataScope scope)Anvil.API.NwGameObjectinline
HasLineOfSight(NwGameObject target)Anvil.API.NwGameObjectinline
HighlightColorAnvil.API.NwGameObject
HPAnvil.API.NwGameObject
IsDestroyableAnvil.API.NwGameObject
IsInConversationAnvil.API.NwGameObject
IsListeningAnvil.API.NwGameObject
IsRaiseableAnvil.API.NwGameObject
IsSelectableWhenDeadAnvil.API.NwGameObject
IsTrapDetectedBy(NwCreature creature)Anvil.API.NwTrappableinline
IsTrapFlaggedAnvil.API.NwTrappable
IsTrappedAnvil.API.NwTrappable
LocationAnvil.API.NwGameObject
MaxHPAnvil.API.NwGameObject
MouseCursorAnvil.API.NwGameObject
OnAcquireItemAnvil.API.NwGameObject
OnChatMessageSendAnvil.API.NwGameObject
OnDisarmWeaponAnvil.API.NwGameObject
OnDispelMagicApplyAnvil.API.NwGameObject
OnEffectApplyAnvil.API.NwGameObject
OnEffectRemoveAnvil.API.NwGameObject
OneShotTrapAnvil.API.NwTrappable
OnHealAnvil.API.NwGameObject
OnSpellBroadcastAnvil.API.NwGameObject
OnSpellCastAnvil.API.NwGameObject
OnSpellInterruptAnvil.API.NwGameObject
OnUnacquireItemAnvil.API.NwGameObject
PeekUUID() (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinline
PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default)Anvil.API.NwGameObjectinline
PlaySound(string soundName)Anvil.API.NwGameObjectinline
PlaySoundByStrRef(StrRef strRef, bool runAsAction=true)Anvil.API.NwGameObjectinline
PlotFlagAnvil.API.NwGameObject
PortraitIdAnvil.API.NwGameObject
PortraitResRefAnvil.API.NwGameObject
PositionAnvil.API.NwGameObject
RemoveEffect(Effect effect)Anvil.API.NwGameObjectinline
ReplaceObjectAnimation(string anim, string newAnim)Anvil.API.NwGameObjectinline
ReplaceObjectTexture(string texture, string newTexture)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms()Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material, string param)Anvil.API.NwGameObjectinline
RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null)Anvil.API.NwGameObjectinline
RotationAnvil.API.NwGameObject
Serialize() (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObject
SetColor(ColorChannel colorChannel, int newColor)Anvil.API.NwGameObjectinline
SetFacing(float facing)Anvil.API.NwGameObjectinline
SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinline
SetListenPattern(string pattern, int patternNumber)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, int value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, Vector4 value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, float value)Anvil.API.NwGameObjectinline
SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text)Anvil.API.NwGameObjectinline
SetTrapDetectedBy(bool detected, params NwCreature[] creatures)Anvil.API.NwTrappableinline
TransitionTargetAnvil.API.NwGameObject
TrapActiveAnvil.API.NwTrappable
TrapBaseTypeAnvil.API.NwTrappable
TrapCreatorAnvil.API.NwTrappable
TrapDetectableAnvil.API.NwTrappable
TrapDetectDCAnvil.API.NwTrappable
TrapDisarmableAnvil.API.NwTrappable
TrapDisarmDCAnvil.API.NwTrappable
TrapKeyTagAnvil.API.NwTrappable
TrapRecoverableAnvil.API.NwTrappable
UiDiscoveryFlagsAnvil.API.NwGameObject
UseableAnvil.API.NwGameObject
VisibilityOverrideAnvil.API.NwGameObject
VisibleDistanceAnvil.API.NwGameObject
VisualTransformAnvil.API.NwGameObject