Anvil
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Anvil.API.NwGameObject Member List

This is the complete list of members for Anvil.API.NwGameObject, including all inherited members.

ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false)Anvil.API.NwGameObjectinline
ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0)Anvil.API.NwGameObjectinline
ActionJumpToLocation(Location location)Anvil.API.NwGameObjectinline
ActionWait(TimeSpan duration)Anvil.API.NwGameObjectinline
ActiveEffectsAnvil.API.NwGameObject
AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectprotected
AnimationStateAnvil.API.NwGameObject
ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default)Anvil.API.NwGameObjectinline
AreaAnvil.API.NwGameObject
CasterLevelAnvil.API.NwGameObject
ClearObjectAnimationOverride(string anim)Anvil.API.NwGameObjectinline
Clone(Location location, string? newTag=null, bool copyLocalState=true)Anvil.API.NwGameObject
CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinlineprotected
Destroy()Anvil.API.NwGameObjectinlinevirtual
Distance(NwGameObject target)Anvil.API.NwGameObjectinline
DistanceSquared(NwGameObject target)Anvil.API.NwGameObjectinline
EndConversation()Anvil.API.NwGameObjectinline
FaceToObject(NwGameObject target)Anvil.API.NwGameObjectinline
FaceToPoint(Vector3 point)Anvil.API.NwGameObjectinlinevirtual
FindObjectsOfType< T >()Anvil.API.NwObjectinlinestatic
FindObjectsWithTag(params string[] tags)Anvil.API.NwObjectinlinestatic
FindObjectsWithTag< T >(params string[] tags)Anvil.API.NwObjectinlinestatic
GetColor(ColorChannel colorChannel)Anvil.API.NwGameObjectinline
GetLocalizedName(PlayerLanguage language, Gender gender=Gender.Male)Anvil.API.NwGameObjectinline
GetNearestCreatures()Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3)Anvil.API.NwGameObjectinline
GetNearestObjectsByType< T >()Anvil.API.NwGameObjectinline
GetVisualTransform(ObjectVisualTransformDataScope scope)Anvil.API.NwGameObjectinline
HasLineOfSight(NwGameObject target)Anvil.API.NwGameObjectinline
HighlightColorAnvil.API.NwGameObject
HPAnvil.API.NwGameObject
IsDestroyableAnvil.API.NwGameObject
IsInConversationAnvil.API.NwGameObject
IsListeningAnvil.API.NwGameObject
IsRaiseableAnvil.API.NwGameObject
IsSelectableWhenDeadAnvil.API.NwGameObject
LocationAnvil.API.NwGameObject
MaxHPAnvil.API.NwGameObject
MouseCursorAnvil.API.NwGameObject
OnAcquireItemAnvil.API.NwGameObject
OnChatMessageSendAnvil.API.NwGameObject
OnDisarmWeaponAnvil.API.NwGameObject
OnDispelMagicApplyAnvil.API.NwGameObject
OnEffectApplyAnvil.API.NwGameObject
OnEffectRemoveAnvil.API.NwGameObject
OnHealAnvil.API.NwGameObject
OnSpellBroadcastAnvil.API.NwGameObject
OnSpellCastAnvil.API.NwGameObject
OnSpellInterruptAnvil.API.NwGameObject
OnUnacquireItemAnvil.API.NwGameObject
PeekUUID() (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinline
PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default)Anvil.API.NwGameObjectinline
PlaySound(string soundName)Anvil.API.NwGameObjectinline
PlaySoundByStrRef(StrRef strRef, bool runAsAction=true)Anvil.API.NwGameObjectinline
PlotFlagAnvil.API.NwGameObject
PortraitIdAnvil.API.NwGameObject
PortraitResRefAnvil.API.NwGameObject
PositionAnvil.API.NwGameObject
RemoveEffect(Effect effect)Anvil.API.NwGameObjectinline
ReplaceObjectAnimation(string anim, string newAnim)Anvil.API.NwGameObjectinline
ReplaceObjectTexture(string texture, string newTexture)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms()Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material, string param)Anvil.API.NwGameObjectinline
RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null)Anvil.API.NwGameObjectinline
RotationAnvil.API.NwGameObject
Serialize() (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObject
SetColor(ColorChannel colorChannel, int newColor)Anvil.API.NwGameObjectinline
SetFacing(float facing)Anvil.API.NwGameObjectinline
SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinline
SetListenPattern(string pattern, int patternNumber)Anvil.API.NwGameObjectinline
SetLocalizedName(string name, PlayerLanguage language, Gender gender=Gender.Male)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, int value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, Vector4 value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, float value)Anvil.API.NwGameObjectinline
SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text)Anvil.API.NwGameObjectinline
TransitionTargetAnvil.API.NwGameObject
UiDiscoveryFlagsAnvil.API.NwGameObject
UseableAnvil.API.NwGameObject
VisibilityOverrideAnvil.API.NwGameObject
VisibleDistanceAnvil.API.NwGameObject
VisualTransformAnvil.API.NwGameObject