ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default) | Anvil.API.Location | inline |
Area | Anvil.API.Location | |
Create(NwArea area, Vector3 position, float orientation) | Anvil.API.Location | inlinestatic |
CreateTrap(TrapBaseType trap, float size=2.0f, string tag="", string disarm="", string triggered="") | Anvil.API.Location | inline |
Dispose() (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inline |
Distance(Location target) | Anvil.API.Location | inline |
DistanceSquared(Location target) | Anvil.API.Location | inline |
EngineStructure(IntPtr handle, bool memoryOwn) (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inlineprotected |
FlippedRotation | Anvil.API.Location | |
GetNearestCreatures() | Anvil.API.Location | inline |
GetNearestCreatures(CreatureTypeFilter filter1) | Anvil.API.Location | inline |
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2) | Anvil.API.Location | inline |
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3) | Anvil.API.Location | inline |
GetNearestObjectsByType< T >() | Anvil.API.Location | inline |
GetObjectsInShape(Shape shape, float size, bool losCheck, ObjectTypes objTypes=ObjectTypes.Creature, Vector3 origin=default) | Anvil.API.Location | inline |
GetObjectsInShapeByType< T >(Shape shape, float size, bool losCheck, Vector3 origin=default) | Anvil.API.Location | inline |
GroundHeight | Anvil.API.Location | |
IsValid | Anvil.API.EngineStructure | |
IsWalkable | Anvil.API.Location | |
operator IntPtr(EngineStructure engineStructure) (defined in Anvil.API.EngineStructure) | Anvil.API.EngineStructure | inlinestatic |
operator Location?(IntPtr intPtr) (defined in Anvil.API.Location) | Anvil.API.Location | inlinestatic |
Position | Anvil.API.Location | |
Rotation | Anvil.API.Location | |
SetTile(int tileId, TileRotation rotation, int height=0, SettleFlags flags=SettleFlags.RecomputeLighting) | Anvil.API.Location | inline |
SetTileAnimationLoops(bool animLoop1, bool animLoop2, bool animLoop3) | Anvil.API.Location | inline |
StructureId (defined in Anvil.API.Location) | Anvil.API.Location | protected |
SurfaceMaterial | Anvil.API.Location | |
TileHeight | Anvil.API.Location | |
TileId | Anvil.API.Location | |
TileInfo | Anvil.API.Location | |
TileMainLightColorOne | Anvil.API.Location | |
TileMainLightColorTwo | Anvil.API.Location | |
TileRotation | Anvil.API.Location | |
TileSourceLightColorOne | Anvil.API.Location | |
TileSourceLightColorTwo | Anvil.API.Location | |