Method PlayerPossessCreature
PlayerPossessCreature(NwCreature, bool, bool)
Possesses a creature temporarily by making them a familiar.
public void PlayerPossessCreature(NwCreature creature, bool mindImmune = true, bool createDefaultQuickBar = false)
Parameters
creatureNwCreatureThe creature to possess.
mindImmuneboolIf the built-in mind immunity should apply to this player while possessing.
createDefaultQuickBarboolIf true, will populate the possessed creature's quick bar with default buttons.