Table of Contents

Method PlayerPossessCreature

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

PlayerPossessCreature(NwCreature, bool, bool)

Possesses a creature temporarily by making them a familiar.

public void PlayerPossessCreature(NwCreature creature, bool mindImmune = true, bool createDefaultQuickBar = false)

Parameters

creature NwCreature

The creature to possess.

mindImmune bool

If the built-in mind immunity should apply to this player while possessing.

createDefaultQuickBar bool

If true, will populate the possessed creature's quick bar with default buttons.