Anvil
Anvil.API.NwCreature Member List

This is the complete list of members for Anvil.API.NwCreature, including all inherited members.

ACAnvil.API.NwCreature
AcquireItem(NwItem item, bool displayFeedback=true) (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinline
ActionAttackTarget(NwGameObject target, bool passive=false)Anvil.API.NwCreatureinline
ActionCastFakeSpellAt(NwSpell spell, Location location, ProjectilePathType pathType=ProjectilePathType.Default)Anvil.API.NwCreatureinline
ActionCastFakeSpellAt(NwSpell spell, NwGameObject target, ProjectilePathType pathType=ProjectilePathType.Default)Anvil.API.NwCreatureinline
ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false)Anvil.API.NwGameObjectinline
ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0)Anvil.API.NwGameObjectinline
ActionCounterspell(NwGameObject counterSpellTarget)Anvil.API.NwCreatureinline
ActionEquipItem(NwItem item, InventorySlot slot)Anvil.API.NwCreatureinline
ActionEquipMostDamagingMelee(NwGameObject? verses=null, bool offhand=false)Anvil.API.NwCreatureinline
ActionEquipMostDamagingRanged(NwGameObject? verses=null)Anvil.API.NwCreatureinline
ActionEquipMostEffectiveArmor()Anvil.API.NwCreatureinline
ActionForceFollowObject(NwGameObject target, float distance)Anvil.API.NwCreatureinline
ActionForceMoveTo(Location target, bool run=false, TimeSpan? timeOut=null)Anvil.API.NwCreatureinline
ActionForceMoveTo(NwObject target, bool run=false, float range=1.0f, TimeSpan? timeOut=null)Anvil.API.NwCreatureinline
ActionInteractObject(NwPlaceable placeable)Anvil.API.NwCreatureinline
ActionJumpToLocation(Location location)Anvil.API.NwGameObjectinline
ActionLockObject(NwDoor door)Anvil.API.NwCreatureinline
ActionLockObject(NwPlaceable placeable)Anvil.API.NwCreatureinline
ActionMoveAwayFrom(NwObject target, bool run, float range=40.0f)Anvil.API.NwCreatureinline
ActionMoveAwayFrom(Location location, bool run, float range=40.0f)Anvil.API.NwCreatureinline
ActionMoveTo(Location target, bool run=false)Anvil.API.NwCreatureinline
ActionMoveTo(NwObject target, bool run=false, float range=1.0f)Anvil.API.NwCreatureinline
ActionPickUpItem(NwItem item)Anvil.API.NwCreatureinline
ActionPutDownItem(NwItem item)Anvil.API.NwCreatureinline
ActionRandomWalk()Anvil.API.NwCreatureinline
ActionRest(bool enemyLineOfSightCheck=false)Anvil.API.NwCreatureinline
ActionSit(NwPlaceable sitPlaceable, bool alignToPlaceable=true)Anvil.API.NwCreatureinline
ActionUnequipItem(NwItem item)Anvil.API.NwCreatureinline
ActionUnlockObject(NwDoor door)Anvil.API.NwCreatureinline
ActionUnlockObject(NwPlaceable placeable)Anvil.API.NwCreatureinline
ActionUseFeat(NwFeat feat, NwGameObject target, Subfeat subFeat=Subfeat.None)Anvil.API.NwCreatureinline
ActionUseFeat(NwFeat feat, Location target, Subfeat subFeat=Subfeat.None)Anvil.API.NwCreatureinline
ActionUseItem(NwItem item, ItemProperty itemProperty, Location location, bool decrementCharges=true, int subPropertyIndex=0)Anvil.API.NwCreatureinline
ActionUseItem(NwItem item, ItemProperty itemProperty, NwGameObject gameObject, bool decrementCharges=true, int subPropertyIndex=0)Anvil.API.NwCreatureinline
ActionUseSkill(NwSkill skill, NwGameObject target, SubSkill subSkill=SubSkill.None, NwItem? itemUsed=null)Anvil.API.NwCreatureinline
ActionUseTalent(Talent talent, Location target)Anvil.API.NwCreatureinline
ActionUseTalent(Talent talent, NwGameObject target)Anvil.API.NwCreatureinline
ActionWait(TimeSpan duration)Anvil.API.NwGameObjectinline
ActiveEffectsAnvil.API.NwGameObject
AddActionToQueue(System.Action action)Anvil.API.NwObjectinline
AddFeat(NwFeat feat)Anvil.API.NwCreatureinline
AddFeat(NwFeat feat, int level)Anvil.API.NwCreatureinline
AddSpecialAbility(SpecialAbility ability)Anvil.API.NwCreatureinline
AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinlineprotectedvirtual
AdjustPartyAlignment(Alignment alignment, int shift)Anvil.API.NwCreatureinline
AgeAnvil.API.NwCreature
AiLevelAnvil.API.NwCreature
AlwaysWalkAnvil.API.NwCreature
AnimalCompanionNameAnvil.API.NwCreature
AnimalCompanionTypeAnvil.API.NwCreature
AnimationStateAnvil.API.NwGameObject
AppearanceAnvil.API.NwCreature
ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default)Anvil.API.NwGameObjectinline
ArcaneSpellFailureAnvil.API.NwCreature
AreaAnvil.API.NwGameObject
ArmorCheckPenalty (defined in Anvil.API.NwCreature)Anvil.API.NwCreature
AssertObjectValid() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlineprotected
AssociatesAnvil.API.NwCreature
AssociateTypeAnvil.API.NwCreature
AttackTargetAnvil.API.NwCreature
AttemptedAttackTargetAnvil.API.NwCreature
AttemptedSpellTargetAnvil.API.NwCreature
BaseACAnvil.API.NwCreature
BaseArmorArcaneSpellFailureAnvil.API.NwCreature
BaseAttackBonusAnvil.API.NwCreature
BaseAttackCountAnvil.API.NwCreature
BaseShieldArcaneSpellFailureAnvil.API.NwCreature
BodyBagAnvil.API.NwCreature
BodyBagTemplateAnvil.API.NwCreature
BroadcastSkillRoll(int diceRoll, NwSkill skill, int modifier, int difficultyClass, bool take20, SkillResult result)Anvil.API.NwCreatureinline
CalculateAbilityModifierFromScore(byte abilityScore)Anvil.API.NwCreatureinline
CasterLevelAnvil.API.NwGameObject
ChallengeRatingAnvil.API.NwCreature
CheckResistSpell(NwGameObject target)Anvil.API.NwCreatureinline
ClassesAnvil.API.NwCreature
ClearActionQueue(bool clearCombatState=false)Anvil.API.NwObjectinline
ClearDamageLevelOverride()Anvil.API.NwCreatureinline
ClearEventSubscriptions()Anvil.API.NwObjectinline
ClearInitiativeModifier()Anvil.API.NwCreatureinline
ClearObjectAnimationOverride(string anim)Anvil.API.NwGameObjectinline
Clone(Location location, string? newTag=null, bool copyLocalState=true)Anvil.API.NwCreatureinlinevirtual
CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinlineprotected
CombatModeAnvil.API.NwCreature
CommandableAnvil.API.NwCreature
ControllingPlayerAnvil.API.NwCreature
CorpseDecayTimeAnvil.API.NwCreature
Create(string template, Location location, bool useAppearAnim=false, string newTag="")Anvil.API.NwCreatureinlinestatic
CurrentActionAnvil.API.NwCreature
DamageLevelAnvil.API.NwCreature
DecrementRemainingFeatUses(NwFeat feat, int amount=1)Anvil.API.NwCreatureinline
DefensiveCastingModeActiveAnvil.API.NwCreature
DeityAnvil.API.NwCreature
DescriptionAnvil.API.NwObject
Deserialize(byte[] serialized) (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinlinestatic
DeserializeQuickbar(byte[] serialized) (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinline
Destroy()Anvil.API.NwGameObjectinlinevirtual
DetectModeActiveAnvil.API.NwCreature
DialogResRefAnvil.API.NwCreature
DisarmableAnvil.API.NwCreature
Distance(NwGameObject target)Anvil.API.NwGameObjectinline
DistanceSquared(NwGameObject target)Anvil.API.NwGameObjectinline
DoDoorAction(NwDoor door, DoorAction doorAction)Anvil.API.NwCreatureinline
DoPlaceableAction(NwPlaceable placeable, PlaceableAction placeableAction)Anvil.API.NwCreatureinline
DoSkillCheck(NwSkill skill, int difficultyClass)Anvil.API.NwCreatureinline
EncounterAnvil.API.NwCreature
EndConversation()Anvil.API.NwGameObjectinline
Equals(NwObject? other) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
Equals(object? obj) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
EventService (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
ExploresMinimapAnvil.API.NwCreature
FaceToObject(NwGameObject target)Anvil.API.NwGameObjectinline
FaceToPoint(Vector3 point)Anvil.API.NwGameObjectinlinevirtual
FactionAnvil.API.NwCreature
FamiliarNameAnvil.API.NwCreature
FamiliarTypeAnvil.API.NwCreature
FeatCountAnvil.API.NwCreature
FeatsAnvil.API.NwCreature
FindItemWithTag(string itemTag)Anvil.API.NwCreatureinline
FindObjectsOfType< T >()Anvil.API.NwObjectinlinestatic
FindObjectsWithTag(params string[] tags)Anvil.API.NwObjectinlinestatic
FindObjectsWithTag< T >(params string[] tags)Anvil.API.NwObjectinlinestatic
FlatFootedAnvil.API.NwCreature
FootstepTypeAnvil.API.NwCreature
ForceRefreshUUID() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
ForceRest()Anvil.API.NwCreatureinline
GenderAnvil.API.NwCreature
GetAbilityModifier(Ability ability)Anvil.API.NwCreatureinline
GetAbilityScore(Ability ability, bool baseOnly=false)Anvil.API.NwCreatureinline
GetActionMode(ActionMode actionMode)Anvil.API.NwCreatureinline
GetArmorClassVersus(NwCreature creature)Anvil.API.NwCreatureinline
GetAssociate(AssociateType associateType)Anvil.API.NwCreatureinline
GetAttackBonus(bool isMelee=false, bool isTouchAttack=false, bool isOffHand=false, bool includeBaseAttackBonus=true)Anvil.API.NwCreatureinline
GetBaseSavingThrow(SavingThrow savingThrow)Anvil.API.NwCreatureinline
GetClassDomains(NwClass? nwClass=default)Anvil.API.NwCreatureinline
GetClassInfo(NwClass? nwClass)Anvil.API.NwCreatureinline
GetColor(ColorChannel colorChannel)Anvil.API.NwGameObjectinline
GetCreatureBodyPart(CreaturePart creaturePart)Anvil.API.NwCreatureinline
GetDamageLevelOverride()Anvil.API.NwCreatureinline
GetEventScript(EventScriptType eventType)Anvil.API.NwObjectinline
GetFeatGainLevel(NwFeat feat)Anvil.API.NwCreatureinline
GetFeatRemainingUses(NwFeat feat)Anvil.API.NwCreatureinline
GetFeatTotalUses(NwFeat feat)Anvil.API.NwCreatureinline
GetHashCode() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
GetInitiativeModifier()Anvil.API.NwCreatureinline
GetItemInSlot(InventorySlot slot)Anvil.API.NwCreatureinline
GetLevelStats(int level)Anvil.API.NwCreatureinline
GetNearestCreatures()Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3)Anvil.API.NwGameObjectinline
GetNearestObjectsByType< T >()Anvil.API.NwGameObjectinline
GetObjectVariable< T >(string name)Anvil.API.NwObjectinline
GetPrePolymorphAbilityScore(Ability ability)Anvil.API.NwCreatureinline
GetQuickBarButton(byte index) (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinline
GetQuickBarButtons() (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinline
GetRawAbilityScore(Ability ability)Anvil.API.NwCreatureinline
GetSavingThrow(SavingThrow savingThrow)Anvil.API.NwCreatureinline
GetSkillRank(NwSkill skill, bool ranksOnly=false)Anvil.API.NwCreatureinline
GetSlotFromItem(NwItem item)Anvil.API.NwCreatureinline
GetSpecialization(NwClass? nwClass=default)Anvil.API.NwCreatureinline
GetSpellUsesLeft(NwClass nwClass, NwSpell spell, MetaMagic metaMagic=MetaMagic.None, int domain=0)Anvil.API.NwCreatureinline
GetTileExplored(NwArea area, int x, int y)Anvil.API.NwCreatureinline
GetVisualTransform(ObjectVisualTransformDataScope scope)Anvil.API.NwGameObjectinline
GiveGold(int amount, bool showFeedback=true)Anvil.API.NwCreatureinline
GiveItem(NwItem item)Anvil.API.NwCreatureinline
GiveItem(NwItem item, int amount)Anvil.API.NwCreatureinline
GoldAnvil.API.NwCreature
GoodEvilAlignmentAnvil.API.NwCreature
GoodEvilValueAnvil.API.NwCreature
HasFeatEffect(NwFeat feat)Anvil.API.NwCreatureinline
HasFeatPrepared(NwFeat feat)Anvil.API.NwCreatureinline
HasLineOfSight(NwGameObject target)Anvil.API.NwGameObjectinline
HasSkill(NwSkill skill)Anvil.API.NwCreatureinline
HasSpellEffect(NwSpell spell)Anvil.API.NwCreatureinline
HasSpellUse(NwSpell spell)Anvil.API.NwCreatureinline
HasTalent(Talent talent)Anvil.API.NwCreatureinline
HasUUIDAnvil.API.NwObject
HenchmenAnvil.API.NwCreature
HighlightColorAnvil.API.NwGameObject
HPAnvil.API.NwGameObject
ImmortalAnvil.API.NwCreature
IncrementRemainingFeatUses(NwFeat feat, int amount=1)Anvil.API.NwCreatureinline
InventoryAnvil.API.NwCreature
IsBarteringAnvil.API.NwCreature
IsCreatureHeard(NwCreature creature)Anvil.API.NwCreatureinline
IsCreatureSeen(NwCreature creature)Anvil.API.NwCreatureinline
IsDeadAnvil.API.NwCreature
IsDMAvatarAnvil.API.NwCreature
IsDMPossessedAnvil.API.NwCreature
IsEncounterCreatureAnvil.API.NwCreature
IsEnemy(NwCreature target)Anvil.API.NwCreatureinline
IsEventLocked(EventScriptType eventType)Anvil.API.NwObjectinline
IsFlanking(NwCreature target)Anvil.API.NwCreatureinline
IsFriend(NwCreature target)Anvil.API.NwCreatureinline
IsImmuneTo(ImmunityType immunityType, NwGameObject? verses=null)Anvil.API.NwCreatureinline
IsInCombatAnvil.API.NwCreature
IsInConversationAnvil.API.NwGameObject
IsListeningAnvil.API.NwGameObject
IsLoginPlayerCharacterAnvil.API.NwCreature
IsNeutral(NwCreature target)Anvil.API.NwCreatureinline
IsPlayableRaceAnvil.API.NwCreature
IsPlayerControlledAnvil.API.NwCreature
IsPossessedFamiliarAnvil.API.NwCreature
IsRangedWeaponEquippedAnvil.API.NwCreature
IsReactionTypeFriendly(NwCreature creature)Anvil.API.NwCreatureinline
IsReactionTypeHostile(NwCreature creature)Anvil.API.NwCreatureinline
IsReactionTypeNeutral(NwCreature creature)Anvil.API.NwCreatureinline
IsRestingAnvil.API.NwCreature
IsValidAnvil.API.NwObject
IsWeaponEffective(NwGameObject target, bool offHand=false)Anvil.API.NwCreatureinline
JumpToObject(NwGameObject gameObject, bool walkStraightLineToPoint=true)Anvil.API.NwCreatureinline
KnowsFeat(NwFeat feat)Anvil.API.NwCreatureinline
LastAttackModeAnvil.API.NwCreature
LastCommandFromMasterAnvil.API.NwCreature
LastSpecialAttackTypeAnvil.API.NwCreature
LastTrapDetectedAnvil.API.NwCreature
LawChaosAlignmentAnvil.API.NwCreature
LawChaosValueAnvil.API.NwCreature
LevelAnvil.API.NwCreature
LevelInfoAnvil.API.NwCreature
LevelUp(NwClass nwClass, int count)Anvil.API.NwCreatureinline
LevelUpHenchman(NwClass nwClass, PackageType package, bool spellsReady=false)Anvil.API.NwCreatureinline
LocalVariablesAnvil.API.NwObject
LocationAnvil.API.NwGameObject
LoginPlayerAnvil.API.NwCreature
LootableAnvil.API.NwCreature
MasterAnvil.API.NwCreature
MaxHPAnvil.API.NwGameObject
MeetsFeatRequirements(NwFeat feat)Anvil.API.NwCreatureinline
MouseCursorAnvil.API.NwGameObject
MovementRateAnvil.API.NwCreature
MovementRateFactorAnvil.API.NwCreature
MovementTypeAnvil.API.NwCreature
NameAnvil.API.NwObject
NwObject(ICGameObject gameObject) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlineprotected
ObjectIdAnvil.API.NwObject
ObjectVisibilityService (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
OnAcquireItemAnvil.API.NwGameObject
OnActivateItemAnvil.API.NwCreature
OnAssociateAddAnvil.API.NwCreature
OnAssociateRemoveAnvil.API.NwCreature
OnBlockedAnvil.API.NwCreature
OnChatMessageSendAnvil.API.NwGameObject
OnCheckEffectImmunityAnvil.API.NwCreature
OnCombatDRBrokenAnvil.API.NwCreature
OnCombatModeToggleAnvil.API.NwCreature
OnCombatRoundEndAnvil.API.NwCreature
OnCombatRoundStartAnvil.API.NwCreature
OnConversationAnvil.API.NwCreature
OnCreatureAttackAnvil.API.NwCreature
OnCreatureCheckProficienciesAnvil.API.NwCreature
OnCreatureDamageAnvil.API.NwCreature
OnDamagedAnvil.API.NwCreature
OnDeathAnvil.API.NwCreature
OnDetectModeUpdateAnvil.API.NwCreature
OnDisarmWeaponAnvil.API.NwGameObject
OnDispelMagicApplyAnvil.API.NwGameObject
OnDisturbedAnvil.API.NwCreature
OnDoListenDetectionAnvil.API.NwCreature
OnDoSpotDetectionAnvil.API.NwCreature
OnEffectApplyAnvil.API.NwGameObject
OnEffectRemoveAnvil.API.NwGameObject
OnFamiliarPossessAnvil.API.NwCreature
OnFamiliarUnpossessAnvil.API.NwCreature
OnHealAnvil.API.NwGameObject
OnHealKitUseAnvil.API.NwCreature
OnHeartbeatAnvil.API.NwCreature
OnInventoryGoldAddAnvil.API.NwCreature
OnInventoryGoldRemoveAnvil.API.NwCreature
OnItemEquipAnvil.API.NwCreature
OnItemInventoryCloseAnvil.API.NwCreature
OnItemInventoryOpenAnvil.API.NwCreature
OnItemPayToIdentifyAnvil.API.NwCreature
OnItemScrollLearnAnvil.API.NwCreature
OnItemUnequipAnvil.API.NwCreature
OnItemUseAnvil.API.NwCreature
OnItemValidateEquipAnvil.API.NwCreature
OnItemValidateUseAnvil.API.NwCreature
OnLevelDownAnvil.API.NwCreature
OnLevelUpAnvil.API.NwCreature
OnLevelUpAutomaticAnvil.API.NwCreature
OnObjectUseAnvil.API.NwCreature
OnPerceptionAnvil.API.NwCreature
OnPhysicalAttackedAnvil.API.NwCreature
OnRestedAnvil.API.NwCreature
OnSpawnAnvil.API.NwCreature
OnSpellActionAnvil.API.NwCreature
OnSpellBroadcastAnvil.API.NwGameObject
OnSpellCastAnvil.API.NwGameObject
OnSpellCastAtAnvil.API.NwCreature
OnSpellInterruptAnvil.API.NwGameObject
OnSpellSlotClearAnvil.API.NwCreature
OnSpellSlotMemorizeAnvil.API.NwCreature
OnStealthModeUpdateAnvil.API.NwCreature
OnStoreRequestBuyAnvil.API.NwCreature
OnStoreRequestSellAnvil.API.NwCreature
OnUnacquireItemAnvil.API.NwGameObject
OnUseFeatAnvil.API.NwCreature
OnUserDefinedAnvil.API.NwCreature
OnUseSkillAnvil.API.NwCreature
operator CNWSCreature?(NwCreature? creature) (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinlinestatic
operator uint(NwObject? gameObject) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
operator!=(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
operator==(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
OriginalDescriptionAnvil.API.NwObject
OriginalFirstNameAnvil.API.NwCreature
OriginalLastNameAnvil.API.NwCreature
OriginalNameAnvil.API.NwCreature
PeekUUID()Anvil.API.NwGameObjectinlinevirtual
PhenotypeAnvil.API.NwCreature
PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default)Anvil.API.NwGameObjectinline
PlaySound(string soundName)Anvil.API.NwGameObjectinline
PlaySoundByStrRef(StrRef strRef, bool runAsAction=true)Anvil.API.NwGameObjectinline
PlayVoiceChat(VoiceChatType voiceChatType)Anvil.API.NwCreatureinline
PlotFlagAnvil.API.NwGameObject
PortraitIdAnvil.API.NwGameObject
PortraitResRefAnvil.API.NwGameObject
PositionAnvil.API.NwCreature
RaceAnvil.API.NwCreature
RemainingSkillPointsAnvil.API.NwCreature
RemoveEffect(Effect effect)Anvil.API.NwGameObjectinline
RemoveFeat(NwFeat feat, bool removeFeatFromLevelList=false)Anvil.API.NwCreatureinline
RemoveSpecialAbilityAt(int index)Anvil.API.NwCreatureinline
ReplaceObjectAnimation(string anim, string newAnim)Anvil.API.NwGameObjectinline
ReplaceObjectTexture(string texture, string newTexture)Anvil.API.NwGameObjectinline
Reputation(NwCreature creature)Anvil.API.NwCreatureinline
ResetMaterialShaderUniforms()Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material, string param)Anvil.API.NwGameObjectinline
ResourceManager (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
ResRefAnvil.API.NwObject
RestoreAllSpells()Anvil.API.NwCreatureinline
RestoreBaseAttackBonus()Anvil.API.NwCreatureinline
RestoreSpells(byte level)Anvil.API.NwCreatureinline
RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null)Anvil.API.NwGameObjectinline
RotationAnvil.API.NwGameObject
RunEquip(NwItem item, InventorySlot inventorySlot)Anvil.API.NwCreatureinline
RunEquip(NwItem item, EquipmentSlots equipmentSlot)Anvil.API.NwCreatureinline
RunUnequip(NwItem item)Anvil.API.NwCreatureinline
Serialize() (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinlinevirtual
SerializeQuickbar() (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinline
SerializeToJson(bool saveObjectState)Anvil.API.NwObjectinline
SetActionMode(ActionMode actionMode, bool status)Anvil.API.NwCreatureinline
SetAssociateListenPatterns()Anvil.API.NwCreatureinline
SetBaseSavingThrow(SavingThrow savingThrow, sbyte newValue)Anvil.API.NwCreatureinline
SetColor(ColorChannel colorChannel, int newColor)Anvil.API.NwGameObjectinline
SetCreatureBodyPart(CreaturePart creaturePart, int modelNumber)Anvil.API.NwCreatureinline
SetDamageLevelOverride(DamageLevelEntry damageLevel)Anvil.API.NwCreatureinline
SetEffectIconFlashing(EffectIconTableEntry effectIcon, bool flashing)Anvil.API.NwCreatureinline
SetEventScript(EventScriptType eventType, string? script)Anvil.API.NwObjectinline
SetFacing(float facing)Anvil.API.NwGameObjectinline
SetFeatRemainingUses(NwFeat feat, byte remainingUses)Anvil.API.NwCreatureinline
SetInitiativeModifier(int modifier)Anvil.API.NwCreatureinline
SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false)Anvil.API.NwGameObjectinline
SetListenPattern(string pattern, int patternNumber)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, int value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, Vector4 value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, float value)Anvil.API.NwGameObjectinline
SetQuickBarButton(byte index, PlayerQuickBarButton data) (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinline
SetQuickBarButtons(PlayerQuickBarButton[] buttons) (defined in Anvil.API.NwCreature)Anvil.API.NwCreatureinline
SetSkillRank(NwSkill skill, sbyte rank)Anvil.API.NwCreatureinline
SetSpecialAbilityAt(int index, SpecialAbility ability)Anvil.API.NwCreatureinline
SetsRawAbilityScore(Ability ability, byte value)Anvil.API.NwCreatureinline
SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text)Anvil.API.NwGameObjectinline
SetTileExplored(NwArea area, int x, int y, bool newState)Anvil.API.NwCreatureinline
ShieldCheckPenalty (defined in Anvil.API.NwCreature)Anvil.API.NwCreature
SittingObjectAnvil.API.NwCreature
SizeAnvil.API.NwCreature
SoundSetAnvil.API.NwCreature
SpeakOneLinerConversation(string dialogResRef="", NwGameObject? tokenTarget=null)Anvil.API.NwCreatureinline
SpeakString(string message, TalkVolume talkVolume=TalkVolume.Talk, bool queueAsAction=false)Anvil.API.NwObjectinline
SpecialAbilitiesAnvil.API.NwCreature
SpellAbilitiesAnvil.API.NwCreature
SpellResistanceAnvil.API.NwCreature
StartingPackageAnvil.API.NwCreature
StealthModeActiveAnvil.API.NwCreature
SubRaceAnvil.API.NwCreature
SummonAnimalCompanion()Anvil.API.NwCreatureinline
SummonFamiliar()Anvil.API.NwCreatureinline
TagAnvil.API.NwObject
TailTypeAnvil.API.NwCreature
TakeGold(int amount, bool showFeedback=true)Anvil.API.NwCreatureinline
TalentBest(TalentCategory category, int maxCr)Anvil.API.NwCreatureinline
TalentRandom(TalentCategory category)Anvil.API.NwCreatureinline
ToString()Anvil.API.NwObjectinline
TotalWeightAnvil.API.NwCreature
TouchAttackMelee(NwGameObject target)Anvil.API.NwCreatureinline
TouchAttackRanged(NwGameObject target, bool displayFeedback)Anvil.API.NwCreatureinline
TransitionTargetAnvil.API.NwGameObject
TryGetUUID(out Guid uid)Anvil.API.NwObjectinline
TurnResistanceHitDiceAnvil.API.NwCreature
UiDiscoveryFlagsAnvil.API.NwGameObject
UnpossessFamiliar()Anvil.API.NwCreatureinline
UseableAnvil.API.NwGameObject
UUIDAnvil.API.NwObject
VirtualMachine (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
VisibilityOverrideAnvil.API.NwGameObject
VisibleDistanceAnvil.API.NwGameObject
VisualTransformAnvil.API.NwGameObject
WaitForObjectContext()Anvil.API.NwObjectinline
WalkRateCapAnvil.API.NwCreature
WingTypeAnvil.API.NwCreature
XpAnvil.API.NwCreature