Table of Contents

Enum CombatLogMessage

Namespace
Anvil.Services
Assembly
NWN.Anvil.dll
public enum CombatLogMessage
Extension Methods

Fields

CastSpell = 8

<charname> casts <spell name> : Spellcraft check failure / success.

ComplexAttack = 5

<charname> attacks <charname> : hit / miss / parried : (<attack roll> + <attack mod> = <modified total>).

ComplexDamage = 3

<charname> damages <charname> : <amount>.

ComplexDeath = 4

<charname> killed <charname>.

Counterspell = 12

<charname> casts <spell name> : spell countered by : <charname> casting <spell name>.

DispelMagic = 15

Dispel Magic : <charname> : <spell name>, <spell name>, <spell name>...

Feedback = 11

Feedback: Reason skill/feat/ability failed.
NOTE: This hides ALL feedback messages, to hide individual messages use NWNX_Feedback_SetFeedbackMessageHidden().

Feedbackstring = 18

Unused.

Initiative = 14

<charname> : Initiative Roll : <total> : (<roll> + <modifier> = <total>).

Polymorph = 17

Unused.

SavingThrow = 7

<charname> : <saving throw type> : success / failure : (<saving throw roll> + <saving throw modifier> = <modified total>).

SimpleAdjective = 1

<charname> : <adjective described by strref>.

SimpleDamage = 2

<charname> damaged : <amount>.

SpecialAttack = 6

<charname> attempts <special attack> on <charname> : success / failure : (<attack roll> + <attack mod> = <modified roll>).

SpellResistance = 10

<charname> : Spell Resistance <SR value> : success / failure.

Touchattack = 13

<charname> attempts <melee/ranged touch attack> on <charname> : hit/miss/critical : (<attack roll> + <attack mod> = <modified roll>).

Unlockachievement = 20

Unused.

UseSkill = 9

<charname> : <skill name> : success / failure : (<skill roll> + <skill modifier> = <modified total> vs <DC> ).

Vibrate = 19

Unused.