| AC | Anvil.API.NwCreature | |
| AcquireItem(NwItem item, bool displayFeedback=true) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
| ActionAttackTarget(NwGameObject target, bool passive=false) | Anvil.API.NwCreature | inline |
| ActionCastFakeSpellAt(NwSpell spell, Location location, ProjectilePathType pathType=ProjectilePathType.Default) | Anvil.API.NwCreature | inline |
| ActionCastFakeSpellAt(NwSpell spell, NwGameObject target, ProjectilePathType pathType=ProjectilePathType.Default) | Anvil.API.NwCreature | inline |
| ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false) | Anvil.API.NwGameObject | inline |
| ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0) | Anvil.API.NwGameObject | inline |
| ActionCloseDoor(NwDoor door, bool run=false) | Anvil.API.NwCreature | inline |
| ActionCounterspell(NwGameObject counterSpellTarget) | Anvil.API.NwCreature | inline |
| ActionEquipItem(NwItem item, InventorySlot slot) | Anvil.API.NwCreature | inline |
| ActionEquipMostDamagingMelee(NwGameObject? verses=null, bool offhand=false) | Anvil.API.NwCreature | inline |
| ActionEquipMostDamagingRanged(NwGameObject? verses=null) | Anvil.API.NwCreature | inline |
| ActionEquipMostEffectiveArmor() | Anvil.API.NwCreature | inline |
| ActionForceFollowObject(NwGameObject target, float distance) | Anvil.API.NwCreature | inline |
| ActionForceMoveTo(Location target, bool run=false, TimeSpan? timeOut=null) | Anvil.API.NwCreature | inline |
| ActionForceMoveTo(NwObject target, bool run=false, float range=1.0f, TimeSpan? timeOut=null) | Anvil.API.NwCreature | inline |
| ActionInteractObject(NwPlaceable placeable) | Anvil.API.NwCreature | inline |
| ActionJumpToLocation(Location location) | Anvil.API.NwGameObject | inline |
| ActionLockObject(NwDoor door) | Anvil.API.NwCreature | inline |
| ActionLockObject(NwPlaceable placeable) | Anvil.API.NwCreature | inline |
| ActionMoveAwayFrom(NwObject target, bool run, float range=40.0f) | Anvil.API.NwCreature | inline |
| ActionMoveAwayFrom(Location location, bool run, float range=40.0f) | Anvil.API.NwCreature | inline |
| ActionMoveTo(Location target, bool run=false) | Anvil.API.NwCreature | inline |
| ActionMoveTo(NwObject target, bool run=false, float range=1.0f) | Anvil.API.NwCreature | inline |
| ActionOpenDoor(NwDoor door, bool run=false) | Anvil.API.NwCreature | inline |
| ActionPickUpItem(NwItem item) | Anvil.API.NwCreature | inline |
| ActionPutDownItem(NwItem item) | Anvil.API.NwCreature | inline |
| ActionRandomWalk() | Anvil.API.NwCreature | inline |
| ActionRest(bool enemyLineOfSightCheck=false) | Anvil.API.NwCreature | inline |
| ActionSit(NwPlaceable sitPlaceable, bool alignToPlaceable=true) | Anvil.API.NwCreature | inline |
| ActionUnequipItem(NwItem item) | Anvil.API.NwCreature | inline |
| ActionUnlockObject(NwDoor door) | Anvil.API.NwCreature | inline |
| ActionUnlockObject(NwPlaceable placeable) | Anvil.API.NwCreature | inline |
| ActionUseFeat(NwFeat feat, NwGameObject target, Subfeat subFeat=Subfeat.None) | Anvil.API.NwCreature | inline |
| ActionUseFeat(NwFeat feat, Location target, Subfeat subFeat=Subfeat.None) | Anvil.API.NwCreature | inline |
| ActionUseItem(NwItem item, ItemProperty itemProperty, Location location, bool decrementCharges=true, int subPropertyIndex=0) | Anvil.API.NwCreature | inline |
| ActionUseItem(NwItem item, ItemProperty itemProperty, NwGameObject gameObject, bool decrementCharges=true, int subPropertyIndex=0) | Anvil.API.NwCreature | inline |
| ActionUseSkill(NwSkill skill, NwGameObject target, SubSkill subSkill=SubSkill.None, NwItem? itemUsed=null) | Anvil.API.NwCreature | inline |
| ActionUseTalent(Talent talent, Location target) | Anvil.API.NwCreature | inline |
| ActionUseTalent(Talent talent, NwGameObject target) | Anvil.API.NwCreature | inline |
| ActionWait(TimeSpan duration) | Anvil.API.NwGameObject | inline |
| ActiveEffects | Anvil.API.NwGameObject | |
| AddActionToQueue(System.Action action) | Anvil.API.NwObject | inline |
| AddFeat(NwFeat feat) | Anvil.API.NwCreature | inline |
| AddFeat(NwFeat feat, int level) | Anvil.API.NwCreature | inline |
| AddSpecialAbility(SpecialAbility ability) | Anvil.API.NwCreature | inline |
| AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inlineprotected |
| AdjustPartyAlignment(Alignment alignment, int shift) | Anvil.API.NwCreature | inline |
| Age | Anvil.API.NwCreature | |
| AiLevel | Anvil.API.NwCreature | |
| AlwaysWalk | Anvil.API.NwCreature | |
| AnimalCompanionName | Anvil.API.NwCreature | |
| AnimalCompanionType | Anvil.API.NwCreature | |
| AnimationState | Anvil.API.NwGameObject | |
| Appearance | Anvil.API.NwCreature | |
| ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default) | Anvil.API.NwGameObject | inline |
| ArcaneSpellFailure | Anvil.API.NwCreature | |
| Area | Anvil.API.NwGameObject | |
| ArmorCheckPenalty (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | |
| AssertObjectValid() (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inlineprotected |
| Associates | Anvil.API.NwCreature | |
| AssociateType | Anvil.API.NwCreature | |
| AttackTarget | Anvil.API.NwCreature | |
| AttemptedAttackTarget | Anvil.API.NwCreature | |
| AttemptedSpellTarget | Anvil.API.NwCreature | |
| BaseAC | Anvil.API.NwCreature | |
| BaseArmorArcaneSpellFailure | Anvil.API.NwCreature | |
| BaseAttackBonus | Anvil.API.NwCreature | |
| BaseAttackCount | Anvil.API.NwCreature | |
| BaseShieldArcaneSpellFailure | Anvil.API.NwCreature | |
| BodyBag | Anvil.API.NwCreature | |
| BodyBagTemplate | Anvil.API.NwCreature | |
| BroadcastSkillRoll(int diceRoll, NwSkill skill, int modifier, int difficultyClass, bool take20, SkillResult result) | Anvil.API.NwCreature | inline |
| CalculateAbilityModifierFromScore(byte abilityScore) | Anvil.API.NwCreature | inline |
| CasterLevel | Anvil.API.NwGameObject | |
| ChallengeRating | Anvil.API.NwCreature | |
| CheckResistSpell(NwGameObject target) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
| Classes | Anvil.API.NwCreature | |
| ClearActionQueue(bool clearCombatState=false) | Anvil.API.NwObject | inline |
| ClearDamageLevelOverride() | Anvil.API.NwCreature | inline |
| ClearEventSubscriptions() | Anvil.API.NwObject | inline |
| ClearInitiativeModifier() | Anvil.API.NwCreature | inline |
| ClearObjectAnimationOverride(string anim) | Anvil.API.NwGameObject | inline |
| Clone(Location location, string? newTag=null, bool copyLocalState=true) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
| CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inlineprotected |
| CombatMode | Anvil.API.NwCreature | |
| Commandable | Anvil.API.NwCreature | |
| ControllingPlayer | Anvil.API.NwCreature | |
| CorpseDecayTime | Anvil.API.NwCreature | |
| Create(string template, Location location, bool useAppearAnim=false, string newTag="") | Anvil.API.NwCreature | inlinestatic |
| CurrentAction | Anvil.API.NwCreature | |
| DamageLevel | Anvil.API.NwCreature | |
| DecrementRemainingFeatUses(NwFeat feat, int amount=1) | Anvil.API.NwCreature | inline |
| DefensiveCastingModeActive | Anvil.API.NwCreature | |
| Deity | Anvil.API.NwCreature | |
| Description | Anvil.API.NwObject | |
| Deserialize(byte[] serialized) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inlinestatic |
| DeserializeQuickbar(byte[] serialized) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
| Destroy() | Anvil.API.NwGameObject | inlinevirtual |
| DetectModeActive | Anvil.API.NwCreature | |
| DialogResRef | Anvil.API.NwCreature | |
| Disarmable | Anvil.API.NwCreature | |
| Distance(NwGameObject target) | Anvil.API.NwGameObject | inline |
| DistanceSquared(NwGameObject target) | Anvil.API.NwGameObject | inline |
| DoDoorAction(NwDoor door, DoorAction doorAction) | Anvil.API.NwCreature | inline |
| DoPlaceableAction(NwPlaceable placeable, PlaceableAction placeableAction) | Anvil.API.NwCreature | inline |
| DoSkillCheck(NwSkill skill, int difficultyClass) | Anvil.API.NwCreature | inline |
| Encounter | Anvil.API.NwCreature | |
| EndConversation() | Anvil.API.NwGameObject | inline |
| Equals(NwObject? other) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inline |
| Equals(object? obj) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inline |
| EventService (defined in Anvil.API.NwObject) | Anvil.API.NwObject | protectedstatic |
| ExploresMinimap | Anvil.API.NwCreature | |
| FaceToObject(NwGameObject target) | Anvil.API.NwGameObject | inline |
| FaceToPoint(Vector3 point) | Anvil.API.NwGameObject | inlinevirtual |
| Faction | Anvil.API.NwCreature | |
| FamiliarName | Anvil.API.NwCreature | |
| FamiliarType | Anvil.API.NwCreature | |
| FeatCount | Anvil.API.NwCreature | |
| Feats | Anvil.API.NwCreature | |
| FindItemWithTag(string itemTag) | Anvil.API.NwCreature | inline |
| FindObjectsOfType< T >() | Anvil.API.NwObject | inlinestatic |
| FindObjectsWithTag(params string[] tags) | Anvil.API.NwObject | inlinestatic |
| FindObjectsWithTag< T >(params string[] tags) | Anvil.API.NwObject | inlinestatic |
| FlatFooted | Anvil.API.NwCreature | |
| FootstepType | Anvil.API.NwCreature | |
| ForceLevelUp(NwClass classType, byte hitDie, Ability? abilityGain=default, bool epic=false, ushort skillPointsRemaining=0, NwDomain? domain1=default, NwDomain? domain2=default, SpellSchool school=SpellSchool.Unknown, bool addStatsToList=true) | Anvil.API.NwCreature | inline |
| ForceRefreshUUID() (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inline |
| ForceRest() | Anvil.API.NwCreature | inline |
| Gender | Anvil.API.NwCreature | |
| GetAbilityModifier(Ability ability) | Anvil.API.NwCreature | inline |
| GetAbilityScore(Ability ability, bool baseOnly=false) | Anvil.API.NwCreature | inline |
| GetActionMode(ActionMode actionMode) | Anvil.API.NwCreature | inline |
| GetArmorClassVersus(NwCreature creature) | Anvil.API.NwCreature | inline |
| GetAssociate(AssociateType associateType) | Anvil.API.NwCreature | inline |
| GetAttackBonus(bool isMelee=false, bool isTouchAttack=false, bool isOffHand=false, bool includeBaseAttackBonus=true) | Anvil.API.NwCreature | inline |
| GetBaseSavingThrow(SavingThrow savingThrow) | Anvil.API.NwCreature | inline |
| GetClassDomains(NwClass? nwClass=default) | Anvil.API.NwCreature | inline |
| GetClassInfo(NwClass? nwClass) | Anvil.API.NwCreature | inline |
| GetColor(ColorChannel colorChannel) | Anvil.API.NwGameObject | inline |
| GetCreatureBodyPart(CreaturePart creaturePart) | Anvil.API.NwCreature | inline |
| GetDamageLevelOverride() | Anvil.API.NwCreature | inline |
| GetEventScript(EventScriptType eventType) | Anvil.API.NwObject | inline |
| GetFeatGainLevel(NwFeat feat) | Anvil.API.NwCreature | inline |
| GetFeatRemainingUses(NwFeat feat) | Anvil.API.NwCreature | inline |
| GetFeatTotalUses(NwFeat feat) | Anvil.API.NwCreature | inline |
| GetHashCode() (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inline |
| GetInitiativeModifier() | Anvil.API.NwCreature | inline |
| GetItemInSlot(InventorySlot slot) | Anvil.API.NwCreature | inline |
| GetLevelStats(int level) | Anvil.API.NwCreature | inline |
| GetLocalizedName(PlayerLanguage language, Gender gender=Gender.Male) | Anvil.API.NwGameObject | inline |
| GetNearestCreatures() | Anvil.API.NwGameObject | inline |
| GetNearestCreatures(CreatureTypeFilter filter1) | Anvil.API.NwGameObject | inline |
| GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2) | Anvil.API.NwGameObject | inline |
| GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3) | Anvil.API.NwGameObject | inline |
| GetNearestObjectsByType< T >() | Anvil.API.NwGameObject | inline |
| GetObjectVariable< T >(string name) | Anvil.API.NwObject | inline |
| GetPrePolymorphAbilityScore(Ability ability) | Anvil.API.NwCreature | inline |
| GetQuickBarButton(byte index) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
| GetQuickBarButtons() (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
| GetRawAbilityScore(Ability ability) | Anvil.API.NwCreature | inline |
| GetSavingThrow(SavingThrow savingThrow) | Anvil.API.NwCreature | inline |
| GetSkillRank(NwSkill skill, bool ranksOnly=false) | Anvil.API.NwCreature | inline |
| GetSlotFromItem(NwItem item) | Anvil.API.NwCreature | inline |
| GetSpecialization(NwClass? nwClass=default) | Anvil.API.NwCreature | inline |
| GetSpellUsesLeft(NwClass nwClass, NwSpell spell, MetaMagic metaMagic=MetaMagic.None, int domain=0) | Anvil.API.NwCreature | inline |
| GetTileExplored(NwArea area, int x, int y) | Anvil.API.NwCreature | inline |
| GetVisualTransform(ObjectVisualTransformDataScope scope) | Anvil.API.NwGameObject | inline |
| GiveGold(int amount, bool showFeedback=true) | Anvil.API.NwCreature | inline |
| GiveItem(NwItem item) | Anvil.API.NwCreature | inline |
| GiveItem(NwItem item, int amount) | Anvil.API.NwCreature | inline |
| Gold | Anvil.API.NwCreature | |
| GoodEvilAlignment | Anvil.API.NwCreature | |
| GoodEvilValue | Anvil.API.NwCreature | |
| HasFeatEffect(NwFeat feat) | Anvil.API.NwCreature | inline |
| HasFeatPrepared(NwFeat feat) | Anvil.API.NwCreature | inline |
| HasLineOfSight(NwGameObject target) | Anvil.API.NwGameObject | inline |
| HasSkill(NwSkill skill) | Anvil.API.NwCreature | inline |
| HasSpellEffect(NwSpell spell) | Anvil.API.NwCreature | inline |
| HasSpellUse(NwSpell spell) | Anvil.API.NwCreature | inline |
| HasTalent(Talent talent) | Anvil.API.NwCreature | inline |
| HasUUID | Anvil.API.NwObject | |
| Henchmen | Anvil.API.NwCreature | |
| HighlightColor | Anvil.API.NwGameObject | |
| HP | Anvil.API.NwGameObject | |
| Immortal | Anvil.API.NwCreature | |
| IncrementRemainingFeatUses(NwFeat feat, int amount=1) | Anvil.API.NwCreature | inline |
| InitiativeRoll | Anvil.API.NwCreature | |
| Inventory | Anvil.API.NwCreature | |
| IsBartering | Anvil.API.NwCreature | |
| IsCreatureHeard(NwCreature creature) | Anvil.API.NwCreature | inline |
| IsCreatureSeen(NwCreature creature) | Anvil.API.NwCreature | inline |
| IsDead | Anvil.API.NwCreature | |
| IsDestroyable | Anvil.API.NwGameObject | |
| IsDMAvatar | Anvil.API.NwCreature | |
| IsDMPossessed | Anvil.API.NwCreature | |
| IsEncounterCreature | Anvil.API.NwCreature | |
| IsEnemy(NwCreature target) | Anvil.API.NwCreature | inline |
| IsEventLocked(EventScriptType eventType) | Anvil.API.NwObject | inline |
| IsFlanking(NwCreature target) | Anvil.API.NwCreature | inline |
| IsFriend(NwCreature target) | Anvil.API.NwCreature | inline |
| IsImmuneTo(ImmunityType immunityType, NwGameObject? verses=null) | Anvil.API.NwCreature | inline |
| IsInCombat | Anvil.API.NwCreature | |
| IsInConversation | Anvil.API.NwGameObject | |
| IsListening | Anvil.API.NwGameObject | |
| IsLoginPlayerCharacter | Anvil.API.NwCreature | |
| IsNeutral(NwCreature target) | Anvil.API.NwCreature | inline |
| IsPlayableRace | Anvil.API.NwCreature | |
| IsPlayerControlled | Anvil.API.NwCreature | |
| IsPossessedFamiliar | Anvil.API.NwCreature | |
| IsRaiseable | Anvil.API.NwGameObject | |
| IsRangedWeaponEquipped | Anvil.API.NwCreature | |
| IsReactionTypeFriendly(NwCreature creature) | Anvil.API.NwCreature | inline |
| IsReactionTypeHostile(NwCreature creature) | Anvil.API.NwCreature | inline |
| IsReactionTypeNeutral(NwCreature creature) | Anvil.API.NwCreature | inline |
| IsResting | Anvil.API.NwCreature | |
| IsSelectableWhenDead | Anvil.API.NwGameObject | |
| IsValid (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | |
| IsWeaponEffective(NwGameObject target, bool offHand=false) | Anvil.API.NwCreature | inline |
| JumpToObject(NwGameObject gameObject, bool walkStraightLineToPoint=true) | Anvil.API.NwCreature | inline |
| KnowsFeat(NwFeat feat) | Anvil.API.NwCreature | inline |
| LastAttackMode | Anvil.API.NwCreature | |
| LastCommandFromMaster | Anvil.API.NwCreature | |
| LastSpecialAttackType | Anvil.API.NwCreature | |
| LastTrapDetected | Anvil.API.NwCreature | |
| LawChaosAlignment | Anvil.API.NwCreature | |
| LawChaosValue | Anvil.API.NwCreature | |
| Level | Anvil.API.NwCreature | |
| LevelInfo | Anvil.API.NwCreature | |
| LevelUp(NwClass nwClass, int count) | Anvil.API.NwCreature | inline |
| LevelUpHenchman(NwClass nwClass, PackageType package, bool spellsReady=false) | Anvil.API.NwCreature | inline |
| LocalVariables | Anvil.API.NwObject | |
| Location | Anvil.API.NwGameObject | |
| LoginPlayer | Anvil.API.NwCreature | |
| Lootable | Anvil.API.NwCreature | |
| Master | Anvil.API.NwCreature | |
| MaxHP | Anvil.API.NwGameObject | |
| MeetsFeatRequirements(NwFeat feat) | Anvil.API.NwCreature | inline |
| MouseCursor | Anvil.API.NwGameObject | |
| MovementRate | Anvil.API.NwCreature | |
| MovementRateFactor | Anvil.API.NwCreature | |
| MovementType | Anvil.API.NwCreature | |
| Name | Anvil.API.NwObject | |
| NwGameObject(CNWSObject gameObject) (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inlineprotected |
| NwObject(ICGameObject gameObject) | Anvil.API.NwObject | inlineprotected |
| ObjectId | Anvil.API.NwObject | |
| ObjectVisibilityService (defined in Anvil.API.NwObject) | Anvil.API.NwObject | protectedstatic |
| OnAcquireItem | Anvil.API.NwGameObject | |
| OnActivateItem | Anvil.API.NwCreature | |
| OnAssociateAdd | Anvil.API.NwCreature | |
| OnAssociateRemove | Anvil.API.NwCreature | |
| OnBlocked | Anvil.API.NwCreature | |
| OnChatMessageSend | Anvil.API.NwGameObject | |
| OnCheckEffectImmunity | Anvil.API.NwCreature | |
| OnCombatDRBroken | Anvil.API.NwCreature | |
| OnCombatModeToggle | Anvil.API.NwCreature | |
| OnCombatRoundEnd | Anvil.API.NwCreature | |
| OnCombatRoundStart | Anvil.API.NwCreature | |
| OnConversation | Anvil.API.NwCreature | |
| OnCreatureAcquireItem | Anvil.API.NwCreature | |
| OnCreatureAttack | Anvil.API.NwCreature | |
| OnCreatureCheckProficiencies | Anvil.API.NwCreature | |
| OnCreatureDamage | Anvil.API.NwCreature | |
| OnDamaged | Anvil.API.NwCreature | |
| OnDeath | Anvil.API.NwCreature | |
| OnDetectModeUpdate | Anvil.API.NwCreature | |
| OnDisarmWeapon | Anvil.API.NwGameObject | |
| OnDispelMagicApply | Anvil.API.NwGameObject | |
| OnDisturbed | Anvil.API.NwCreature | |
| OnDoListenDetection | Anvil.API.NwCreature | |
| OnDoSpotDetection | Anvil.API.NwCreature | |
| OnEffectApply | Anvil.API.NwGameObject | |
| OnEffectRemove | Anvil.API.NwGameObject | |
| OnFamiliarPossess | Anvil.API.NwCreature | |
| OnFamiliarUnpossess | Anvil.API.NwCreature | |
| OnHeal | Anvil.API.NwGameObject | |
| OnHealKitUse | Anvil.API.NwCreature | |
| OnHeartbeat | Anvil.API.NwCreature | |
| OnInventoryGoldAdd | Anvil.API.NwCreature | |
| OnInventoryGoldRemove | Anvil.API.NwCreature | |
| OnItemEquip | Anvil.API.NwCreature | |
| OnItemInventoryClose | Anvil.API.NwCreature | |
| OnItemInventoryOpen | Anvil.API.NwCreature | |
| OnItemPayToIdentify | Anvil.API.NwCreature | |
| OnItemScrollLearn | Anvil.API.NwCreature | |
| OnItemUnequip | Anvil.API.NwCreature | |
| OnItemUse | Anvil.API.NwCreature | |
| OnItemValidateEquip | Anvil.API.NwCreature | |
| OnItemValidateUse | Anvil.API.NwCreature | |
| OnLevelDown | Anvil.API.NwCreature | |
| OnLevelUp | Anvil.API.NwCreature | |
| OnLevelUpAutomatic | Anvil.API.NwCreature | |
| OnObjectUse | Anvil.API.NwCreature | |
| OnPerception | Anvil.API.NwCreature | |
| OnPhysicalAttacked | Anvil.API.NwCreature | |
| OnPolymorphApply | Anvil.API.NwCreature | |
| OnPolymorphRemove | Anvil.API.NwCreature | |
| OnRested | Anvil.API.NwCreature | |
| OnSpawn | Anvil.API.NwCreature | |
| OnSpellAction | Anvil.API.NwCreature | |
| OnSpellBroadcast | Anvil.API.NwGameObject | |
| OnSpellCast | Anvil.API.NwGameObject | |
| OnSpellCastAt | Anvil.API.NwCreature | |
| OnSpellInterrupt | Anvil.API.NwGameObject | |
| OnSpellSlotClear | Anvil.API.NwCreature | |
| OnSpellSlotMemorize | Anvil.API.NwCreature | |
| OnStealthModeUpdate | Anvil.API.NwCreature | |
| OnStoreRequestBuy | Anvil.API.NwCreature | |
| OnStoreRequestSell | Anvil.API.NwCreature | |
| OnTrapDisarm | Anvil.API.NwCreature | |
| OnTrapExamine | Anvil.API.NwCreature | |
| OnTrapFlag | Anvil.API.NwCreature | |
| OnTrapRecover | Anvil.API.NwCreature | |
| OnTrapSet | Anvil.API.NwCreature | |
| OnUnacquireItem | Anvil.API.NwGameObject | |
| OnUseFeat | Anvil.API.NwCreature | |
| OnUserDefined | Anvil.API.NwCreature | |
| OnUseSkill | Anvil.API.NwCreature | |
| operator CNWSCreature?(NwCreature? creature) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inlinestatic |
| operator uint(NwObject? gameObject) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inlinestatic |
| operator!=(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inlinestatic |
| operator==(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inlinestatic |
| OriginalDescription | Anvil.API.NwObject | |
| OriginalFirstName | Anvil.API.NwCreature | |
| OriginalLastName | Anvil.API.NwCreature | |
| OriginalName | Anvil.API.NwCreature | |
| PeekUUID() (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inline |
| Phenotype | Anvil.API.NwCreature | |
| PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default) | Anvil.API.NwGameObject | inline |
| PlaySound(string soundName) | Anvil.API.NwGameObject | inline |
| PlaySoundByStrRef(StrRef strRef, bool runAsAction=true) | Anvil.API.NwGameObject | inline |
| PlayVoiceChat(VoiceChatType voiceChatType) | Anvil.API.NwCreature | inline |
| PlotFlag | Anvil.API.NwGameObject | |
| PortraitId | Anvil.API.NwGameObject | |
| PortraitResRef | Anvil.API.NwGameObject | |
| Position | Anvil.API.NwCreature | |
| Race | Anvil.API.NwCreature | |
| RemainingSkillPoints | Anvil.API.NwCreature | |
| RemoveEffect(Effect effect) | Anvil.API.NwGameObject | inline |
| RemoveFeat(NwFeat feat, bool removeFeatFromLevelList=false) | Anvil.API.NwCreature | inline |
| RemoveSpecialAbilityAt(int index) | Anvil.API.NwCreature | inline |
| ReplaceObjectAnimation(string anim, string newAnim) | Anvil.API.NwGameObject | inline |
| ReplaceObjectTexture(string texture, string newTexture) | Anvil.API.NwGameObject | inline |
| Reputation(NwCreature creature) | Anvil.API.NwCreature | inline |
| ResetMaterialShaderUniforms() | Anvil.API.NwGameObject | inline |
| ResetMaterialShaderUniforms(string material) | Anvil.API.NwGameObject | inline |
| ResetMaterialShaderUniforms(string material, string param) | Anvil.API.NwGameObject | inline |
| ResourceManager (defined in Anvil.API.NwObject) | Anvil.API.NwObject | protectedstatic |
| ResRef | Anvil.API.NwObject | |
| RestoreAllSpells() | Anvil.API.NwCreature | inline |
| RestoreBaseAttackBonus() | Anvil.API.NwCreature | inline |
| RestoreSpells(byte level) | Anvil.API.NwCreature | inline |
| RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null) | Anvil.API.NwGameObject | inline |
| Rotation | Anvil.API.NwGameObject | |
| RunEquip(NwItem item, InventorySlot inventorySlot) | Anvil.API.NwCreature | inline |
| RunEquip(NwItem item, EquipmentSlots equipmentSlot) | Anvil.API.NwCreature | inline |
| RunUnequip(NwItem item) | Anvil.API.NwCreature | inline |
| Serialize() (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
| SerializeQuickbar() (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
| SerializeToJson(bool saveObjectState) | Anvil.API.NwObject | inline |
| SetActionMode(ActionMode actionMode, bool status) | Anvil.API.NwCreature | inline |
| SetAssociateListenPatterns() | Anvil.API.NwCreature | inline |
| SetBaseSavingThrow(SavingThrow savingThrow, sbyte newValue) | Anvil.API.NwCreature | inline |
| SetColor(ColorChannel colorChannel, int newColor) | Anvil.API.NwGameObject | inline |
| SetCreatureBodyPart(CreaturePart creaturePart, int modelNumber) | Anvil.API.NwCreature | inline |
| SetDamageLevelOverride(DamageLevelEntry damageLevel) | Anvil.API.NwCreature | inline |
| SetEffectIconFlashing(EffectIconTableEntry effectIcon, bool flashing) | Anvil.API.NwCreature | inline |
| SetEventScript(EventScriptType eventType, string? script) | Anvil.API.NwObject | inline |
| SetFacing(float facing) | Anvil.API.NwGameObject | inline |
| SetFeatRemainingUses(NwFeat feat, byte remainingUses) | Anvil.API.NwCreature | inline |
| SetInitiativeModifier(int modifier) | Anvil.API.NwCreature | inline |
| SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false) (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inline |
| SetListenPattern(string pattern, int patternNumber) | Anvil.API.NwGameObject | inline |
| SetLocalizedName(string name, PlayerLanguage language, Gender gender=Gender.Male) | Anvil.API.NwGameObject | inline |
| SetMaterialShaderUniform(string material, string param, int value) | Anvil.API.NwGameObject | inline |
| SetMaterialShaderUniform(string material, string param, Vector4 value) | Anvil.API.NwGameObject | inline |
| SetMaterialShaderUniform(string material, string param, float value) | Anvil.API.NwGameObject | inline |
| SetQuickBarButton(byte index, PlayerQuickBarButton data) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
| SetQuickBarButtons(PlayerQuickBarButton[] buttons) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
| SetSkillRank(NwSkill skill, sbyte rank) | Anvil.API.NwCreature | inline |
| SetSpecialAbilityAt(int index, SpecialAbility ability) | Anvil.API.NwCreature | inline |
| SetsRawAbilityScore(Ability ability, byte value) | Anvil.API.NwCreature | inline |
| SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text) | Anvil.API.NwGameObject | inline |
| SetTileExplored(NwArea area, int x, int y, bool newState) | Anvil.API.NwCreature | inline |
| ShieldCheckPenalty (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | |
| SittingObject | Anvil.API.NwCreature | |
| Size | Anvil.API.NwCreature | |
| SoundSet | Anvil.API.NwCreature | |
| SpeakOneLinerConversation(string dialogResRef="", NwGameObject? tokenTarget=null) | Anvil.API.NwCreature | inline |
| SpeakString(string message, TalkVolume talkVolume=TalkVolume.Talk, bool queueAsAction=false) | Anvil.API.NwObject | inline |
| SpecialAbilities | Anvil.API.NwCreature | |
| SpellAbilities | Anvil.API.NwCreature | |
| SpellAbsorptionLimitedCheck(NwGameObject target, NwSpell? spell=null, SpellSchool? spellSchool=null, int? spellLevel=null, bool removeLevels=true, bool feedback=true) | Anvil.API.NwCreature | inline |
| SpellAbsorptionUnlimitedCheck(NwGameObject target, NwSpell? spell=null, SpellSchool? spellSchool=null, int? spellLevel=null, bool feedback=true) | Anvil.API.NwCreature | inline |
| SpellImmunityCheck(NwGameObject target, NwSpell? spell=null, bool feedback=true) | Anvil.API.NwCreature | inline |
| SpellResistance | Anvil.API.NwCreature | |
| SpellResistanceCheck(NwGameObject target, NwSpell? spell=null, int? casterLevel=null, int? spellResistance=null, bool feedback=true) | Anvil.API.NwCreature | inline |
| StartingPackage | Anvil.API.NwCreature | |
| StealthModeActive | Anvil.API.NwCreature | |
| SubRace | Anvil.API.NwCreature | |
| SummonAnimalCompanion() | Anvil.API.NwCreature | inline |
| SummonAnimalCompanion(string resRef) | Anvil.API.NwCreature | inline |
| SummonFamiliar() | Anvil.API.NwCreature | inline |
| SummonFamiliar(string resRef) | Anvil.API.NwCreature | inline |
| Tag | Anvil.API.NwObject | |
| TailType | Anvil.API.NwCreature | |
| TakeGold(int amount, bool showFeedback=true) | Anvil.API.NwCreature | inline |
| TalentBest(TalentCategory category, int maxCr) | Anvil.API.NwCreature | inline |
| TalentRandom(TalentCategory category) | Anvil.API.NwCreature | inline |
| ToString() | Anvil.API.NwObject | inline |
| TotalWeight | Anvil.API.NwCreature | |
| TouchAttackMelee(NwGameObject target, bool displayFeedback=true) | Anvil.API.NwCreature | inline |
| TouchAttackRanged(NwGameObject target, bool displayFeedback) | Anvil.API.NwCreature | inline |
| TransitionTarget | Anvil.API.NwGameObject | |
| TryGetUUID(out Guid uid) | Anvil.API.NwObject | inline |
| TurnResistanceHitDice | Anvil.API.NwCreature | |
| UiDiscoveryFlags | Anvil.API.NwGameObject | |
| UnpossessFamiliar() | Anvil.API.NwCreature | inline |
| Unsummon() | Anvil.API.NwCreature | inline |
| UnsummonAnimalCompanion() | Anvil.API.NwCreature | inline |
| UnsummonFamiliar() | Anvil.API.NwCreature | inline |
| Useable | Anvil.API.NwGameObject | |
| UUID | Anvil.API.NwObject | |
| VirtualMachine (defined in Anvil.API.NwObject) | Anvil.API.NwObject | protectedstatic |
| VisibilityOverride | Anvil.API.NwGameObject | |
| VisibleDistance | Anvil.API.NwGameObject | |
| VisualTransform | Anvil.API.NwGameObject | |
| WaitForObjectContext() | Anvil.API.NwObject | inline |
| WalkRateCap | Anvil.API.NwCreature | |
| WingType | Anvil.API.NwCreature | |
| Xp | Anvil.API.NwCreature | |