Anvil
Loading...
Searching...
No Matches
Anvil.API.NwStore Member List

This is the complete list of members for Anvil.API.NwStore, including all inherited members.

AcquireItem(NwItem item)Anvil.API.NwStoreinline
ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false)Anvil.API.NwGameObjectinline
ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0)Anvil.API.NwGameObjectinline
ActionJumpToLocation(Location location)Anvil.API.NwGameObjectinline
ActionWait(TimeSpan duration)Anvil.API.NwGameObjectinline
ActiveEffectsAnvil.API.NwGameObject
AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwStore)Anvil.API.NwStoreinlineprotected
AnimationStateAnvil.API.NwGameObject
ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default)Anvil.API.NwGameObjectinline
AreaAnvil.API.NwGameObject
BuyStolenGoodsAnvil.API.NwStore
CasterLevelAnvil.API.NwGameObject
ClearObjectAnimationOverride(string anim)Anvil.API.NwGameObjectinline
Clone(Location location, string? newTag=null, bool copyLocalState=true) (defined in Anvil.API.NwStore)Anvil.API.NwStoreinline
CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinlineprotected
Create(string template, Location location, bool useAppearAnim=false, string newTag="") (defined in Anvil.API.NwStore)Anvil.API.NwStoreinlinestatic
CurrentCustomersAnvil.API.NwStore
CustomerCountAnvil.API.NwStore
Deserialize(byte[] serialized) (defined in Anvil.API.NwStore)Anvil.API.NwStoreinlinestatic
Destroy()Anvil.API.NwGameObjectinlinevirtual
Distance(NwGameObject target)Anvil.API.NwGameObjectinline
DistanceSquared(NwGameObject target)Anvil.API.NwGameObjectinline
EndConversation()Anvil.API.NwGameObjectinline
FaceToObject(NwGameObject target)Anvil.API.NwGameObjectinline
FaceToPoint(Vector3 point)Anvil.API.NwGameObjectinlinevirtual
FindObjectsOfType< T >()Anvil.API.NwObjectinlinestatic
FindObjectsWithTag(params string[] tags)Anvil.API.NwObjectinlinestatic
FindObjectsWithTag< T >(params string[] tags)Anvil.API.NwObjectinlinestatic
GetColor(ColorChannel colorChannel)Anvil.API.NwGameObjectinline
GetNearestCreatures()Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3)Anvil.API.NwGameObjectinline
GetNearestObjectsByType< T >()Anvil.API.NwGameObjectinline
GetVisualTransform(ObjectVisualTransformDataScope scope)Anvil.API.NwGameObjectinline
HasLineOfSight(NwGameObject target)Anvil.API.NwGameObjectinline
HighlightColorAnvil.API.NwGameObject
HPAnvil.API.NwGameObject
IdentifyCostAnvil.API.NwStore
IsDestroyableAnvil.API.NwGameObject
IsInConversationAnvil.API.NwGameObject
IsListeningAnvil.API.NwGameObject
IsRaiseableAnvil.API.NwGameObject
IsSelectableWhenDeadAnvil.API.NwGameObject
ItemsAnvil.API.NwStore
LocationAnvil.API.NwGameObject
MarkDownAnvil.API.NwStore
MarkDownStolenAnvil.API.NwStore
MarkUpAnvil.API.NwStore
MaxBuyPriceAnvil.API.NwStore
MaxHPAnvil.API.NwGameObject
MouseCursorAnvil.API.NwGameObject
OnAcquireItemAnvil.API.NwGameObject
OnChatMessageSendAnvil.API.NwGameObject
OnCloseAnvil.API.NwStore
OnDisarmWeaponAnvil.API.NwGameObject
OnDispelMagicApplyAnvil.API.NwGameObject
OnEffectApplyAnvil.API.NwGameObject
OnEffectRemoveAnvil.API.NwGameObject
OnHealAnvil.API.NwGameObject
OnOpenAnvil.API.NwStore
OnSpellBroadcastAnvil.API.NwGameObject
OnSpellCastAnvil.API.NwGameObject
OnSpellInterruptAnvil.API.NwGameObject
OnUnacquireItemAnvil.API.NwGameObject
Open(NwPlayer player, int bonusMarkup=0, int bonusMarkDown=0)Anvil.API.NwStoreinline
operator CNWSStore?(NwStore? store) (defined in Anvil.API.NwStore)Anvil.API.NwStoreinlinestatic
PeekUUID() (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinline
PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default)Anvil.API.NwGameObjectinline
PlaySound(string soundName)Anvil.API.NwGameObjectinline
PlaySoundByStrRef(StrRef strRef, bool runAsAction=true)Anvil.API.NwGameObjectinline
PlotFlagAnvil.API.NwGameObject
PortraitIdAnvil.API.NwGameObject
PortraitResRefAnvil.API.NwGameObject
PositionAnvil.API.NwGameObject
RemoveEffect(Effect effect)Anvil.API.NwGameObjectinline
ReplaceObjectAnimation(string anim, string newAnim)Anvil.API.NwGameObjectinline
ReplaceObjectTexture(string texture, string newTexture)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms()Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material, string param)Anvil.API.NwGameObjectinline
RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null)Anvil.API.NwGameObjectinline
RotationAnvil.API.NwGameObject
Serialize() (defined in Anvil.API.NwStore)Anvil.API.NwStoreinline
SetColor(ColorChannel colorChannel, int newColor)Anvil.API.NwGameObjectinline
SetFacing(float facing)Anvil.API.NwGameObjectinline
SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinline
SetListenPattern(string pattern, int patternNumber)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, int value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, Vector4 value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, float value)Anvil.API.NwGameObjectinline
SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text)Anvil.API.NwGameObjectinline
StoreGold (defined in Anvil.API.NwStore)Anvil.API.NwStore
TransitionTargetAnvil.API.NwGameObject
UiDiscoveryFlagsAnvil.API.NwGameObject
UseableAnvil.API.NwGameObject
VisibilityOverrideAnvil.API.NwGameObject
VisibleDistanceAnvil.API.NwGameObject
VisualTransformAnvil.API.NwGameObject
WillNotBuyItemsAnvil.API.NwStore
WillOnlyBuyItemsAnvil.API.NwStore