Method SendToServer
SendToServer(string, string, string, bool)
Sends the player to a new server, where the player's character will connect and log in.
public void SendToServer(string ipAddress = "", string password = "", string waypointTag = "", bool seamless = false)
Parameters
ipAddressstringDNS name or the IP address + port of the destination server.
passwordstringThe player password to connect to the destination server.
waypointTagstringThe custom waypoint tag on the destination server for the player to jump to. Defaults to the module's start location.
seamlessboolIf true, the player will not be prompted with information about the new server, and they will not be allowed to save a copy of their character (if it is a local vault character).