| ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false) | Anvil.API.NwGameObject | inline | 
  | ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0) | Anvil.API.NwGameObject | inline | 
  | ActionJumpToLocation(Location location) | Anvil.API.NwGameObject | inline | 
  | ActionWait(TimeSpan duration) | Anvil.API.NwGameObject | inline | 
  | ActiveEffects | Anvil.API.NwGameObject |  | 
  | AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwSound) | Anvil.API.NwSound | inlineprotected | 
  | AnimationState | Anvil.API.NwGameObject |  | 
  | ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default) | Anvil.API.NwGameObject | inline | 
  | Area | Anvil.API.NwGameObject |  | 
  | CasterLevel | Anvil.API.NwGameObject |  | 
  | ClearObjectAnimationOverride(string anim) | Anvil.API.NwGameObject | inline | 
  | Clone(Location location, string? newTag=null, bool copyLocalState=true) (defined in Anvil.API.NwSound) | Anvil.API.NwSound | inline | 
  | CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inlineprotected | 
  | Create(string template, Location location, string? newTag=null) (defined in Anvil.API.NwSound) | Anvil.API.NwSound | inlinestatic | 
  | Deserialize(byte[] serialized) (defined in Anvil.API.NwSound) | Anvil.API.NwSound | inlinestatic | 
  | Destroy() | Anvil.API.NwGameObject | inlinevirtual | 
  | Distance(NwGameObject target) | Anvil.API.NwGameObject | inline | 
  | DistanceSquared(NwGameObject target) | Anvil.API.NwGameObject | inline | 
  | EndConversation() | Anvil.API.NwGameObject | inline | 
  | FaceToObject(NwGameObject target) | Anvil.API.NwGameObject | inline | 
  | FaceToPoint(Vector3 point) | Anvil.API.NwGameObject | inlinevirtual | 
  | FindObjectsOfType< T >() | Anvil.API.NwObject | inlinestatic | 
  | FindObjectsWithTag(params string[] tags) | Anvil.API.NwObject | inlinestatic | 
  | FindObjectsWithTag< T >(params string[] tags) | Anvil.API.NwObject | inlinestatic | 
  | GetColor(ColorChannel colorChannel) | Anvil.API.NwGameObject | inline | 
  | GetLocalizedName(PlayerLanguage language, Gender gender=Gender.Male) | Anvil.API.NwGameObject | inline | 
  | GetNearestCreatures() | Anvil.API.NwGameObject | inline | 
  | GetNearestCreatures(CreatureTypeFilter filter1) | Anvil.API.NwGameObject | inline | 
  | GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2) | Anvil.API.NwGameObject | inline | 
  | GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3) | Anvil.API.NwGameObject | inline | 
  | GetNearestObjectsByType< T >() | Anvil.API.NwGameObject | inline | 
  | GetVisualTransform(ObjectVisualTransformDataScope scope) | Anvil.API.NwGameObject | inline | 
  | HasLineOfSight(NwGameObject target) | Anvil.API.NwGameObject | inline | 
  | HighlightColor | Anvil.API.NwGameObject |  | 
  | HP | Anvil.API.NwGameObject |  | 
  | IsDestroyable | Anvil.API.NwGameObject |  | 
  | IsInConversation | Anvil.API.NwGameObject |  | 
  | IsListening | Anvil.API.NwGameObject |  | 
  | IsRaiseable | Anvil.API.NwGameObject |  | 
  | IsSelectableWhenDead | Anvil.API.NwGameObject |  | 
  | IsValid (defined in Anvil.API.NwSound) | Anvil.API.NwSound |  | 
  | Location | Anvil.API.NwGameObject |  | 
  | MaxHP | Anvil.API.NwGameObject |  | 
  | MouseCursor | Anvil.API.NwGameObject |  | 
  | OnAcquireItem | Anvil.API.NwGameObject |  | 
  | OnChatMessageSend | Anvil.API.NwGameObject |  | 
  | OnDisarmWeapon | Anvil.API.NwGameObject |  | 
  | OnDispelMagicApply | Anvil.API.NwGameObject |  | 
  | OnEffectApply | Anvil.API.NwGameObject |  | 
  | OnEffectRemove | Anvil.API.NwGameObject |  | 
  | OnHeal | Anvil.API.NwGameObject |  | 
  | OnSpellBroadcast | Anvil.API.NwGameObject |  | 
  | OnSpellCast | Anvil.API.NwGameObject |  | 
  | OnSpellInterrupt | Anvil.API.NwGameObject |  | 
  | OnUnacquireItem | Anvil.API.NwGameObject |  | 
  | operator CNWSSoundObject?(NwSound? sound) (defined in Anvil.API.NwSound) | Anvil.API.NwSound | inlinestatic | 
  | PeekUUID() (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inline | 
  | Play() | Anvil.API.NwSound | inline | 
  | PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default) | Anvil.API.NwGameObject | inline | 
  | PlaySound(string soundName) | Anvil.API.NwGameObject | inline | 
  | PlaySoundByStrRef(StrRef strRef, bool runAsAction=true) | Anvil.API.NwGameObject | inline | 
  | PlotFlag | Anvil.API.NwGameObject |  | 
  | PortraitId | Anvil.API.NwGameObject |  | 
  | PortraitResRef | Anvil.API.NwGameObject |  | 
  | Position | Anvil.API.NwGameObject |  | 
  | RemoveEffect(Effect effect) | Anvil.API.NwGameObject | inline | 
  | ReplaceObjectAnimation(string anim, string newAnim) | Anvil.API.NwGameObject | inline | 
  | ReplaceObjectTexture(string texture, string newTexture) | Anvil.API.NwGameObject | inline | 
  | ResetMaterialShaderUniforms() | Anvil.API.NwGameObject | inline | 
  | ResetMaterialShaderUniforms(string material) | Anvil.API.NwGameObject | inline | 
  | ResetMaterialShaderUniforms(string material, string param) | Anvil.API.NwGameObject | inline | 
  | RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null) | Anvil.API.NwGameObject | inline | 
  | Rotation | Anvil.API.NwGameObject |  | 
  | Serialize() (defined in Anvil.API.NwSound) | Anvil.API.NwSound | inline | 
  | SetColor(ColorChannel colorChannel, int newColor) | Anvil.API.NwGameObject | inline | 
  | SetFacing(float facing) | Anvil.API.NwGameObject | inline | 
  | SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false) (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inline | 
  | SetListenPattern(string pattern, int patternNumber) | Anvil.API.NwGameObject | inline | 
  | SetLocalizedName(string name, PlayerLanguage language, Gender gender=Gender.Male) | Anvil.API.NwGameObject | inline | 
  | SetMaterialShaderUniform(string material, string param, int value) | Anvil.API.NwGameObject | inline | 
  | SetMaterialShaderUniform(string material, string param, Vector4 value) | Anvil.API.NwGameObject | inline | 
  | SetMaterialShaderUniform(string material, string param, float value) | Anvil.API.NwGameObject | inline | 
  | SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text) | Anvil.API.NwGameObject | inline | 
  | Stop() | Anvil.API.NwSound | inline | 
  | TransitionTarget | Anvil.API.NwGameObject |  | 
  | UiDiscoveryFlags | Anvil.API.NwGameObject |  | 
  | Useable | Anvil.API.NwGameObject |  | 
  | VisibilityOverride | Anvil.API.NwGameObject |  | 
  | VisibleDistance | Anvil.API.NwGameObject |  | 
  | VisualTransform | Anvil.API.NwGameObject |  | 
  | Volume | Anvil.API.NwSound |  |