Table of Contents

Property IsConnected

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

IsConnected

Gets if this player is connected and playing (true), or if this player is still on character selection or connecting (false).

[MemberNotNullWhen(true, new string[] { "LoginCreature", "ControlledCreature" })]
public bool IsConnected { get; }

Property Value

bool