| ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default) | Anvil.API.Location | inline |
| Area | Anvil.API.Location | |
| Create(NwArea area, Vector3 position, float orientation) | Anvil.API.Location | inlinestatic |
| CreateTrap(TrapBaseType trap, float size=2.0f, string tag="", string disarm="", string triggered="") | Anvil.API.Location | inline |
| Dispose() (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inline |
| Distance(Location target) | Anvil.API.Location | inline |
| DistanceSquared(Location target) | Anvil.API.Location | inline |
| EngineStructure(IntPtr handle, bool memoryOwn) (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inlineprotected |
| FlippedRotation | Anvil.API.Location | |
| GetNearestCreatures() | Anvil.API.Location | inline |
| GetNearestCreatures(CreatureTypeFilter filter1) | Anvil.API.Location | inline |
| GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2) | Anvil.API.Location | inline |
| GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3) | Anvil.API.Location | inline |
| GetNearestObjectsByType< T >() | Anvil.API.Location | inline |
| GetObjectsInShape(Shape shape, float size, bool losCheck, ObjectTypes objTypes=ObjectTypes.Creature, Vector3 origin=default) | Anvil.API.Location | inline |
| GetObjectsInShapeByType< T >(Shape shape, float size, bool losCheck, Vector3 origin=default) | Anvil.API.Location | inline |
| GroundHeight | Anvil.API.Location | |
| IsValid | Anvil.API.EngineStructure | |
| IsWalkable | Anvil.API.Location | |
| operator IntPtr(EngineStructure engineStructure) (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inlinestatic |
| operator Location?(IntPtr intPtr) (defined in Anvil.API.Location) | Anvil.API.Location | inlinestatic |
| Position | Anvil.API.Location | |
| Rotation | Anvil.API.Location | |
| SetTile(int tileId, TileRotation rotation, int height=0, SettleFlags flags=SettleFlags.RecomputeLighting) | Anvil.API.Location | inline |
| SetTileAnimationLoops(bool animLoop1, bool animLoop2, bool animLoop3) | Anvil.API.Location | inline |
| StructureId (defined in Anvil.API.Location) | Anvil.API.Location | protected |
| SurfaceMaterial | Anvil.API.Location | |
| TileHeight | Anvil.API.Location | |
| TileId | Anvil.API.Location | |
| TileInfo | Anvil.API.Location | |
| TileMainLightColorOne | Anvil.API.Location | |
| TileMainLightColorTwo | Anvil.API.Location | |
| TileRotation | Anvil.API.Location | |
| TileSourceLightColorOne | Anvil.API.Location | |
| TileSourceLightColorTwo | Anvil.API.Location | |