Table of Contents

Method SendToServer

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

SendToServer(string, string, string, bool)

Sends the player to a new server, where the player's character will connect and log in.

public void SendToServer(string ipAddress = "", string password = "", string waypointTag = "", bool seamless = false)

Parameters

ipAddress string

DNS name or the IP address + port of the destination server.

password string

The player password to connect to the destination server.

waypointTag string

The custom waypoint tag on the destination server for the player to jump to. Defaults to the module's start location.

seamless bool

If true, the player will not be prompted with information about the new server, and they will not be allowed to save a copy of their character (if it is a local vault character).