AC | Anvil.API.NwCreature | |
AcquireItem(NwItem item, bool displayFeedback=true) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
ActionAttackTarget(NwGameObject target, bool passive=false) | Anvil.API.NwCreature | inline |
ActionCastFakeSpellAt(NwSpell spell, Location location, ProjectilePathType pathType=ProjectilePathType.Default) | Anvil.API.NwCreature | inline |
ActionCastFakeSpellAt(NwSpell spell, NwGameObject target, ProjectilePathType pathType=ProjectilePathType.Default) | Anvil.API.NwCreature | inline |
ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false) | Anvil.API.NwGameObject | inline |
ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0) | Anvil.API.NwGameObject | inline |
ActionCounterspell(NwGameObject counterSpellTarget) | Anvil.API.NwCreature | inline |
ActionEquipItem(NwItem item, InventorySlot slot) | Anvil.API.NwCreature | inline |
ActionEquipMostDamagingMelee(NwGameObject? verses=null, bool offhand=false) | Anvil.API.NwCreature | inline |
ActionEquipMostDamagingRanged(NwGameObject? verses=null) | Anvil.API.NwCreature | inline |
ActionEquipMostEffectiveArmor() | Anvil.API.NwCreature | inline |
ActionForceFollowObject(NwGameObject target, float distance) | Anvil.API.NwCreature | inline |
ActionForceMoveTo(Location target, bool run=false, TimeSpan? timeOut=null) | Anvil.API.NwCreature | inline |
ActionForceMoveTo(NwObject target, bool run=false, float range=1.0f, TimeSpan? timeOut=null) | Anvil.API.NwCreature | inline |
ActionInteractObject(NwPlaceable placeable) | Anvil.API.NwCreature | inline |
ActionJumpToLocation(Location location) | Anvil.API.NwGameObject | inline |
ActionLockObject(NwDoor door) | Anvil.API.NwCreature | inline |
ActionLockObject(NwPlaceable placeable) | Anvil.API.NwCreature | inline |
ActionMoveAwayFrom(NwObject target, bool run, float range=40.0f) | Anvil.API.NwCreature | inline |
ActionMoveAwayFrom(Location location, bool run, float range=40.0f) | Anvil.API.NwCreature | inline |
ActionMoveTo(Location target, bool run=false) | Anvil.API.NwCreature | inline |
ActionMoveTo(NwObject target, bool run=false, float range=1.0f) | Anvil.API.NwCreature | inline |
ActionPickUpItem(NwItem item) | Anvil.API.NwCreature | inline |
ActionPutDownItem(NwItem item) | Anvil.API.NwCreature | inline |
ActionRandomWalk() | Anvil.API.NwCreature | inline |
ActionRest(bool enemyLineOfSightCheck=false) | Anvil.API.NwCreature | inline |
ActionSit(NwPlaceable sitPlaceable, bool alignToPlaceable=true) | Anvil.API.NwCreature | inline |
ActionUnequipItem(NwItem item) | Anvil.API.NwCreature | inline |
ActionUnlockObject(NwDoor door) | Anvil.API.NwCreature | inline |
ActionUnlockObject(NwPlaceable placeable) | Anvil.API.NwCreature | inline |
ActionUseFeat(NwFeat feat, NwGameObject target, Subfeat subFeat=Subfeat.None) | Anvil.API.NwCreature | inline |
ActionUseFeat(NwFeat feat, Location target, Subfeat subFeat=Subfeat.None) | Anvil.API.NwCreature | inline |
ActionUseItem(NwItem item, ItemProperty itemProperty, Location location, bool decrementCharges=true, int subPropertyIndex=0) | Anvil.API.NwCreature | inline |
ActionUseItem(NwItem item, ItemProperty itemProperty, NwGameObject gameObject, bool decrementCharges=true, int subPropertyIndex=0) | Anvil.API.NwCreature | inline |
ActionUseSkill(NwSkill skill, NwGameObject target, SubSkill subSkill=SubSkill.None, NwItem? itemUsed=null) | Anvil.API.NwCreature | inline |
ActionUseTalent(Talent talent, Location target) | Anvil.API.NwCreature | inline |
ActionUseTalent(Talent talent, NwGameObject target) | Anvil.API.NwCreature | inline |
ActionWait(TimeSpan duration) | Anvil.API.NwGameObject | inline |
ActiveEffects | Anvil.API.NwGameObject | |
AddActionToQueue(System.Action action) | Anvil.API.NwObject | inline |
AddFeat(NwFeat feat) | Anvil.API.NwCreature | inline |
AddFeat(NwFeat feat, int level) | Anvil.API.NwCreature | inline |
AddSpecialAbility(SpecialAbility ability) | Anvil.API.NwCreature | inline |
AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inlineprotectedvirtual |
AdjustPartyAlignment(Alignment alignment, int shift) | Anvil.API.NwCreature | inline |
Age | Anvil.API.NwCreature | |
AiLevel | Anvil.API.NwCreature | |
AlwaysWalk | Anvil.API.NwCreature | |
AnimalCompanionName | Anvil.API.NwCreature | |
AnimalCompanionType | Anvil.API.NwCreature | |
AnimationState | Anvil.API.NwGameObject | |
Appearance | Anvil.API.NwCreature | |
ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default) | Anvil.API.NwGameObject | inline |
ArcaneSpellFailure | Anvil.API.NwCreature | |
Area | Anvil.API.NwGameObject | |
ArmorCheckPenalty (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | |
AssertObjectValid() (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inlineprotected |
Associates | Anvil.API.NwCreature | |
AssociateType | Anvil.API.NwCreature | |
AttackTarget | Anvil.API.NwCreature | |
AttemptedAttackTarget | Anvil.API.NwCreature | |
AttemptedSpellTarget | Anvil.API.NwCreature | |
BaseAC | Anvil.API.NwCreature | |
BaseArmorArcaneSpellFailure | Anvil.API.NwCreature | |
BaseAttackBonus | Anvil.API.NwCreature | |
BaseAttackCount | Anvil.API.NwCreature | |
BaseShieldArcaneSpellFailure | Anvil.API.NwCreature | |
BodyBag | Anvil.API.NwCreature | |
BodyBagTemplate | Anvil.API.NwCreature | |
BroadcastSkillRoll(int diceRoll, NwSkill skill, int modifier, int difficultyClass, bool take20, SkillResult result) | Anvil.API.NwCreature | inline |
CalculateAbilityModifierFromScore(byte abilityScore) | Anvil.API.NwCreature | inline |
CasterLevel | Anvil.API.NwGameObject | |
ChallengeRating | Anvil.API.NwCreature | |
CheckResistSpell(NwGameObject target) | Anvil.API.NwCreature | inline |
Classes | Anvil.API.NwCreature | |
ClearActionQueue(bool clearCombatState=false) | Anvil.API.NwObject | inline |
ClearDamageLevelOverride() | Anvil.API.NwCreature | inline |
ClearEventSubscriptions() | Anvil.API.NwObject | inline |
ClearInitiativeModifier() | Anvil.API.NwCreature | inline |
ClearObjectAnimationOverride(string anim) | Anvil.API.NwGameObject | inline |
Clone(Location location, string? newTag=null, bool copyLocalState=true) | Anvil.API.NwCreature | inlinevirtual |
CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inlineprotected |
CombatMode | Anvil.API.NwCreature | |
Commandable | Anvil.API.NwCreature | |
ControllingPlayer | Anvil.API.NwCreature | |
CorpseDecayTime | Anvil.API.NwCreature | |
Create(string template, Location location, bool useAppearAnim=false, string newTag="") | Anvil.API.NwCreature | inlinestatic |
CurrentAction | Anvil.API.NwCreature | |
DamageLevel | Anvil.API.NwCreature | |
DecrementRemainingFeatUses(NwFeat feat, int amount=1) | Anvil.API.NwCreature | inline |
DefensiveCastingModeActive | Anvil.API.NwCreature | |
Deity | Anvil.API.NwCreature | |
Description | Anvil.API.NwObject | |
Deserialize(byte[] serialized) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inlinestatic |
DeserializeQuickbar(byte[] serialized) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
Destroy() | Anvil.API.NwGameObject | inlinevirtual |
DetectModeActive | Anvil.API.NwCreature | |
DialogResRef | Anvil.API.NwCreature | |
Disarmable | Anvil.API.NwCreature | |
Distance(NwGameObject target) | Anvil.API.NwGameObject | inline |
DistanceSquared(NwGameObject target) | Anvil.API.NwGameObject | inline |
DoDoorAction(NwDoor door, DoorAction doorAction) | Anvil.API.NwCreature | inline |
DoPlaceableAction(NwPlaceable placeable, PlaceableAction placeableAction) | Anvil.API.NwCreature | inline |
DoSkillCheck(NwSkill skill, int difficultyClass) | Anvil.API.NwCreature | inline |
Encounter | Anvil.API.NwCreature | |
EndConversation() | Anvil.API.NwGameObject | inline |
Equals(NwObject? other) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inline |
Equals(object? obj) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inline |
EventService (defined in Anvil.API.NwObject) | Anvil.API.NwObject | protectedstatic |
ExploresMinimap | Anvil.API.NwCreature | |
FaceToObject(NwGameObject target) | Anvil.API.NwGameObject | inline |
FaceToPoint(Vector3 point) | Anvil.API.NwGameObject | inlinevirtual |
Faction | Anvil.API.NwCreature | |
FamiliarName | Anvil.API.NwCreature | |
FamiliarType | Anvil.API.NwCreature | |
FeatCount | Anvil.API.NwCreature | |
Feats | Anvil.API.NwCreature | |
FindItemWithTag(string itemTag) | Anvil.API.NwCreature | inline |
FindObjectsOfType< T >() | Anvil.API.NwObject | inlinestatic |
FindObjectsWithTag(params string[] tags) | Anvil.API.NwObject | inlinestatic |
FindObjectsWithTag< T >(params string[] tags) | Anvil.API.NwObject | inlinestatic |
FlatFooted | Anvil.API.NwCreature | |
FootstepType | Anvil.API.NwCreature | |
ForceRefreshUUID() (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inline |
ForceRest() | Anvil.API.NwCreature | inline |
Gender | Anvil.API.NwCreature | |
GetAbilityModifier(Ability ability) | Anvil.API.NwCreature | inline |
GetAbilityScore(Ability ability, bool baseOnly=false) | Anvil.API.NwCreature | inline |
GetActionMode(ActionMode actionMode) | Anvil.API.NwCreature | inline |
GetArmorClassVersus(NwCreature creature) | Anvil.API.NwCreature | inline |
GetAssociate(AssociateType associateType) | Anvil.API.NwCreature | inline |
GetAttackBonus(bool isMelee=false, bool isTouchAttack=false, bool isOffHand=false, bool includeBaseAttackBonus=true) | Anvil.API.NwCreature | inline |
GetBaseSavingThrow(SavingThrow savingThrow) | Anvil.API.NwCreature | inline |
GetClassDomains(NwClass? nwClass=default) | Anvil.API.NwCreature | inline |
GetClassInfo(NwClass? nwClass) | Anvil.API.NwCreature | inline |
GetColor(ColorChannel colorChannel) | Anvil.API.NwGameObject | inline |
GetCreatureBodyPart(CreaturePart creaturePart) | Anvil.API.NwCreature | inline |
GetDamageLevelOverride() | Anvil.API.NwCreature | inline |
GetEventScript(EventScriptType eventType) | Anvil.API.NwObject | inline |
GetFeatGainLevel(NwFeat feat) | Anvil.API.NwCreature | inline |
GetFeatRemainingUses(NwFeat feat) | Anvil.API.NwCreature | inline |
GetFeatTotalUses(NwFeat feat) | Anvil.API.NwCreature | inline |
GetHashCode() (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inline |
GetInitiativeModifier() | Anvil.API.NwCreature | inline |
GetItemInSlot(InventorySlot slot) | Anvil.API.NwCreature | inline |
GetLevelStats(int level) | Anvil.API.NwCreature | inline |
GetNearestCreatures() | Anvil.API.NwGameObject | inline |
GetNearestCreatures(CreatureTypeFilter filter1) | Anvil.API.NwGameObject | inline |
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2) | Anvil.API.NwGameObject | inline |
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3) | Anvil.API.NwGameObject | inline |
GetNearestObjectsByType< T >() | Anvil.API.NwGameObject | inline |
GetObjectVariable< T >(string name) | Anvil.API.NwObject | inline |
GetPrePolymorphAbilityScore(Ability ability) | Anvil.API.NwCreature | inline |
GetQuickBarButton(byte index) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
GetQuickBarButtons() (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
GetRawAbilityScore(Ability ability) | Anvil.API.NwCreature | inline |
GetSavingThrow(SavingThrow savingThrow) | Anvil.API.NwCreature | inline |
GetSkillRank(NwSkill skill, bool ranksOnly=false) | Anvil.API.NwCreature | inline |
GetSlotFromItem(NwItem item) | Anvil.API.NwCreature | inline |
GetSpecialization(NwClass? nwClass=default) | Anvil.API.NwCreature | inline |
GetSpellUsesLeft(NwClass nwClass, NwSpell spell, MetaMagic metaMagic=MetaMagic.None, int domain=0) | Anvil.API.NwCreature | inline |
GetTileExplored(NwArea area, int x, int y) | Anvil.API.NwCreature | inline |
GetVisualTransform(ObjectVisualTransformDataScope scope) | Anvil.API.NwGameObject | inline |
GiveGold(int amount, bool showFeedback=true) | Anvil.API.NwCreature | inline |
GiveItem(NwItem item) | Anvil.API.NwCreature | inline |
GiveItem(NwItem item, int amount) | Anvil.API.NwCreature | inline |
Gold | Anvil.API.NwCreature | |
GoodEvilAlignment | Anvil.API.NwCreature | |
GoodEvilValue | Anvil.API.NwCreature | |
HasFeatEffect(NwFeat feat) | Anvil.API.NwCreature | inline |
HasFeatPrepared(NwFeat feat) | Anvil.API.NwCreature | inline |
HasLineOfSight(NwGameObject target) | Anvil.API.NwGameObject | inline |
HasSkill(NwSkill skill) | Anvil.API.NwCreature | inline |
HasSpellEffect(NwSpell spell) | Anvil.API.NwCreature | inline |
HasSpellUse(NwSpell spell) | Anvil.API.NwCreature | inline |
HasTalent(Talent talent) | Anvil.API.NwCreature | inline |
HasUUID | Anvil.API.NwObject | |
Henchmen | Anvil.API.NwCreature | |
HighlightColor | Anvil.API.NwGameObject | |
HP | Anvil.API.NwGameObject | |
Immortal | Anvil.API.NwCreature | |
IncrementRemainingFeatUses(NwFeat feat, int amount=1) | Anvil.API.NwCreature | inline |
Inventory | Anvil.API.NwCreature | |
IsBartering | Anvil.API.NwCreature | |
IsCreatureHeard(NwCreature creature) | Anvil.API.NwCreature | inline |
IsCreatureSeen(NwCreature creature) | Anvil.API.NwCreature | inline |
IsDead | Anvil.API.NwCreature | |
IsDMAvatar | Anvil.API.NwCreature | |
IsDMPossessed | Anvil.API.NwCreature | |
IsEncounterCreature | Anvil.API.NwCreature | |
IsEnemy(NwCreature target) | Anvil.API.NwCreature | inline |
IsEventLocked(EventScriptType eventType) | Anvil.API.NwObject | inline |
IsFlanking(NwCreature target) | Anvil.API.NwCreature | inline |
IsFriend(NwCreature target) | Anvil.API.NwCreature | inline |
IsImmuneTo(ImmunityType immunityType, NwGameObject? verses=null) | Anvil.API.NwCreature | inline |
IsInCombat | Anvil.API.NwCreature | |
IsInConversation | Anvil.API.NwGameObject | |
IsListening | Anvil.API.NwGameObject | |
IsLoginPlayerCharacter | Anvil.API.NwCreature | |
IsNeutral(NwCreature target) | Anvil.API.NwCreature | inline |
IsPlayableRace | Anvil.API.NwCreature | |
IsPlayerControlled | Anvil.API.NwCreature | |
IsPossessedFamiliar | Anvil.API.NwCreature | |
IsRangedWeaponEquipped | Anvil.API.NwCreature | |
IsReactionTypeFriendly(NwCreature creature) | Anvil.API.NwCreature | inline |
IsReactionTypeHostile(NwCreature creature) | Anvil.API.NwCreature | inline |
IsReactionTypeNeutral(NwCreature creature) | Anvil.API.NwCreature | inline |
IsResting | Anvil.API.NwCreature | |
IsValid | Anvil.API.NwObject | |
IsWeaponEffective(NwGameObject target, bool offHand=false) | Anvil.API.NwCreature | inline |
JumpToObject(NwGameObject gameObject, bool walkStraightLineToPoint=true) | Anvil.API.NwCreature | inline |
KnowsFeat(NwFeat feat) | Anvil.API.NwCreature | inline |
LastAttackMode | Anvil.API.NwCreature | |
LastCommandFromMaster | Anvil.API.NwCreature | |
LastSpecialAttackType | Anvil.API.NwCreature | |
LastTrapDetected | Anvil.API.NwCreature | |
LawChaosAlignment | Anvil.API.NwCreature | |
LawChaosValue | Anvil.API.NwCreature | |
Level | Anvil.API.NwCreature | |
LevelInfo | Anvil.API.NwCreature | |
LevelUp(NwClass nwClass, int count) | Anvil.API.NwCreature | inline |
LevelUpHenchman(NwClass nwClass, PackageType package, bool spellsReady=false) | Anvil.API.NwCreature | inline |
LocalVariables | Anvil.API.NwObject | |
Location | Anvil.API.NwGameObject | |
LoginPlayer | Anvil.API.NwCreature | |
Lootable | Anvil.API.NwCreature | |
Master | Anvil.API.NwCreature | |
MaxHP | Anvil.API.NwGameObject | |
MeetsFeatRequirements(NwFeat feat) | Anvil.API.NwCreature | inline |
MouseCursor | Anvil.API.NwGameObject | |
MovementRate | Anvil.API.NwCreature | |
MovementRateFactor | Anvil.API.NwCreature | |
MovementType | Anvil.API.NwCreature | |
Name | Anvil.API.NwObject | |
NwObject(ICGameObject gameObject) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inlineprotected |
ObjectId | Anvil.API.NwObject | |
ObjectVisibilityService (defined in Anvil.API.NwObject) | Anvil.API.NwObject | protectedstatic |
OnAcquireItem | Anvil.API.NwGameObject | |
OnActivateItem | Anvil.API.NwCreature | |
OnAssociateAdd | Anvil.API.NwCreature | |
OnAssociateRemove | Anvil.API.NwCreature | |
OnBlocked | Anvil.API.NwCreature | |
OnChatMessageSend | Anvil.API.NwGameObject | |
OnCheckEffectImmunity | Anvil.API.NwCreature | |
OnCombatDRBroken | Anvil.API.NwCreature | |
OnCombatModeToggle | Anvil.API.NwCreature | |
OnCombatRoundEnd | Anvil.API.NwCreature | |
OnCombatRoundStart | Anvil.API.NwCreature | |
OnConversation | Anvil.API.NwCreature | |
OnCreatureAttack | Anvil.API.NwCreature | |
OnCreatureCheckProficiencies | Anvil.API.NwCreature | |
OnCreatureDamage | Anvil.API.NwCreature | |
OnDamaged | Anvil.API.NwCreature | |
OnDeath | Anvil.API.NwCreature | |
OnDetectModeUpdate | Anvil.API.NwCreature | |
OnDisarmWeapon | Anvil.API.NwGameObject | |
OnDispelMagicApply | Anvil.API.NwGameObject | |
OnDisturbed | Anvil.API.NwCreature | |
OnDoListenDetection | Anvil.API.NwCreature | |
OnDoSpotDetection | Anvil.API.NwCreature | |
OnEffectApply | Anvil.API.NwGameObject | |
OnEffectRemove | Anvil.API.NwGameObject | |
OnFamiliarPossess | Anvil.API.NwCreature | |
OnFamiliarUnpossess | Anvil.API.NwCreature | |
OnHeal | Anvil.API.NwGameObject | |
OnHealKitUse | Anvil.API.NwCreature | |
OnHeartbeat | Anvil.API.NwCreature | |
OnInventoryGoldAdd | Anvil.API.NwCreature | |
OnInventoryGoldRemove | Anvil.API.NwCreature | |
OnItemEquip | Anvil.API.NwCreature | |
OnItemInventoryClose | Anvil.API.NwCreature | |
OnItemInventoryOpen | Anvil.API.NwCreature | |
OnItemPayToIdentify | Anvil.API.NwCreature | |
OnItemScrollLearn | Anvil.API.NwCreature | |
OnItemUnequip | Anvil.API.NwCreature | |
OnItemUse | Anvil.API.NwCreature | |
OnItemValidateEquip | Anvil.API.NwCreature | |
OnItemValidateUse | Anvil.API.NwCreature | |
OnLevelDown | Anvil.API.NwCreature | |
OnLevelUp | Anvil.API.NwCreature | |
OnLevelUpAutomatic | Anvil.API.NwCreature | |
OnObjectUse | Anvil.API.NwCreature | |
OnPerception | Anvil.API.NwCreature | |
OnPhysicalAttacked | Anvil.API.NwCreature | |
OnRested | Anvil.API.NwCreature | |
OnSpawn | Anvil.API.NwCreature | |
OnSpellAction | Anvil.API.NwCreature | |
OnSpellBroadcast | Anvil.API.NwGameObject | |
OnSpellCast | Anvil.API.NwGameObject | |
OnSpellCastAt | Anvil.API.NwCreature | |
OnSpellInterrupt | Anvil.API.NwGameObject | |
OnSpellSlotClear | Anvil.API.NwCreature | |
OnSpellSlotMemorize | Anvil.API.NwCreature | |
OnStealthModeUpdate | Anvil.API.NwCreature | |
OnStoreRequestBuy | Anvil.API.NwCreature | |
OnStoreRequestSell | Anvil.API.NwCreature | |
OnUnacquireItem | Anvil.API.NwGameObject | |
OnUseFeat | Anvil.API.NwCreature | |
OnUserDefined | Anvil.API.NwCreature | |
OnUseSkill | Anvil.API.NwCreature | |
operator CNWSCreature?(NwCreature? creature) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inlinestatic |
operator uint(NwObject? gameObject) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inlinestatic |
operator!=(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inlinestatic |
operator==(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject) | Anvil.API.NwObject | inlinestatic |
OriginalDescription | Anvil.API.NwObject | |
OriginalFirstName | Anvil.API.NwCreature | |
OriginalLastName | Anvil.API.NwCreature | |
OriginalName | Anvil.API.NwCreature | |
PeekUUID() | Anvil.API.NwGameObject | inlinevirtual |
Phenotype | Anvil.API.NwCreature | |
PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default) | Anvil.API.NwGameObject | inline |
PlaySound(string soundName) | Anvil.API.NwGameObject | inline |
PlaySoundByStrRef(StrRef strRef, bool runAsAction=true) | Anvil.API.NwGameObject | inline |
PlayVoiceChat(VoiceChatType voiceChatType) | Anvil.API.NwCreature | inline |
PlotFlag | Anvil.API.NwGameObject | |
PortraitId | Anvil.API.NwGameObject | |
PortraitResRef | Anvil.API.NwGameObject | |
Position | Anvil.API.NwCreature | |
Race | Anvil.API.NwCreature | |
RemainingSkillPoints | Anvil.API.NwCreature | |
RemoveEffect(Effect effect) | Anvil.API.NwGameObject | inline |
RemoveFeat(NwFeat feat, bool removeFeatFromLevelList=false) | Anvil.API.NwCreature | inline |
RemoveSpecialAbilityAt(int index) | Anvil.API.NwCreature | inline |
ReplaceObjectAnimation(string anim, string newAnim) | Anvil.API.NwGameObject | inline |
ReplaceObjectTexture(string texture, string newTexture) | Anvil.API.NwGameObject | inline |
Reputation(NwCreature creature) | Anvil.API.NwCreature | inline |
ResetMaterialShaderUniforms() | Anvil.API.NwGameObject | inline |
ResetMaterialShaderUniforms(string material) | Anvil.API.NwGameObject | inline |
ResetMaterialShaderUniforms(string material, string param) | Anvil.API.NwGameObject | inline |
ResourceManager (defined in Anvil.API.NwObject) | Anvil.API.NwObject | protectedstatic |
ResRef | Anvil.API.NwObject | |
RestoreAllSpells() | Anvil.API.NwCreature | inline |
RestoreBaseAttackBonus() | Anvil.API.NwCreature | inline |
RestoreSpells(byte level) | Anvil.API.NwCreature | inline |
RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null) | Anvil.API.NwGameObject | inline |
Rotation | Anvil.API.NwGameObject | |
RunEquip(NwItem item, InventorySlot inventorySlot) | Anvil.API.NwCreature | inline |
RunEquip(NwItem item, EquipmentSlots equipmentSlot) | Anvil.API.NwCreature | inline |
RunUnequip(NwItem item) | Anvil.API.NwCreature | inline |
Serialize() (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inlinevirtual |
SerializeQuickbar() (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
SerializeToJson(bool saveObjectState) | Anvil.API.NwObject | inline |
SetActionMode(ActionMode actionMode, bool status) | Anvil.API.NwCreature | inline |
SetAssociateListenPatterns() | Anvil.API.NwCreature | inline |
SetBaseSavingThrow(SavingThrow savingThrow, sbyte newValue) | Anvil.API.NwCreature | inline |
SetColor(ColorChannel colorChannel, int newColor) | Anvil.API.NwGameObject | inline |
SetCreatureBodyPart(CreaturePart creaturePart, int modelNumber) | Anvil.API.NwCreature | inline |
SetDamageLevelOverride(DamageLevelEntry damageLevel) | Anvil.API.NwCreature | inline |
SetEffectIconFlashing(EffectIconTableEntry effectIcon, bool flashing) | Anvil.API.NwCreature | inline |
SetEventScript(EventScriptType eventType, string? script) | Anvil.API.NwObject | inline |
SetFacing(float facing) | Anvil.API.NwGameObject | inline |
SetFeatRemainingUses(NwFeat feat, byte remainingUses) | Anvil.API.NwCreature | inline |
SetInitiativeModifier(int modifier) | Anvil.API.NwCreature | inline |
SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false) | Anvil.API.NwGameObject | inline |
SetListenPattern(string pattern, int patternNumber) | Anvil.API.NwGameObject | inline |
SetMaterialShaderUniform(string material, string param, int value) | Anvil.API.NwGameObject | inline |
SetMaterialShaderUniform(string material, string param, Vector4 value) | Anvil.API.NwGameObject | inline |
SetMaterialShaderUniform(string material, string param, float value) | Anvil.API.NwGameObject | inline |
SetQuickBarButton(byte index, PlayerQuickBarButton data) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
SetQuickBarButtons(PlayerQuickBarButton[] buttons) (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | inline |
SetSkillRank(NwSkill skill, sbyte rank) | Anvil.API.NwCreature | inline |
SetSpecialAbilityAt(int index, SpecialAbility ability) | Anvil.API.NwCreature | inline |
SetsRawAbilityScore(Ability ability, byte value) | Anvil.API.NwCreature | inline |
SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text) | Anvil.API.NwGameObject | inline |
SetTileExplored(NwArea area, int x, int y, bool newState) | Anvil.API.NwCreature | inline |
ShieldCheckPenalty (defined in Anvil.API.NwCreature) | Anvil.API.NwCreature | |
SittingObject | Anvil.API.NwCreature | |
Size | Anvil.API.NwCreature | |
SoundSet | Anvil.API.NwCreature | |
SpeakOneLinerConversation(string dialogResRef="", NwGameObject? tokenTarget=null) | Anvil.API.NwCreature | inline |
SpeakString(string message, TalkVolume talkVolume=TalkVolume.Talk, bool queueAsAction=false) | Anvil.API.NwObject | inline |
SpecialAbilities | Anvil.API.NwCreature | |
SpellAbilities | Anvil.API.NwCreature | |
SpellResistance | Anvil.API.NwCreature | |
StartingPackage | Anvil.API.NwCreature | |
StealthModeActive | Anvil.API.NwCreature | |
SubRace | Anvil.API.NwCreature | |
SummonAnimalCompanion() | Anvil.API.NwCreature | inline |
SummonFamiliar() | Anvil.API.NwCreature | inline |
Tag | Anvil.API.NwObject | |
TailType | Anvil.API.NwCreature | |
TakeGold(int amount, bool showFeedback=true) | Anvil.API.NwCreature | inline |
TalentBest(TalentCategory category, int maxCr) | Anvil.API.NwCreature | inline |
TalentRandom(TalentCategory category) | Anvil.API.NwCreature | inline |
ToString() | Anvil.API.NwObject | inline |
TotalWeight | Anvil.API.NwCreature | |
TouchAttackMelee(NwGameObject target) | Anvil.API.NwCreature | inline |
TouchAttackRanged(NwGameObject target, bool displayFeedback) | Anvil.API.NwCreature | inline |
TransitionTarget | Anvil.API.NwGameObject | |
TryGetUUID(out Guid uid) | Anvil.API.NwObject | inline |
TurnResistanceHitDice | Anvil.API.NwCreature | |
UiDiscoveryFlags | Anvil.API.NwGameObject | |
UnpossessFamiliar() | Anvil.API.NwCreature | inline |
Useable | Anvil.API.NwGameObject | |
UUID | Anvil.API.NwObject | |
VirtualMachine (defined in Anvil.API.NwObject) | Anvil.API.NwObject | protectedstatic |
VisibilityOverride | Anvil.API.NwGameObject | |
VisibleDistance | Anvil.API.NwGameObject | |
VisualTransform | Anvil.API.NwGameObject | |
WaitForObjectContext() | Anvil.API.NwObject | inline |
WalkRateCap | Anvil.API.NwCreature | |
WingType | Anvil.API.NwCreature | |
Xp | Anvil.API.NwCreature | |