Method SetAreaExplorationState
SetAreaExplorationState(NwArea, bool)
Sets whether the player has explored an area.
public void SetAreaExplorationState(NwArea area, bool explored)
Parameters
areaNwAreaThe area to explore.
exploredbooltrue if ControlledCreature area has been explored, otherwise false to (re)hide the map.
SetAreaExplorationState(NwArea, byte[])
Sets this player's area exploration state for the specified area.
public void SetAreaExplorationState(NwArea area, byte[] newState)
Parameters
areaNwAreaThe area to modify.
newStatebyte[]A byte array representing the tiles explored for the area, as returned by GetAreaExplorationState(NwArea?).