| ActionExamine(NwGameObject target) | Anvil.API.NwPlayer | inline |
| ActionStartConversation(NwGameObject converseWith, string dialogResRef="", bool isPrivate=false, bool playHello=true) | Anvil.API.NwPlayer | inline |
| AddCustomJournalEntry(JournalEntry entryData, bool silentUpdate=false) | Anvil.API.NwPlayer | inline |
| AddHenchmen(NwCreature henchmen) | Anvil.API.NwPlayer | inline |
| AddJournalQuestEntry(string categoryTag, int entryId, bool allPartyMembers=true, bool allowOverrideHigher=false) | Anvil.API.NwPlayer | inline |
| AddLoopingVisualEffect(NwGameObject gameObject, VisualEffectTableEntry visualEffect) | Anvil.API.NwPlayer | inline |
| AddToParty(NwPlayer partyLeader) | Anvil.API.NwPlayer | inline |
| ApplyInstantVisualEffectToObject(VfxType visualEffect, NwGameObject target) | Anvil.API.NwPlayer | inline |
| AttachCamera(NwGameObject target, bool findCleanView=false) | Anvil.API.NwPlayer | inline |
| BicFileName | Anvil.API.NwPlayer | |
| BootPlayer(string reason="") | Anvil.API.NwPlayer | inline |
| CameraFlags | Anvil.API.NwPlayer | |
| CameraHeight | Anvil.API.NwPlayer | |
| CancelTargetMode() | Anvil.API.NwPlayer | inline |
| CDKey | Anvil.API.NwPlayer | |
| ClearLoopingVisualEffects(NwGameObject gameObject) | Anvil.API.NwPlayer | inline |
| ClearObjectNameOverride(NwGameObject gameObject) | Anvil.API.NwPlayer | inline |
| ClearPlayerNameOverride(bool clearAll=false) | Anvil.API.NwPlayer | inline |
| ClearPlayerNameOverride(NwPlayer observer) | Anvil.API.NwPlayer | inline |
| ClearTextureOverride(string texName) | Anvil.API.NwPlayer | inline |
| ClientVersion | Anvil.API.NwPlayer | |
| ClientVersionCommitSha1 | Anvil.API.NwPlayer | |
| ControlledCreature | Anvil.API.NwPlayer | |
| CutsceneCameraMoveRate | Anvil.API.NwPlayer | |
| Delete(string kickMessage, bool preserveBackup=true) | Anvil.API.NwPlayer | inline |
| DestroySQLDatabase() | Anvil.API.NwPlayer | inline |
| DisplayFloatingTextStringOnCreature(NwCreature target, string text) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inline |
| DMPossessCreature(NwCreature creature, bool impersonate=false) | Anvil.API.NwPlayer | inline |
| EnterCutsceneMode(bool allowLeftClick=false) | Anvil.API.NwPlayer | inline |
| EnterTargetMode(Action< ModuleEvents.OnPlayerTarget > handler, TargetModeSettings? settings=null) | Anvil.API.NwPlayer | inline |
| Equals(NwPlayer? other) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inline |
| Equals(object? obj) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inline |
| ExitCutsceneMode() | Anvil.API.NwPlayer | inline |
| ExportCharacter() | Anvil.API.NwPlayer | inline |
| FadeFromBlack(float fadeSpeed) | Anvil.API.NwPlayer | inline |
| FadeToBlack(float fadeSpeed) | Anvil.API.NwPlayer | inline |
| FloatingTextString(string message, bool broadcastToParty=true, bool chatWindow=true) | Anvil.API.NwPlayer | inline |
| FloatingTextStrRef(int strRef, bool broadcastToParty=true, bool chatWindow=true) | Anvil.API.NwPlayer | inline |
| ForceAreaReload() | Anvil.API.NwPlayer | inline |
| ForceExamine(NwGameObject target) | Anvil.API.NwPlayer | inline |
| GetAreaExplorationState(NwArea? area) | Anvil.API.NwPlayer | inline |
| GetCampaignVariable< T >(string campaign, string name) | Anvil.API.NwPlayer | inline |
| GetDeviceProperty(PlayerDeviceProperty property) | Anvil.API.NwPlayer | inline |
| GetHashCode() (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inline |
| GetJournalEntry(string questTag) | Anvil.API.NwPlayer | inline |
| GetLoopingVisualEffects(NwGameObject gameObject) | Anvil.API.NwPlayer | inline |
| GetObjectNameOverride(NwGameObject gameObject) | Anvil.API.NwPlayer | inline |
| GetOverridesForObserver(bool includeGlobal=false) | Anvil.API.NwPlayer | inline |
| GetPersonalVisibilityOverride(NwGameObject target) | Anvil.API.NwPlayer | inline |
| GetPlayerNameOverride(NwPlayer? observer=null) | Anvil.API.NwPlayer | inline |
| GiveXp(int xPAmount) | Anvil.API.NwPlayer | inline |
| IPAddress | Anvil.API.NwPlayer | |
| IsConnected | Anvil.API.NwPlayer | |
| IsConnectionRelayed | Anvil.API.NwPlayer | |
| IsDM | Anvil.API.NwPlayer | |
| IsInCursorTargetMode | Anvil.API.NwPlayer | |
| IsInCutsceneMode | Anvil.API.NwPlayer | |
| IsPlayerDM | Anvil.API.NwPlayer | |
| IsValid | Anvil.API.NwPlayer | |
| Language | Anvil.API.NwPlayer | |
| Latency | Anvil.API.NwPlayer | |
| LatencyAverage | Anvil.API.NwPlayer | |
| LockCameraDirection(bool isLocked=true) | Anvil.API.NwPlayer | inline |
| LockCameraDistance(bool isLocked=true) | Anvil.API.NwPlayer | inline |
| LockCameraPitch(bool isLocked=true) | Anvil.API.NwPlayer | inline |
| LoginCreature | Anvil.API.NwPlayer | |
| NightToDay(TimeSpan delayTransitionTime=default) | Anvil.API.NwPlayer | inline |
| OnBarterEnd | Anvil.API.NwPlayer | |
| OnBarterStart | Anvil.API.NwPlayer | |
| OnClientDisconnect | Anvil.API.NwPlayer | |
| OnClientEnter | Anvil.API.NwPlayer | |
| OnClientLeave | Anvil.API.NwPlayer | |
| OnClientLevelUpBegin | Anvil.API.NwPlayer | |
| OnCombatStatusChange | Anvil.API.NwPlayer | |
| OnCutsceneAbort | Anvil.API.NwPlayer | |
| OnDMAppear | Anvil.API.NwPlayer | |
| OnDMChangeDifficulty | Anvil.API.NwPlayer | |
| OnDMDisableTrap | Anvil.API.NwPlayer | |
| OnDMDisappear | Anvil.API.NwPlayer | |
| OnDMDumpLocals | Anvil.API.NwPlayer | |
| OnDMForceRest | Anvil.API.NwPlayer | |
| OnDMGetFactionReputation | Anvil.API.NwPlayer | |
| OnDMGetVariable | Anvil.API.NwPlayer | |
| OnDMGiveAlignment | Anvil.API.NwPlayer | |
| OnDMGiveGold | Anvil.API.NwPlayer | |
| OnDMGiveItem | Anvil.API.NwPlayer | |
| OnDMGiveLevel | Anvil.API.NwPlayer | |
| OnDMGiveXP | Anvil.API.NwPlayer | |
| OnDMGoTo | Anvil.API.NwPlayer | |
| OnDMHeal | Anvil.API.NwPlayer | |
| OnDMJumpAllPlayersToPoint | Anvil.API.NwPlayer | |
| OnDMJumpTargetToPoint | Anvil.API.NwPlayer | |
| OnDMJumpToPoint | Anvil.API.NwPlayer | |
| OnDMKill | Anvil.API.NwPlayer | |
| OnDMLimbo | Anvil.API.NwPlayer | |
| OnDMPlayerDMLogin | Anvil.API.NwPlayer | |
| OnDMPlayerDMLogout | Anvil.API.NwPlayer | |
| OnDMPossess | Anvil.API.NwPlayer | |
| OnDMPossessFullPower | Anvil.API.NwPlayer | |
| OnDMSetDate | Anvil.API.NwPlayer | |
| OnDMSetFaction | Anvil.API.NwPlayer | |
| OnDMSetFactionReputation | Anvil.API.NwPlayer | |
| OnDMSetStat | Anvil.API.NwPlayer | |
| OnDMSetTime | Anvil.API.NwPlayer | |
| OnDMSetVariable | Anvil.API.NwPlayer | |
| OnDMSpawnObject | Anvil.API.NwPlayer | |
| OnDMSpawnTrapOnObject | Anvil.API.NwPlayer | |
| OnDMTakeItem | Anvil.API.NwPlayer | |
| OnDMToggleAI | Anvil.API.NwPlayer | |
| OnDMToggleImmortal | Anvil.API.NwPlayer | |
| OnDMToggleInvulnerable | Anvil.API.NwPlayer | |
| OnDMToggleLock | Anvil.API.NwPlayer | |
| OnDMViewInventory | Anvil.API.NwPlayer | |
| OnExamineObject | Anvil.API.NwPlayer | |
| OnExamineTrap | Anvil.API.NwPlayer | |
| OnMapPinAddPin | Anvil.API.NwPlayer | |
| OnMapPinChangePin | Anvil.API.NwPlayer | |
| OnMapPinDestroyPin | Anvil.API.NwPlayer | |
| OnNuiEvent | Anvil.API.NwPlayer | |
| OnPartyEvent | Anvil.API.NwPlayer | |
| OnPlayerChat | Anvil.API.NwPlayer | |
| OnPlayerDeath | Anvil.API.NwPlayer | |
| OnPlayerDying | Anvil.API.NwPlayer | |
| OnPlayerEquipItem | Anvil.API.NwPlayer | |
| OnPlayerGuiEvent | Anvil.API.NwPlayer | |
| OnPlayerLevelUp | Anvil.API.NwPlayer | |
| OnPlayerQuickChat | Anvil.API.NwPlayer | |
| OnPlayerRespawn | Anvil.API.NwPlayer | |
| OnPlayerRest | Anvil.API.NwPlayer | |
| OnPlayerTarget | Anvil.API.NwPlayer | |
| OnPlayerTileAction | Anvil.API.NwPlayer | |
| OnPlayerUnequipItem | Anvil.API.NwPlayer | |
| OnServerCharacterSave | Anvil.API.NwPlayer | |
| OnServerSendArea | Anvil.API.NwPlayer | |
| OpenInventory() | Anvil.API.NwPlayer | inline |
| OpenInventory(NwCreature target) | Anvil.API.NwPlayer | inline |
| OpenInventory(NwPlaceable target) | Anvil.API.NwPlayer | inline |
| operator CNWSPlayer?(NwPlayer? player) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inlinestatic |
| operator!=(NwPlayer? left, NwPlayer? right) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inlinestatic |
| operator==(NwPlayer? left, NwPlayer? right) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inlinestatic |
| PartyMembers | Anvil.API.NwPlayer | |
| Platform | Anvil.API.NwPlayer | |
| PlayerId | Anvil.API.NwPlayer | |
| PlayerName | Anvil.API.NwPlayer | |
| PlayerPossessCreature(NwCreature creature, bool mindImmune=true, bool createDefaultQuickBar=false) | Anvil.API.NwPlayer | inline |
| PlaySound(string sound, NwGameObject? target=null) | Anvil.API.NwPlayer | inline |
| PopUpDeathPanel(bool respawnButton=true, bool waitForHelp=true, int helpStringRef=0, string helpString="") | Anvil.API.NwPlayer | inline |
| PopUpGUIPanel(GUIPanel panel=GUIPanel.Death) | Anvil.API.NwPlayer | inline |
| PostString(string message, int xPos, int yPos, ScreenAnchor anchor, float life, Color? start=null, Color? end=null, int id=0, string font="") | Anvil.API.NwPlayer | inline |
| PrepareSQLQuery(string query) | Anvil.API.NwPlayer | inline |
| RefreshClientObject(NwGameObject gameObject) | Anvil.API.NwPlayer | inline |
| RefreshPlayerClientObject() | Anvil.API.NwPlayer | inline |
| RemoveFromCurrentParty() | Anvil.API.NwPlayer | inline |
| RestDurationOverride | Anvil.API.NwPlayer | |
| RestoreCameraFacing() | Anvil.API.NwPlayer | inline |
| SeekAudioStream(AudioStreamIdentifier streamIdentifier, float seekOffset) | Anvil.API.NwPlayer | inline |
| SendServerMessage(string message, Color color) | Anvil.API.NwPlayer | inline |
| SendServerMessage(string message) | Anvil.API.NwPlayer | inline |
| SendToServer(string ipAddress="", string password="", string waypointTag="", bool seamless=false) | Anvil.API.NwPlayer | inline |
| Serialize(bool stripPCFlags=false) (defined in Anvil.API.NwPlayer) | Anvil.API.NwPlayer | inline |
| SetAreaExplorationState(NwArea area, bool explored) | Anvil.API.NwPlayer | inline |
| SetAreaExplorationState(NwArea area, byte[] newState) | Anvil.API.NwPlayer | inline |
| SetAudioStreamPaused(AudioStreamIdentifier streamIdentifier, bool paused, TimeSpan fadeTime=default) | Anvil.API.NwPlayer | inline |
| SetAudioStreamVolume(AudioStreamIdentifier streamIdentifier, float volume=1.0f, TimeSpan fadeTime=default) | Anvil.API.NwPlayer | inline |
| SetCameraFacing(float direction, float pitch=-1.0f, float distance=-1.0f, CameraTransitionType transitionType=CameraTransitionType.Snap) | Anvil.API.NwPlayer | inline |
| SetCameraLimits(float minPitch=-1.0f, float maxPitch=-1.0f, float minDist=-1.0f, float maxDist=-1.0f) | Anvil.API.NwPlayer | inline |
| SetCutsceneMode(bool inCutscene=true, bool leftClickEnabled=false) | Anvil.API.NwPlayer | inline |
| SetGuiPanelDisabled(GUIPanel panel, bool disabled, NwGameObject? targetObject=null) | Anvil.API.NwPlayer | inline |
| SetObjectNameOverride(NwGameObject gameObject, string name) | Anvil.API.NwPlayer | inline |
| SetPCReputation(bool like, NwPlayer target) | Anvil.API.NwPlayer | inline |
| SetPersonalVisibilityOverride(NwGameObject target, VisibilityMode visibilityMode) | Anvil.API.NwPlayer | inline |
| SetPlayerNameOverride(PlayerNameOverride nameOverride) | Anvil.API.NwPlayer | inline |
| SetPlayerNameOverride(PlayerNameOverride nameOverride, NwPlayer observer) | Anvil.API.NwPlayer | inline |
| SetShaderUniform(ShaderUniform uniform, float value) | Anvil.API.NwPlayer | inline |
| SetShaderUniform(ShaderUniform uniform, int value) | Anvil.API.NwPlayer | inline |
| SetShaderUniform(ShaderUniform uniform, Vector4 value) | Anvil.API.NwPlayer | inline |
| SetSpellTargetingData(TargetingData data) | Anvil.API.NwPlayer | inline |
| SetTextureOverride(string oldTexName, string newTexName) | Anvil.API.NwPlayer | inline |
| ShowVisualEffect(VfxType effectType, Vector3 position) | Anvil.API.NwPlayer | inline |
| SpawnLocation | Anvil.API.NwPlayer | |
| StartAudioStream(AudioStreamIdentifier streamIdentifier, string resRef, bool looping=false, TimeSpan fadeTime=default, float seekOffset=-1f, float volume=1f) | Anvil.API.NwPlayer | inline |
| StopAudioStream(AudioStreamIdentifier streamIdentifier, TimeSpan fadeTime=default) | Anvil.API.NwPlayer | inline |
| StopFade() | Anvil.API.NwPlayer | inline |
| StoreCameraFacing() | Anvil.API.NwPlayer | inline |
| TryCreateNuiWindow(NuiWindow window, out NuiWindowToken token, string windowId="") | Anvil.API.NwPlayer | inline |
| TryEnterTargetMode(Action< ModuleEvents.OnPlayerTarget > handler, TargetModeSettings? settings=null) | Anvil.API.NwPlayer | inline |
| UnlockAchievement(string achievementId, int lastValue=0, int currentValue=0, int maxValue=0) | Anvil.API.NwPlayer | inline |
| UnpossessCreature() | Anvil.API.NwPlayer | inline |
| UpdateCharacterSheet() | Anvil.API.NwPlayer | inline |
| Vibrate(VibratorMotor motor, float strength, TimeSpan duration) | Anvil.API.NwPlayer | inline |