ActionExamine(NwGameObject target) | Anvil.API.NwPlayer | inline |
ActionStartConversation(NwGameObject converseWith, string dialogResRef="", bool isPrivate=false, bool playHello=true) | Anvil.API.NwPlayer | inline |
AddCustomJournalEntry(JournalEntry entryData, bool silentUpdate=false) | Anvil.API.NwPlayer | inline |
AddHenchmen(NwCreature henchmen) | Anvil.API.NwPlayer | inline |
AddJournalQuestEntry(string categoryTag, int entryId, bool allPartyMembers=true, bool allowOverrideHigher=false) | Anvil.API.NwPlayer | inline |
AddLoopingVisualEffect(NwGameObject gameObject, VisualEffectTableEntry visualEffect) | Anvil.API.NwPlayer | inline |
AddToParty(NwPlayer partyLeader) | Anvil.API.NwPlayer | inline |
ApplyInstantVisualEffectToObject(VfxType visualEffect, NwGameObject target) | Anvil.API.NwPlayer | inline |
AttachCamera(NwGameObject target, bool findCleanView=false) | Anvil.API.NwPlayer | inline |
BicFileName | Anvil.API.NwPlayer | |
BootPlayer(string reason="") | Anvil.API.NwPlayer | inline |
CameraFlags | Anvil.API.NwPlayer | |
CameraHeight | Anvil.API.NwPlayer | |
CDKey | Anvil.API.NwPlayer | |
ClearLoopingVisualEffects(NwGameObject gameObject) | Anvil.API.NwPlayer | inline |
ClearObjectNameOverride(NwGameObject gameObject) | Anvil.API.NwPlayer | inline |
ClearPlayerNameOverride(bool clearAll=false) | Anvil.API.NwPlayer | inline |
ClearPlayerNameOverride(NwPlayer observer) | Anvil.API.NwPlayer | inline |
ClearTextureOverride(string texName) | Anvil.API.NwPlayer | inline |
ClientVersion | Anvil.API.NwPlayer | |
ClientVersionCommitSha1 | Anvil.API.NwPlayer | |
ControlledCreature | Anvil.API.NwPlayer | |
CutsceneCameraMoveRate | Anvil.API.NwPlayer | |
Delete(string kickMessage, bool preserveBackup=true) | Anvil.API.NwPlayer | inline |
DestroySQLDatabase() | Anvil.API.NwPlayer | inline |
DisplayFloatingTextStringOnCreature(NwCreature target, string text) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inline |
DMPossessCreature(NwCreature creature, bool impersonate=false) | Anvil.API.NwPlayer | inline |
EnterCutsceneMode(bool allowLeftClick=false) | Anvil.API.NwPlayer | inline |
EnterTargetMode(Action< ModuleEvents.OnPlayerTarget > handler, TargetModeSettings? settings=null) | Anvil.API.NwPlayer | inline |
Equals(NwPlayer? other) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inline |
Equals(object? obj) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inline |
ExitCutsceneMode() | Anvil.API.NwPlayer | inline |
ExportCharacter() | Anvil.API.NwPlayer | inline |
FadeFromBlack(float fadeSpeed) | Anvil.API.NwPlayer | inline |
FadeToBlack(float fadeSpeed) | Anvil.API.NwPlayer | inline |
FloatingTextString(string message, bool broadcastToParty=true, bool chatWindow=true) | Anvil.API.NwPlayer | inline |
FloatingTextStrRef(int strRef, bool broadcastToParty=true, bool chatWindow=true) | Anvil.API.NwPlayer | inline |
ForceAreaReload() | Anvil.API.NwPlayer | inline |
ForceExamine(NwGameObject target) | Anvil.API.NwPlayer | inline |
GetAreaExplorationState(NwArea? area) | Anvil.API.NwPlayer | inline |
GetCampaignVariable< T >(string campaign, string name) | Anvil.API.NwPlayer | inline |
GetDeviceProperty(PlayerDeviceProperty property) | Anvil.API.NwPlayer | inline |
GetHashCode() (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inline |
GetJournalEntry(string questTag) | Anvil.API.NwPlayer | inline |
GetLoopingVisualEffects(NwGameObject gameObject) | Anvil.API.NwPlayer | inline |
GetObjectNameOverride(NwGameObject gameObject) | Anvil.API.NwPlayer | inline |
GetOverridesForObserver(bool includeGlobal=false) | Anvil.API.NwPlayer | inline |
GetPersonalVisibilityOverride(NwGameObject target) | Anvil.API.NwPlayer | inline |
GetPlayerNameOverride(NwPlayer? observer=null) | Anvil.API.NwPlayer | inline |
GiveXp(int xPAmount) | Anvil.API.NwPlayer | inline |
IPAddress | Anvil.API.NwPlayer | |
IsConnected | Anvil.API.NwPlayer | |
IsConnectionRelayed | Anvil.API.NwPlayer | |
IsDM | Anvil.API.NwPlayer | |
IsInCursorTargetMode | Anvil.API.NwPlayer | |
IsInCutsceneMode | Anvil.API.NwPlayer | |
IsPlayerDM | Anvil.API.NwPlayer | |
IsValid | Anvil.API.NwPlayer | |
Language | Anvil.API.NwPlayer | |
LockCameraDirection(bool isLocked=true) | Anvil.API.NwPlayer | inline |
LockCameraDistance(bool isLocked=true) | Anvil.API.NwPlayer | inline |
LockCameraPitch(bool isLocked=true) | Anvil.API.NwPlayer | inline |
LoginCreature | Anvil.API.NwPlayer | |
NightToDay(TimeSpan delayTransitionTime=default) | Anvil.API.NwPlayer | inline |
OnBarterEnd | Anvil.API.NwPlayer | |
OnBarterStart | Anvil.API.NwPlayer | |
OnClientDisconnect | Anvil.API.NwPlayer | |
OnClientEnter | Anvil.API.NwPlayer | |
OnClientLeave | Anvil.API.NwPlayer | |
OnClientLevelUpBegin | Anvil.API.NwPlayer | |
OnCombatStatusChange | Anvil.API.NwPlayer | |
OnCutsceneAbort | Anvil.API.NwPlayer | |
OnDMAppear | Anvil.API.NwPlayer | |
OnDMChangeDifficulty | Anvil.API.NwPlayer | |
OnDMDisableTrap | Anvil.API.NwPlayer | |
OnDMDisappear | Anvil.API.NwPlayer | |
OnDMDumpLocals | Anvil.API.NwPlayer | |
OnDMForceRest | Anvil.API.NwPlayer | |
OnDMGetFactionReputation | Anvil.API.NwPlayer | |
OnDMGetVariable | Anvil.API.NwPlayer | |
OnDMGiveAlignment | Anvil.API.NwPlayer | |
OnDMGiveGold | Anvil.API.NwPlayer | |
OnDMGiveItem | Anvil.API.NwPlayer | |
OnDMGiveLevel | Anvil.API.NwPlayer | |
OnDMGiveXP | Anvil.API.NwPlayer | |
OnDMGoTo | Anvil.API.NwPlayer | |
OnDMHeal | Anvil.API.NwPlayer | |
OnDMJumpAllPlayersToPoint | Anvil.API.NwPlayer | |
OnDMJumpTargetToPoint | Anvil.API.NwPlayer | |
OnDMJumpToPoint | Anvil.API.NwPlayer | |
OnDMKill | Anvil.API.NwPlayer | |
OnDMLimbo | Anvil.API.NwPlayer | |
OnDMPlayerDMLogin | Anvil.API.NwPlayer | |
OnDMPlayerDMLogout | Anvil.API.NwPlayer | |
OnDMPossess | Anvil.API.NwPlayer | |
OnDMPossessFullPower | Anvil.API.NwPlayer | |
OnDMSetDate | Anvil.API.NwPlayer | |
OnDMSetFaction | Anvil.API.NwPlayer | |
OnDMSetFactionReputation | Anvil.API.NwPlayer | |
OnDMSetStat | Anvil.API.NwPlayer | |
OnDMSetTime | Anvil.API.NwPlayer | |
OnDMSetVariable | Anvil.API.NwPlayer | |
OnDMSpawnObject | Anvil.API.NwPlayer | |
OnDMSpawnTrapOnObject | Anvil.API.NwPlayer | |
OnDMTakeItem | Anvil.API.NwPlayer | |
OnDMToggleAI | Anvil.API.NwPlayer | |
OnDMToggleImmortal | Anvil.API.NwPlayer | |
OnDMToggleInvulnerable | Anvil.API.NwPlayer | |
OnDMToggleLock | Anvil.API.NwPlayer | |
OnDMViewInventory | Anvil.API.NwPlayer | |
OnExamineObject | Anvil.API.NwPlayer | |
OnExamineTrap | Anvil.API.NwPlayer | |
OnMapPinAddPin | Anvil.API.NwPlayer | |
OnMapPinChangePin | Anvil.API.NwPlayer | |
OnMapPinDestroyPin | Anvil.API.NwPlayer | |
OnNuiEvent | Anvil.API.NwPlayer | |
OnPartyEvent | Anvil.API.NwPlayer | |
OnPlayerChat | Anvil.API.NwPlayer | |
OnPlayerDeath | Anvil.API.NwPlayer | |
OnPlayerDying | Anvil.API.NwPlayer | |
OnPlayerEquipItem | Anvil.API.NwPlayer | |
OnPlayerGuiEvent | Anvil.API.NwPlayer | |
OnPlayerLevelUp | Anvil.API.NwPlayer | |
OnPlayerQuickChat | Anvil.API.NwPlayer | |
OnPlayerRespawn | Anvil.API.NwPlayer | |
OnPlayerRest | Anvil.API.NwPlayer | |
OnPlayerTarget | Anvil.API.NwPlayer | |
OnPlayerTileAction | Anvil.API.NwPlayer | |
OnPlayerUnequipItem | Anvil.API.NwPlayer | |
OnServerCharacterSave | Anvil.API.NwPlayer | |
OnServerSendArea | Anvil.API.NwPlayer | |
OpenInventory() | Anvil.API.NwPlayer | inline |
OpenInventory(NwCreature target) | Anvil.API.NwPlayer | inline |
OpenInventory(NwPlaceable target) | Anvil.API.NwPlayer | inline |
operator CNWSPlayer?(NwPlayer? player) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inlinestatic |
operator!=(NwPlayer? left, NwPlayer? right) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inlinestatic |
operator==(NwPlayer? left, NwPlayer? right) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inlinestatic |
PartyMembers | Anvil.API.NwPlayer | |
Platform | Anvil.API.NwPlayer | |
PlayerId | Anvil.API.NwPlayer | |
PlayerName | Anvil.API.NwPlayer | |
PlaySound(string sound, NwGameObject? target=null) | Anvil.API.NwPlayer | inline |
PopUpDeathPanel(bool respawnButton=true, bool waitForHelp=true, int helpStringRef=0, string helpString="") | Anvil.API.NwPlayer | inline |
PopUpGUIPanel(GUIPanel panel=GUIPanel.Death) | Anvil.API.NwPlayer | inline |
PostString(string message, int xPos, int yPos, ScreenAnchor anchor, float life, Color? start=null, Color? end=null, int id=0, string font="") | Anvil.API.NwPlayer | inline |
PrepareSQLQuery(string query) | Anvil.API.NwPlayer | inline |
RefreshClientObject(NwGameObject gameObject) | Anvil.API.NwPlayer | inline |
RefreshPlayerClientObject() | Anvil.API.NwPlayer | inline |
RemoveFromCurrentParty() | Anvil.API.NwPlayer | inline |
RestDurationOverride | Anvil.API.NwPlayer | |
RestoreCameraFacing() | Anvil.API.NwPlayer | inline |
SeekAudioStream(AudioStreamIdentifier streamIdentifier, float seekOffset) | Anvil.API.NwPlayer | inline |
SendServerMessage(string message, Color color) | Anvil.API.NwPlayer | inline |
SendServerMessage(string message) | Anvil.API.NwPlayer | inline |
SendToServer(string ipAddress="", string password="", string waypointTag="", bool seamless=false) | Anvil.API.NwPlayer | inline |
Serialize(bool stripPCFlags=false) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inline |
SetAreaExplorationState(NwArea area, bool explored) | Anvil.API.NwPlayer | inline |
SetAreaExplorationState(NwArea area, byte[] newState) | Anvil.API.NwPlayer | inline |
SetAudioStreamPaused(AudioStreamIdentifier streamIdentifier, bool paused, TimeSpan fadeTime=default) | Anvil.API.NwPlayer | inline |
SetAudioStreamVolume(AudioStreamIdentifier streamIdentifier, float volume=1.0f, TimeSpan fadeTime=default) | Anvil.API.NwPlayer | inline |
SetCameraFacing(float direction, float pitch=-1.0f, float distance=-1.0f, CameraTransitionType transitionType=CameraTransitionType.Snap) | Anvil.API.NwPlayer | inline |
SetCameraLimits(float minPitch=-1.0f, float maxPitch=-1.0f, float minDist=-1.0f, float maxDist=-1.0f) | Anvil.API.NwPlayer | inline |
SetCutsceneMode(bool inCutscene=true, bool leftClickEnabled=false) | Anvil.API.NwPlayer | inline |
SetGuiPanelDisabled(GUIPanel panel, bool disabled, NwGameObject? targetObject=null) | Anvil.API.NwPlayer | inline |
SetObjectNameOverride(NwGameObject gameObject, string name) | Anvil.API.NwPlayer | inline |
SetPCReputation(bool like, NwPlayer target) | Anvil.API.NwPlayer | inline |
SetPersonalVisibilityOverride(NwGameObject target, VisibilityMode visibilityMode) | Anvil.API.NwPlayer | inline |
SetPlayerNameOverride(PlayerNameOverride nameOverride) | Anvil.API.NwPlayer | inline |
SetPlayerNameOverride(PlayerNameOverride nameOverride, NwPlayer observer) | Anvil.API.NwPlayer | inline |
SetShaderUniform(ShaderUniform uniform, float value) | Anvil.API.NwPlayer | inline |
SetShaderUniform(ShaderUniform uniform, int value) | Anvil.API.NwPlayer | inline |
SetShaderUniform(ShaderUniform uniform, Vector4 value) | Anvil.API.NwPlayer | inline |
SetSpellTargetingData(TargetingData data) | Anvil.API.NwPlayer | inline |
SetTextureOverride(string oldTexName, string newTexName) | Anvil.API.NwPlayer | inline |
ShowVisualEffect(VfxType effectType, Vector3 position) | Anvil.API.NwPlayer | inline |
SpawnLocation | Anvil.API.NwPlayer | |
StartAudioStream(AudioStreamIdentifier streamIdentifier, string resRef, bool looping=false, TimeSpan fadeTime=default, float seekOffset=-1f, float volume=1f) | Anvil.API.NwPlayer | inline |
StopAudioStream(AudioStreamIdentifier streamIdentifier, TimeSpan fadeTime=default) | Anvil.API.NwPlayer | inline |
StopFade() | Anvil.API.NwPlayer | inline |
StoreCameraFacing() | Anvil.API.NwPlayer | inline |
TryCreateNuiWindow(NuiWindow window, out NuiWindowToken token, string windowId="") | Anvil.API.NwPlayer | inline |
TryEnterTargetMode(Action< ModuleEvents.OnPlayerTarget > handler, TargetModeSettings? settings=null) | Anvil.API.NwPlayer | inline |
UnlockAchievement(string achievementId, int lastValue=0, int currentValue=0, int maxValue=0) | Anvil.API.NwPlayer | inline |
UnpossessCreature() | Anvil.API.NwPlayer | inline |
Vibrate(VibratorMotor motor, float strength, TimeSpan duration) | Anvil.API.NwPlayer | inline |