Table of Contents

Method SetAreaExplorationState

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

SetAreaExplorationState(NwArea, bool)

Sets whether the player has explored an area.

public void SetAreaExplorationState(NwArea area, bool explored)

Parameters

area NwArea

The area to explore.

explored bool

true if ControlledCreature area has been explored, otherwise false to (re)hide the map.

SetAreaExplorationState(NwArea, byte[])

Sets this player's area exploration state for the specified area.

public void SetAreaExplorationState(NwArea area, byte[] newState)

Parameters

area NwArea

The area to modify.

newState byte[]

A byte array representing the tiles explored for the area, as returned by GetAreaExplorationState(NwArea?).