Method SetMaxRangedAttackDistanceOverride
SetMaxRangedAttackDistanceOverride(NwBaseItem, float, float, float)
Overrides the max attack distance of ranged weapons.
public void SetMaxRangedAttackDistanceOverride(NwBaseItem baseItem, float max, float maxPassive, float preferred)
Parameters
baseItemNwBaseItemThe base item type.
maxfloatThe maximum attack distance. Default is 40.0f.
maxPassivefloatThe maximum passive attack distance. Default is 20.0f. Seems to be used by the engine to determine a new nearby target when needed.
preferredfloatThe preferred attack distance. See the PrefAttackDist column in baseitems.2da, default seems to be 30.0f for ranged weapons.
Remarks
maxPassive should probably be lower than max, half of max seems to be a good start. preferred should be at least ~0.5f lower than max.