Anvil
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Anvil.API.NwEncounter Member List

This is the complete list of members for Anvil.API.NwEncounter, including all inherited members.

ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false)Anvil.API.NwGameObjectinline
ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0)Anvil.API.NwGameObjectinline
ActionJumpToLocation(Location location)Anvil.API.NwGameObjectinline
ActionWait(TimeSpan duration)Anvil.API.NwGameObjectinline
ActiveAnvil.API.NwEncounter
ActiveEffectsAnvil.API.NwGameObject
AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwEncounter)Anvil.API.NwEncounterinlineprotected
AnimationStateAnvil.API.NwGameObject
ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default)Anvil.API.NwGameObjectinline
AreaAnvil.API.NwGameObject
CanResetAnvil.API.NwEncounter
CasterLevelAnvil.API.NwGameObject
ClearObjectAnimationOverride(string anim)Anvil.API.NwGameObjectinline
Clone(Location location, string? newTag=null, bool copyLocalState=true) (defined in Anvil.API.NwEncounter)Anvil.API.NwEncounterinline
CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinlineprotected
Create(string template, Location location, string? newTag=null) (defined in Anvil.API.NwEncounter)Anvil.API.NwEncounterinlinestatic
CreatureListAnvil.API.NwEncounter
Deserialize(byte[] serialized) (defined in Anvil.API.NwEncounter)Anvil.API.NwEncounterinlinestatic
Destroy()Anvil.API.NwEncounterinlinevirtual
DifficultyAnvil.API.NwEncounter
Distance(NwGameObject target)Anvil.API.NwGameObjectinline
DistanceSquared(NwGameObject target)Anvil.API.NwGameObjectinline
EndConversation()Anvil.API.NwGameObjectinline
FaceToObject(NwGameObject target)Anvil.API.NwGameObjectinline
FaceToPoint(Vector3 point)Anvil.API.NwGameObjectinlinevirtual
FactionAnvil.API.NwEncounter
FindObjectsOfType< T >()Anvil.API.NwObjectinlinestatic
FindObjectsWithTag(params string[] tags)Anvil.API.NwObjectinlinestatic
FindObjectsWithTag< T >(params string[] tags)Anvil.API.NwObjectinlinestatic
GetColor(ColorChannel colorChannel)Anvil.API.NwGameObjectinline
GetNearestCreatures()Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3)Anvil.API.NwGameObjectinline
GetNearestObjectsByType< T >()Anvil.API.NwGameObjectinline
GetObjectsInEncounterArea(ObjectTypes objectTypes=ObjectTypes.All)Anvil.API.NwEncounterinline
GetObjectsInEncounterArea< T >()Anvil.API.NwEncounterinline
GetVisualTransform(ObjectVisualTransformDataScope scope)Anvil.API.NwGameObjectinline
HasLineOfSight(NwGameObject target)Anvil.API.NwGameObjectinline
HighlightColorAnvil.API.NwGameObject
HPAnvil.API.NwGameObject
IsDestroyableAnvil.API.NwGameObject
IsInConversationAnvil.API.NwGameObject
IsListeningAnvil.API.NwGameObject
IsRaiseableAnvil.API.NwGameObject
IsSelectableWhenDeadAnvil.API.NwGameObject
LocationAnvil.API.NwGameObject
MaxHPAnvil.API.NwGameObject
MaxSpawnedCreaturesAnvil.API.NwEncounter
MaxSpawnsAnvil.API.NwEncounter
MinSpawnedCreaturesAnvil.API.NwEncounter
MouseCursorAnvil.API.NwGameObject
NumSpawnedCreaturesAnvil.API.NwEncounter
OnAcquireItemAnvil.API.NwGameObject
OnChatMessageSendAnvil.API.NwGameObject
OnDisarmWeaponAnvil.API.NwGameObject
OnDispelMagicApplyAnvil.API.NwGameObject
OnEffectApplyAnvil.API.NwGameObject
OnEffectRemoveAnvil.API.NwGameObject
OnEnterAnvil.API.NwEncounter
OnExhaustedAnvil.API.NwEncounter
OnExitAnvil.API.NwEncounter
OnHealAnvil.API.NwGameObject
OnHeartbeatAnvil.API.NwEncounter
OnSpellBroadcastAnvil.API.NwGameObject
OnSpellCastAnvil.API.NwGameObject
OnSpellInterruptAnvil.API.NwGameObject
OnUnacquireItemAnvil.API.NwGameObject
OnUserDefinedAnvil.API.NwEncounter
operator CNWSEncounter?(NwEncounter? encounter) (defined in Anvil.API.NwEncounter)Anvil.API.NwEncounterinlinestatic
PeekUUID() (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinline
PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default)Anvil.API.NwGameObjectinline
PlayerTriggeredOnlyAnvil.API.NwEncounter
PlaySound(string soundName)Anvil.API.NwGameObjectinline
PlaySoundByStrRef(StrRef strRef, bool runAsAction=true)Anvil.API.NwGameObjectinline
PlotFlagAnvil.API.NwGameObject
PortraitIdAnvil.API.NwGameObject
PortraitResRefAnvil.API.NwGameObject
PositionAnvil.API.NwGameObject
RemoveEffect(Effect effect)Anvil.API.NwGameObjectinline
ReplaceObjectAnimation(string anim, string newAnim)Anvil.API.NwGameObjectinline
ReplaceObjectTexture(string texture, string newTexture)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms()Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material, string param)Anvil.API.NwGameObjectinline
ResetTimeAnvil.API.NwEncounter
RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null)Anvil.API.NwGameObjectinline
RotationAnvil.API.NwGameObject
Serialize() (defined in Anvil.API.NwEncounter)Anvil.API.NwEncounterinline
SetColor(ColorChannel colorChannel, int newColor)Anvil.API.NwGameObjectinline
SetFacing(float facing)Anvil.API.NwGameObjectinline
SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinline
SetListenPattern(string pattern, int patternNumber)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, int value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, Vector4 value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, float value)Anvil.API.NwGameObjectinline
SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text)Anvil.API.NwGameObjectinline
SpawnPointListAnvil.API.NwEncounter
SpawnsAnvil.API.NwEncounter
TransitionTargetAnvil.API.NwGameObject
UiDiscoveryFlagsAnvil.API.NwGameObject
UseableAnvil.API.NwGameObject
VisibilityOverrideAnvil.API.NwGameObject
VisibleDistanceAnvil.API.NwGameObject
VisualTransformAnvil.API.NwGameObject