Anvil
Anvil.API.NwPlayer Member List

This is the complete list of members for Anvil.API.NwPlayer, including all inherited members.

ActionExamine(NwGameObject target)Anvil.API.NwPlayerinline
ActionStartConversation(NwGameObject converseWith, string dialogResRef="", bool isPrivate=false, bool playHello=true)Anvil.API.NwPlayerinline
AddCustomJournalEntry(JournalEntry entryData, bool silentUpdate=false)Anvil.API.NwPlayerinline
AddHenchmen(NwCreature henchmen)Anvil.API.NwPlayerinline
AddJournalQuestEntry(string categoryTag, int entryId, bool allPartyMembers=true, bool allowOverrideHigher=false)Anvil.API.NwPlayerinline
AddLoopingVisualEffect(NwGameObject gameObject, VisualEffectTableEntry visualEffect)Anvil.API.NwPlayerinline
AddToParty(NwPlayer partyLeader)Anvil.API.NwPlayerinline
ApplyInstantVisualEffectToObject(VfxType visualEffect, NwGameObject target)Anvil.API.NwPlayerinline
AttachCamera(NwGameObject target, bool findCleanView=false)Anvil.API.NwPlayerinline
BicFileNameAnvil.API.NwPlayer
BootPlayer(string reason="")Anvil.API.NwPlayerinline
CameraFlagsAnvil.API.NwPlayer
CameraHeightAnvil.API.NwPlayer
CDKeyAnvil.API.NwPlayer
ClearLoopingVisualEffects(NwGameObject gameObject)Anvil.API.NwPlayerinline
ClearObjectNameOverride(NwGameObject gameObject)Anvil.API.NwPlayerinline
ClearPlayerNameOverride(bool clearAll=false)Anvil.API.NwPlayerinline
ClearPlayerNameOverride(NwPlayer observer)Anvil.API.NwPlayerinline
ClearTextureOverride(string texName)Anvil.API.NwPlayerinline
ClientVersionAnvil.API.NwPlayer
ClientVersionCommitSha1Anvil.API.NwPlayer
ControlledCreatureAnvil.API.NwPlayer
CutsceneCameraMoveRateAnvil.API.NwPlayer
Delete(string kickMessage, bool preserveBackup=true)Anvil.API.NwPlayerinline
DestroySQLDatabase()Anvil.API.NwPlayerinline
DisplayFloatingTextStringOnCreature(NwCreature target, string text) (defined in Anvil.API.NwPlayer)Anvil.API.NwPlayerinline
DMPossessCreature(NwCreature creature, bool impersonate=false)Anvil.API.NwPlayerinline
EnterCutsceneMode(bool allowLeftClick=false)Anvil.API.NwPlayerinline
EnterTargetMode(Action< ModuleEvents.OnPlayerTarget > handler, TargetModeSettings? settings=null)Anvil.API.NwPlayerinline
Equals(NwPlayer? other) (defined in Anvil.API.NwPlayer)Anvil.API.NwPlayerinline
Equals(object? obj) (defined in Anvil.API.NwPlayer)Anvil.API.NwPlayerinline
ExitCutsceneMode()Anvil.API.NwPlayerinline
ExportCharacter()Anvil.API.NwPlayerinline
FadeFromBlack(float fadeSpeed)Anvil.API.NwPlayerinline
FadeToBlack(float fadeSpeed)Anvil.API.NwPlayerinline
FloatingTextString(string message, bool broadcastToParty=true, bool chatWindow=true)Anvil.API.NwPlayerinline
FloatingTextStrRef(int strRef, bool broadcastToParty=true, bool chatWindow=true)Anvil.API.NwPlayerinline
ForceAreaReload()Anvil.API.NwPlayerinline
ForceExamine(NwGameObject target)Anvil.API.NwPlayerinline
GetAreaExplorationState(NwArea? area)Anvil.API.NwPlayerinline
GetCampaignVariable< T >(string campaign, string name)Anvil.API.NwPlayerinline
GetDeviceProperty(PlayerDeviceProperty property)Anvil.API.NwPlayerinline
GetHashCode() (defined in Anvil.API.NwPlayer)Anvil.API.NwPlayerinline
GetJournalEntry(string questTag)Anvil.API.NwPlayerinline
GetLoopingVisualEffects(NwGameObject gameObject)Anvil.API.NwPlayerinline
GetObjectNameOverride(NwGameObject gameObject)Anvil.API.NwPlayerinline
GetOverridesForObserver(bool includeGlobal=false)Anvil.API.NwPlayerinline
GetPersonalVisibilityOverride(NwGameObject target)Anvil.API.NwPlayerinline
GetPlayerNameOverride(NwPlayer? observer=null)Anvil.API.NwPlayerinline
GiveXp(int xPAmount)Anvil.API.NwPlayerinline
IPAddressAnvil.API.NwPlayer
IsConnectedAnvil.API.NwPlayer
IsConnectionRelayedAnvil.API.NwPlayer
IsDMAnvil.API.NwPlayer
IsInCursorTargetModeAnvil.API.NwPlayer
IsInCutsceneModeAnvil.API.NwPlayer
IsPlayerDMAnvil.API.NwPlayer
IsValidAnvil.API.NwPlayer
LanguageAnvil.API.NwPlayer
LockCameraDirection(bool isLocked=true)Anvil.API.NwPlayerinline
LockCameraDistance(bool isLocked=true)Anvil.API.NwPlayerinline
LockCameraPitch(bool isLocked=true)Anvil.API.NwPlayerinline
LoginCreatureAnvil.API.NwPlayer
NightToDay(TimeSpan delayTransitionTime=default)Anvil.API.NwPlayerinline
OnBarterEndAnvil.API.NwPlayer
OnBarterStartAnvil.API.NwPlayer
OnClientDisconnectAnvil.API.NwPlayer
OnClientEnterAnvil.API.NwPlayer
OnClientLeaveAnvil.API.NwPlayer
OnClientLevelUpBeginAnvil.API.NwPlayer
OnCombatStatusChangeAnvil.API.NwPlayer
OnCutsceneAbortAnvil.API.NwPlayer
OnDMAppearAnvil.API.NwPlayer
OnDMChangeDifficultyAnvil.API.NwPlayer
OnDMDisableTrapAnvil.API.NwPlayer
OnDMDisappearAnvil.API.NwPlayer
OnDMDumpLocalsAnvil.API.NwPlayer
OnDMForceRestAnvil.API.NwPlayer
OnDMGetFactionReputationAnvil.API.NwPlayer
OnDMGetVariableAnvil.API.NwPlayer
OnDMGiveAlignmentAnvil.API.NwPlayer
OnDMGiveGoldAnvil.API.NwPlayer
OnDMGiveItemAnvil.API.NwPlayer
OnDMGiveLevelAnvil.API.NwPlayer
OnDMGiveXPAnvil.API.NwPlayer
OnDMGoToAnvil.API.NwPlayer
OnDMHealAnvil.API.NwPlayer
OnDMJumpAllPlayersToPointAnvil.API.NwPlayer
OnDMJumpTargetToPointAnvil.API.NwPlayer
OnDMJumpToPointAnvil.API.NwPlayer
OnDMKillAnvil.API.NwPlayer
OnDMLimboAnvil.API.NwPlayer
OnDMPlayerDMLoginAnvil.API.NwPlayer
OnDMPlayerDMLogoutAnvil.API.NwPlayer
OnDMPossessAnvil.API.NwPlayer
OnDMPossessFullPowerAnvil.API.NwPlayer
OnDMSetDateAnvil.API.NwPlayer
OnDMSetFactionAnvil.API.NwPlayer
OnDMSetFactionReputationAnvil.API.NwPlayer
OnDMSetStatAnvil.API.NwPlayer
OnDMSetTimeAnvil.API.NwPlayer
OnDMSetVariableAnvil.API.NwPlayer
OnDMSpawnObjectAnvil.API.NwPlayer
OnDMSpawnTrapOnObjectAnvil.API.NwPlayer
OnDMTakeItemAnvil.API.NwPlayer
OnDMToggleAIAnvil.API.NwPlayer
OnDMToggleImmortalAnvil.API.NwPlayer
OnDMToggleInvulnerableAnvil.API.NwPlayer
OnDMToggleLockAnvil.API.NwPlayer
OnDMViewInventoryAnvil.API.NwPlayer
OnExamineObjectAnvil.API.NwPlayer
OnExamineTrapAnvil.API.NwPlayer
OnMapPinAddPinAnvil.API.NwPlayer
OnMapPinChangePinAnvil.API.NwPlayer
OnMapPinDestroyPinAnvil.API.NwPlayer
OnNuiEventAnvil.API.NwPlayer
OnPartyEventAnvil.API.NwPlayer
OnPlayerChatAnvil.API.NwPlayer
OnPlayerDeathAnvil.API.NwPlayer
OnPlayerDyingAnvil.API.NwPlayer
OnPlayerEquipItemAnvil.API.NwPlayer
OnPlayerGuiEventAnvil.API.NwPlayer
OnPlayerLevelUpAnvil.API.NwPlayer
OnPlayerQuickChatAnvil.API.NwPlayer
OnPlayerRespawnAnvil.API.NwPlayer
OnPlayerRestAnvil.API.NwPlayer
OnPlayerTargetAnvil.API.NwPlayer
OnPlayerTileActionAnvil.API.NwPlayer
OnPlayerUnequipItemAnvil.API.NwPlayer
OnServerCharacterSaveAnvil.API.NwPlayer
OnServerSendAreaAnvil.API.NwPlayer
OpenInventory()Anvil.API.NwPlayerinline
OpenInventory(NwCreature target)Anvil.API.NwPlayerinline
OpenInventory(NwPlaceable target)Anvil.API.NwPlayerinline
operator CNWSPlayer?(NwPlayer? player) (defined in Anvil.API.NwPlayer)Anvil.API.NwPlayerinlinestatic
operator!=(NwPlayer? left, NwPlayer? right) (defined in Anvil.API.NwPlayer)Anvil.API.NwPlayerinlinestatic
operator==(NwPlayer? left, NwPlayer? right) (defined in Anvil.API.NwPlayer)Anvil.API.NwPlayerinlinestatic
PartyMembersAnvil.API.NwPlayer
PlatformAnvil.API.NwPlayer
PlayerIdAnvil.API.NwPlayer
PlayerNameAnvil.API.NwPlayer
PlaySound(string sound, NwGameObject? target=null)Anvil.API.NwPlayerinline
PopUpDeathPanel(bool respawnButton=true, bool waitForHelp=true, int helpStringRef=0, string helpString="")Anvil.API.NwPlayerinline
PopUpGUIPanel(GUIPanel panel=GUIPanel.Death)Anvil.API.NwPlayerinline
PostString(string message, int xPos, int yPos, ScreenAnchor anchor, float life, Color? start=null, Color? end=null, int id=0, string font="")Anvil.API.NwPlayerinline
PrepareSQLQuery(string query)Anvil.API.NwPlayerinline
RefreshClientObject(NwGameObject gameObject)Anvil.API.NwPlayerinline
RefreshPlayerClientObject()Anvil.API.NwPlayerinline
RemoveFromCurrentParty()Anvil.API.NwPlayerinline
RestDurationOverrideAnvil.API.NwPlayer
RestoreCameraFacing()Anvil.API.NwPlayerinline
SeekAudioStream(AudioStreamIdentifier streamIdentifier, float seekOffset)Anvil.API.NwPlayerinline
SendServerMessage(string message, Color color)Anvil.API.NwPlayerinline
SendServerMessage(string message)Anvil.API.NwPlayerinline
SendToServer(string ipAddress="", string password="", string waypointTag="", bool seamless=false)Anvil.API.NwPlayerinline
Serialize(bool stripPCFlags=false) (defined in Anvil.API.NwPlayer)Anvil.API.NwPlayerinline
SetAreaExplorationState(NwArea area, bool explored)Anvil.API.NwPlayerinline
SetAreaExplorationState(NwArea area, byte[] newState)Anvil.API.NwPlayerinline
SetAudioStreamPaused(AudioStreamIdentifier streamIdentifier, bool paused, TimeSpan fadeTime=default)Anvil.API.NwPlayerinline
SetAudioStreamVolume(AudioStreamIdentifier streamIdentifier, float volume=1.0f, TimeSpan fadeTime=default)Anvil.API.NwPlayerinline
SetCameraFacing(float direction, float pitch=-1.0f, float distance=-1.0f, CameraTransitionType transitionType=CameraTransitionType.Snap)Anvil.API.NwPlayerinline
SetCameraLimits(float minPitch=-1.0f, float maxPitch=-1.0f, float minDist=-1.0f, float maxDist=-1.0f)Anvil.API.NwPlayerinline
SetCutsceneMode(bool inCutscene=true, bool leftClickEnabled=false)Anvil.API.NwPlayerinline
SetGuiPanelDisabled(GUIPanel panel, bool disabled, NwGameObject? targetObject=null)Anvil.API.NwPlayerinline
SetObjectNameOverride(NwGameObject gameObject, string name)Anvil.API.NwPlayerinline
SetPCReputation(bool like, NwPlayer target)Anvil.API.NwPlayerinline
SetPersonalVisibilityOverride(NwGameObject target, VisibilityMode visibilityMode)Anvil.API.NwPlayerinline
SetPlayerNameOverride(PlayerNameOverride nameOverride)Anvil.API.NwPlayerinline
SetPlayerNameOverride(PlayerNameOverride nameOverride, NwPlayer observer)Anvil.API.NwPlayerinline
SetShaderUniform(ShaderUniform uniform, float value)Anvil.API.NwPlayerinline
SetShaderUniform(ShaderUniform uniform, int value)Anvil.API.NwPlayerinline
SetShaderUniform(ShaderUniform uniform, Vector4 value)Anvil.API.NwPlayerinline
SetSpellTargetingData(TargetingData data)Anvil.API.NwPlayerinline
SetTextureOverride(string oldTexName, string newTexName)Anvil.API.NwPlayerinline
ShowVisualEffect(VfxType effectType, Vector3 position)Anvil.API.NwPlayerinline
SpawnLocationAnvil.API.NwPlayer
StartAudioStream(AudioStreamIdentifier streamIdentifier, string resRef, bool looping=false, TimeSpan fadeTime=default, float seekOffset=-1f, float volume=1f)Anvil.API.NwPlayerinline
StopAudioStream(AudioStreamIdentifier streamIdentifier, TimeSpan fadeTime=default)Anvil.API.NwPlayerinline
StopFade()Anvil.API.NwPlayerinline
StoreCameraFacing()Anvil.API.NwPlayerinline
TryCreateNuiWindow(NuiWindow window, out NuiWindowToken token, string windowId="")Anvil.API.NwPlayerinline
TryEnterTargetMode(Action< ModuleEvents.OnPlayerTarget > handler, TargetModeSettings? settings=null)Anvil.API.NwPlayerinline
UnlockAchievement(string achievementId, int lastValue=0, int currentValue=0, int maxValue=0)Anvil.API.NwPlayerinline
UnpossessCreature()Anvil.API.NwPlayerinline
Vibrate(VibratorMotor motor, float strength, TimeSpan duration)Anvil.API.NwPlayerinline