Anvil
Anvil.API.NwStore Member List

This is the complete list of members for Anvil.API.NwStore, including all inherited members.

AcquireItem(NwItem item)Anvil.API.NwStoreinline
ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false)Anvil.API.NwGameObjectinline
ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0)Anvil.API.NwGameObjectinline
ActionJumpToLocation(Location location)Anvil.API.NwGameObjectinline
ActionWait(TimeSpan duration)Anvil.API.NwGameObjectinline
ActiveEffectsAnvil.API.NwGameObject
AddActionToQueue(System.Action action)Anvil.API.NwObjectinline
AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwStore)Anvil.API.NwStoreinlineprotectedvirtual
AnimationStateAnvil.API.NwGameObject
ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default)Anvil.API.NwGameObjectinline
AreaAnvil.API.NwGameObject
AssertObjectValid() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlineprotected
BuyStolenGoodsAnvil.API.NwStore
CasterLevelAnvil.API.NwGameObject
ClearActionQueue(bool clearCombatState=false)Anvil.API.NwObjectinline
ClearEventSubscriptions()Anvil.API.NwObjectinline
ClearObjectAnimationOverride(string anim)Anvil.API.NwGameObjectinline
Clone(Location location, string? newTag=null, bool copyLocalState=true)Anvil.API.NwStoreinlinevirtual
CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinlineprotected
Create(string template, Location location, bool useAppearAnim=false, string newTag="") (defined in Anvil.API.NwStore)Anvil.API.NwStoreinlinestatic
CurrentCustomersAnvil.API.NwStore
CustomerCountAnvil.API.NwStore
DescriptionAnvil.API.NwObject
Deserialize(byte[] serialized) (defined in Anvil.API.NwStore)Anvil.API.NwStoreinlinestatic
Destroy()Anvil.API.NwGameObjectinlinevirtual
Distance(NwGameObject target)Anvil.API.NwGameObjectinline
DistanceSquared(NwGameObject target)Anvil.API.NwGameObjectinline
EndConversation()Anvil.API.NwGameObjectinline
Equals(NwObject? other) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
Equals(object? obj) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
EventService (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
FaceToObject(NwGameObject target)Anvil.API.NwGameObjectinline
FaceToPoint(Vector3 point)Anvil.API.NwGameObjectinlinevirtual
FindObjectsOfType< T >()Anvil.API.NwObjectinlinestatic
FindObjectsWithTag(params string[] tags)Anvil.API.NwObjectinlinestatic
FindObjectsWithTag< T >(params string[] tags)Anvil.API.NwObjectinlinestatic
ForceRefreshUUID() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
GetColor(ColorChannel colorChannel)Anvil.API.NwGameObjectinline
GetEventScript(EventScriptType eventType)Anvil.API.NwObjectinline
GetHashCode() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
GetNearestCreatures()Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3)Anvil.API.NwGameObjectinline
GetNearestObjectsByType< T >()Anvil.API.NwGameObjectinline
GetObjectVariable< T >(string name)Anvil.API.NwObjectinline
GetVisualTransform(ObjectVisualTransformDataScope scope)Anvil.API.NwGameObjectinline
HasLineOfSight(NwGameObject target)Anvil.API.NwGameObjectinline
HasUUIDAnvil.API.NwObject
HighlightColorAnvil.API.NwGameObject
HPAnvil.API.NwGameObject
IdentifyCostAnvil.API.NwStore
IsEventLocked(EventScriptType eventType)Anvil.API.NwObjectinline
IsInConversationAnvil.API.NwGameObject
IsListeningAnvil.API.NwGameObject
IsValidAnvil.API.NwObject
ItemsAnvil.API.NwStore
LocalVariablesAnvil.API.NwObject
LocationAnvil.API.NwGameObject
MarkDownAnvil.API.NwStore
MarkDownStolenAnvil.API.NwStore
MarkUpAnvil.API.NwStore
MaxBuyPriceAnvil.API.NwStore
MaxHPAnvil.API.NwGameObject
MouseCursorAnvil.API.NwGameObject
NameAnvil.API.NwObject
NwObject(ICGameObject gameObject) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlineprotected
ObjectIdAnvil.API.NwObject
ObjectVisibilityService (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
OnAcquireItemAnvil.API.NwGameObject
OnChatMessageSendAnvil.API.NwGameObject
OnCloseAnvil.API.NwStore
OnDisarmWeaponAnvil.API.NwGameObject
OnDispelMagicApplyAnvil.API.NwGameObject
OnEffectApplyAnvil.API.NwGameObject
OnEffectRemoveAnvil.API.NwGameObject
OnHealAnvil.API.NwGameObject
OnOpenAnvil.API.NwStore
OnSpellBroadcastAnvil.API.NwGameObject
OnSpellCastAnvil.API.NwGameObject
OnSpellInterruptAnvil.API.NwGameObject
OnUnacquireItemAnvil.API.NwGameObject
Open(NwPlayer player, int bonusMarkup=0, int bonusMarkDown=0)Anvil.API.NwStoreinline
operator CNWSStore?(NwStore? store) (defined in Anvil.API.NwStore)Anvil.API.NwStoreinlinestatic
operator uint(NwObject? gameObject) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
operator!=(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
operator==(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
OriginalDescriptionAnvil.API.NwObject
PeekUUID()Anvil.API.NwGameObjectinlinevirtual
PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default)Anvil.API.NwGameObjectinline
PlaySound(string soundName)Anvil.API.NwGameObjectinline
PlaySoundByStrRef(StrRef strRef, bool runAsAction=true)Anvil.API.NwGameObjectinline
PlotFlagAnvil.API.NwGameObject
PortraitIdAnvil.API.NwGameObject
PortraitResRefAnvil.API.NwGameObject
PositionAnvil.API.NwGameObject
RemoveEffect(Effect effect)Anvil.API.NwGameObjectinline
ReplaceObjectAnimation(string anim, string newAnim)Anvil.API.NwGameObjectinline
ReplaceObjectTexture(string texture, string newTexture)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms()Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material, string param)Anvil.API.NwGameObjectinline
ResourceManager (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
ResRefAnvil.API.NwObject
RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null)Anvil.API.NwGameObjectinline
RotationAnvil.API.NwGameObject
Serialize() (defined in Anvil.API.NwStore)Anvil.API.NwStoreinlinevirtual
SerializeToJson(bool saveObjectState)Anvil.API.NwObjectinline
SetColor(ColorChannel colorChannel, int newColor)Anvil.API.NwGameObjectinline
SetEventScript(EventScriptType eventType, string? script)Anvil.API.NwObjectinline
SetFacing(float facing)Anvil.API.NwGameObjectinline
SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false)Anvil.API.NwGameObjectinline
SetListenPattern(string pattern, int patternNumber)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, int value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, Vector4 value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, float value)Anvil.API.NwGameObjectinline
SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text)Anvil.API.NwGameObjectinline
SpeakString(string message, TalkVolume talkVolume=TalkVolume.Talk, bool queueAsAction=false)Anvil.API.NwObjectinline
StoreGold (defined in Anvil.API.NwStore)Anvil.API.NwStore
TagAnvil.API.NwObject
ToString()Anvil.API.NwObjectinline
TransitionTargetAnvil.API.NwGameObject
TryGetUUID(out Guid uid)Anvil.API.NwObjectinline
UiDiscoveryFlagsAnvil.API.NwGameObject
UseableAnvil.API.NwGameObject
UUIDAnvil.API.NwObject
VirtualMachine (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
VisibilityOverrideAnvil.API.NwGameObject
VisibleDistanceAnvil.API.NwGameObject
VisualTransformAnvil.API.NwGameObject
WaitForObjectContext()Anvil.API.NwObjectinline
WillNotBuyItemsAnvil.API.NwStore
WillOnlyBuyItemsAnvil.API.NwStore